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Defect Name: Dead in the water

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Defect Name: Dead in the water

Build: HCE 2007.000

Repeatable: Y

Operating System: XP

DB used: HCDB-070524

Scenario used: Test scen - Dead in the water.scm

Long Description: TF goes dead in the water when HVU sunk.

 

Sequence to reproduce:

1. Launch all 48 Harpoon from P-3 Orions at ZW00

2. When ship is sunk, TF stops moving and will not move for the remainder of the game

 

Expected behaviour: TF should continue movement after HVU sunk

Observed behaviour: TF goes dead in the water after HVU sunk

Dead_in_the_water.zip

Herman, they're conducting rescue operations and you want em to keep on trucking ? A tad bloodthirsty, aren't ya ? :P

 

Seriously, though, I have observed the behaviour you report. But I have also observed the group continuing to move after a short period, sometimes upon re-attack.

Herman, they're conducting rescue operations and you want em to keep on trucking ? A tad bloodthirsty, aren't ya ? :P

 

http://uboat.net/allies/warships/ship/872.html

 

:o:rolleyes:B)

Seriously, though, I have observed the behaviour you report. But I have also observed the group continuing to move after a short period, sometimes upon re-attack.

 

 

Agree, that´s what i observe too. Sometimes they stop, sometimes they start movingagain.

Maybee Tony can expalin the logic behind it? B)

 

 

Regards René

I'm all about Brad's explanation, I've always been fond of the pause. I suppose we could look into it at some point.

Personally if I were the one neck deep in salt water, I'd not be very happy if they didn't stop and try to bring me on board a still floating ship. On the other hand, sometimes you have to run to save what's still floating.

 

I can see why it would go both ways.

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