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General

  1. Started by TonyE,

    Calling MGellis... I finally snooped into what you were seeing with blank lines for ship entries in the SE with recent versions of the HCDB. The deal is that 16-bit list boxes (the scrolling list of units) can show a maximum of 8192 items (we can only have 2048 items so we don't hit that limit) or 65536 characters of information in the entire list box. It is the 65536 character limit we hit, when the SE gets there, the rest of the lines after 65536 characters are blank. Simple math shows that to fit the max possible number of entries from the game (2048), each entry in the list box for the Platform Display must be limited to 32 characters max. I hav…

    • 1 reply
    • 1.8k views
  2. Started by donaldseadog,

    Not really an issue, but a bit funny, has anyone else noticed that a sea mine after detonating (and possibly sinking it's target ship) live on but minus armament. Unlike the Baka style weapon equipped suicide boats the sea mine doesn't self destruct once detonated. Don

  3. Started by VictorInThePacific,

    The scenario is GIUK 2 Gauntlet. NATO has 2 FF, 2 merchants and must run the gauntlet of 1 sub, 2 x Nanuchka 3, and 6 attack jets. What's of interest here is how well the 2 Lynx available do against the Nanuchkas. Although it might have been simpler to set up a clean new scenario, I just ran this one down to the critical point, saved the file, and re-ran multiple times from that point. Now, there were several serious anomalies in that game, but the parts of interest seemed to run OK. There are 2 parts to this. First, I attacked from behind the Nanuchkas with one Lynx, and then from the front with the other one. The Nanuchkas are in column, about 5 nm apart…

    • 7 replies
    • 3k views
  4. Started by sirtwist2,

    If I put up an E-3 Sentry in the Formation Editor, does it automatically turn on its sensors and fly at the right height? Or, should it be positioned manually? What about the Prowler and the Raven? What about if I put any of them in groups with other planes? The ingame db for the EF-111A Raven says that it can collect intelligence. Does this mean it can used as an E-3 Sentry? If so, do I just turn on the sensors? I've never used a Prowler or a Raven, how should they be used? I think they're primarily radar jammers, but I'm not sure how to use them. Thanks for the help!

    • 15 replies
    • 6.8k views
  5. I got stuck on this for a bit while setting up a new computer so new players might come across it too. When you use TonyE's game launcher (and everyone should, it makes life so easy) you might get an error message saying the serial number can't be validated and contact Matrix Games. To solve this you might need to start launcher from a shortcut and alter the shortcut advanced settings to run as administrator. Don

  6. Started by pmaidhof,

    Has there been much thought to creating a number of extremely introductory scenarios to give new players, or recently-returned "strangers" an opportunity to step through various naval warfare disciplines? They could be created in a form that would step up in complexity much akin to how TacOps has a number of similar scenarios where your forces remain the same but the enemy's gear gets enhances while time limits are shortened or the building block scenarios from the H4 Quick Start Rules. Topics could be things as ASW, take in somewhat restricted waters, a 1990's Perry and conduct ASW seaches against a noisy D/E sub, then progressively better equipped opposing subs. …

    • 19 replies
    • 6.8k views
  7. My focus at the moment is the acoustic (water, sonar) noise created by surface units when group formation is changed. In the current workings of HC when you move a surface unit to a new group formation location (station) it will usually proceed at full speed and thus be very noisy and thus more easily detected by enemy submarines. My usual practice has been if I suspect any likely hood of enemy subs within the region I will go into the unit window and select changing of station units and limit their speed, limiting group speed also if needed to allow the station change to occur in reasonable time. What do others do or think about this situation. I am contemplati…

      • Like
    • 2 replies
    • 706 views
  8. Started by TeTeT,

    I'm doing some research on a larger Vietnam era scenario during the Rolling Thunder campaign[65-68]. I've learned that destroyers in the Gulf of Tonkin were used for SAR missions and was wondering where the omni present helicopters are coming from. A friendly person on the consim world forum for Downtown has pointed me to this document: Navy SAR Vietnam report. On page 3 you can see a helo that is refueld in flight from a destroyer. Is this possible in Harpoon? Or shall I add it to my growing wishlist

    • 2 replies
    • 1.6k views
  9. Started by ScottoT,

    Good afternoon, While I am not a newbie when it comes to playing HUCE, I am not convinced that I am using the ships in my missions in the correct role. Is there a book or something that some of the HUCE vets can recomend that explain what (as an example) what ship is a good anti-sub platform, while another is best used to perform in an anti-shipping role or which one should be best stationed in the formation to provide the best Anti-air defense role. I know that some of the basic scenarios don't require this information, but I am wondering if my 'flaws" as Battle Group Commander are prohibiting myself from experiencing this wonderful simulation to the fulle…

    • 4 replies
    • 1.9k views
  10. I had an interesting thing happen last night. The situation is two medium size enemy surface groups approaching, and submarines. Blue side fired a number of rounds of ASROC at subs intermediate the two main group bodies. The Red fired SAM (SM-2s?) at the ASROCs but the ASROCs delivered their loads before SAM intercept and the SAM kept going to hit one of the Blue ships. All of that I think is very good behaviour. The ship hit (and surrounding ships in the group) appeared to make no defensive move against the incoming missiles, not even the usual point defense got x of 'em, although they did warn 'in coming missiles you should fire up the radar' type message. . Has an…

      • Like
    • 3 replies
    • 726 views
  11. Hello! Situation: I have an airfield where are present both ground (and air) attack aircraft and tankers aircraft. The target is over the attack group range so it needs the support of the tankers and this is my question: the tankers should be launched as a part of the attack group, or it better to to launch them before and to station them loitering in a convenient location and make the attack group joining, refueling and splitting from them? Thanks! Roberto

  12. Started by grobbs,

    I saw a series of youtube videos where the uploader was running a simulator on H3 where both sides were computers. He was able to give each side a certain amount of planes and ships and then run the simulation and they would battle it out itself without the player controlling one side. Is there anything similar to this for HCE? I know it kinda defeats the purpose of the game if you don't even play but I think it'd be fun to setup each side and run the simulation and watch the battle unfold. And if there is nothing similar for HCE, does anyone know how he does it on H3? Any help would be great

    • 1 reply
    • 1.1k views
  13. Started by Metgeek,

    Been playing for a long time - and frustrated with the speed of the simulation. Plenty of horse power to run HUCE but simulations crawl. Restarting scenari from saved games helps for a little bit then slow to a crawl again. Windows 10 I7 3 gHtz 12gig ram. Any ideaas?

  14. Started by broncepulido,

    From a few weeks ago I feel when play HCE the game developes very sloooooowwww, even in vry simple scenarios and with 30 min time compression. I think I can set something erroneously at the game star (in both almost-new computers!), some hints or ideas about it or erroneous settings?

  15. Started by smiley1081,

    Question. At the moment I am quite happy with HCE running on build 2009.67. However, sooner or later I will move to something more modern than my 2004 Pentiun IV with XP. Given that I gather that the Scenario Editor I use does not work under 32 or 64 bit, when will we get a more modern stable version of the whole package? Thanks Emilio

  16. Started by eclipse_trb,

    Interesting article sent to me by a friend, this is a 1st generation device imagine what it could be used for with a few upgrades http://www.ilounge.com/index.php/reviews/e...pod-touch-ipad/

  17. The title says it all, just curious as it has great potential (been playing Harpoon since the old Amiga days) but after I bought this last one I was gutted as it was truely terrible, same went for ANW whioch was even more broken. I'd love to get my moneys worth out of it even if I have to wait another 5 years...

  18. Started by me4246,

    Hi everybody, I'm an old Harpoon fan (I must have one of the first CD versions in Italy, I guess) and just a while ago I purchased HCE, willing to refresh my strategic competences :-) Now that I have some time to play again, I would like some enlightenment about the program and its new logic: 1) which is the best fuel efficency altitude for each plane? Is it still the default altitude it starts flying at when is launched? Is there a standard rule about it? 2) what does that "little lightning" symbol sometimes appearing on some of the planes means? 3) why the old air-to-ground attack "launch all and run home" logic is not working anymore? I see the logic is now "launc…

    • 13 replies
    • 4.1k views
  19. Started by jugasa77,

    I have bought HCE recently and I have some questions about this game. How do ATA and DATA works? Is it Loadout DATA something you should add to Plane DATA to get a final modifier or is it the maximun DATA that any plane can reach when it is loading this type of Loadout? Where are airbone cannons? How can I edit them?

    • 49 replies
    • 17.6k views
  20. Started by broncepulido,

    I did see from years (think ever, from the Computer Harpoon start) when an ASW aircraft has two or more types of sonobuoys, in each flight stop it drops one sonobuoy of each type, depleting its magazines faster than in I think more realistic drop of only one sonobuoy in each stop (To avoid this behaviour, in my personal DBs I change the loadouts to have only a single type of sonobuoy). Just observed again in a new little scenario in preparation. Toughts?

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