Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Defect Name: Suicidal ASW Attacks.

Featured Replies

Defect Name: Suicidal ASW Attacks

Build: Basic HCE installation.

Repeatable: Y

Operating System: XP

DB used: Not Sure (Westpac from HCE install?)

Scenario used: Backyard

Long Description: AI sends May ASW aircraft to attack the carrier group.

 

Sequence to reproduce:

1. Load Savegame.

2. Watch as May ASW planes try to attack the carrier formation.

 

Expected behaviour: Not sending ASW planes with very short range weapons to attack a fully stocked carrier group.

Observed behaviour: The May ASW planes try to attack the group (no subs in the group either).

 

My guess is the "Sea" rating on the ASW-LR loadout's weapon "USET-95" (range 7.0) is causing the AI to decide to attack the carrier group with them.

 

It would probably take 150 of them attacking like a WW2 torpedo bomber formation before they got a shot off.

suicidalmay.zip

This sounds similar to the problem with the Sea Target Capable SAMs, in that the AI tries to use inappropriate weapons at inappropriate times. Basically I think the AI will fire on any target in range that matches its weapons capabilities, despite it being a very bad idea to try it.

Yes, this is probably a feature request rather than a bug (in case you throw it in Mantis, Akula). A workaround is possible at the database level with the sub vs sea thing as you state Mack. Still, hopefully it can be addressed more properly in the future, thanks for the nicely formatted report.

In the interim, I'll remove the 'surface ship capable' flag from the weapon.

 

(There aren't many situations in which an Il-38 May would attempt to sink a surface ship with an air dropped torpedo, of course, but I don't like to second guess people's choice of tactics ;) ).

Yes, this is probably a feature request rather than a bug (in case you throw it in Mantis, Akula). A workaround is possible at the database level with the sub vs sea thing as you state Mack. Still, hopefully it can be addressed more properly in the future, thanks for the nicely formatted report.

 

Hmm, kinda get the fealing that is a hint :lol:

 

Reported to Mantis: http://mantis.advancedgaming.biz/view.php?id=2384

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.