November 29, 200817 yr Author Hello TonyE. Is it "Aircraft Bombing Tables" and "Stick Hit Table" from "Harpoon 4 - Rulebook (6-12) & (6-13)" modeled at Harpoon Commander´s Edition (HCE)?
November 29, 200817 yr Author We have 10 A-6E Intruder and 5 EA-6B Prowler flying in the same group. Would Intruder´s DATA benefit from Prowler´s jamming power? P.D.: See "Basic gameplay questions about Prowlers" topic to get more information.
November 29, 200817 yr Jugasa77, if your question is in regard to H4.1, please post it down there and I'll do what I can to answer it - not to confuse it with HCE here. I've been meaning to dig out my H4.1 lately.
November 29, 200817 yr Author Jugasa77, if your question is in regard to H4.1, please post it down there and I'll do what I can to answer it - not to confuse it with HCE here. I've been meaning to dig out my H4.1 lately. My question is about HCE. I want to know if Prowler´s jamming pods benefit Intruder´s DATA when they are flying together in the same group.
November 29, 200817 yr My question is about HCE. I want to know if Prowler´s jamming pods benefit Intruder´s DATA when they are flying together in the same group. Yes, the Prowler's jamming will help the Intruders get hit by fewer missiles.
November 29, 200817 yr Author How is the hit chance determined for antiship missiles? If HCE-GameEngine works the same than Harpoon 4... Antiship missiles are affected by jammers and decoys, which take off a penalty from weapon Ph. Jammers & Decoys together get the highest penalty, and decoys gets a penalty higher than jammers. Missile Ph is also affected by target´s size, being a larger target more easy to hit.
November 29, 200817 yr Hello TonyE. Is it "Aircraft Bombing Tables" and "Stick Hit Table" from "Harpoon 4 - Rulebook (6-12) & (6-13)" modeled at Harpoon Commander´s Edition (HCE)? No, most of the code in HCE is based on the version 3 paper rules but I haven't looked into the mechanism of dumb bombs. Many of the tables and rules in H4 do help tremendously with understanding HCE, I don't want to suggest something else. I know it isn't using the stick hit table from H4. A better guess is that the game calculates each potential bomb hit individually.
November 29, 200817 yr I want to share my own formula to calculate DATA for each new loadout you create in the database. Sounds like a decent way to do. It places more emphasis on weight than I might like but it is simplistic enough to be useable. Shape of ordnance/drop tanks as well as the mounting position will also have a large effect on the real life DATA. It isn't purely an estimate of maneuverability either as the inclusion of jamming indicates, DATA encompasses the signature-based aspects where a 1000lb drop tank might increase the radar signature of the plane much more than a 2000lb iron bomb. just my 2 cents, I like the effort and bounds checking you've undertaken!
November 29, 200817 yr All Database info comes from HCDB-081124 Hello TonyE. Here´s an example from Harpoon 4 - Quickstart Rules. Moskit DATA: 0.5+1.0+1.5=3.0 +1.0 for missile speed (1000 knots or higher) +1.5 for terminal maneuvers NATO Sea Sparrow ATA 4.0 (40% Ph) Differential=4.0-3.0=1.0, which gives a Ph=(30+10)=40% per missile At HCE, what method use firing AAMs when chasing planes, the first or the second? P.D.: It seems that AAMs use the same method that Mk15 Phalanx CIWS is using instead of method used by NATO Sea Sparrow. HCE uses an approach closer to the Sea Sparrow example for the AAMs when chasing planes. The Phalanx falls into a different mechanism of point defense instead of area defense.
November 29, 200817 yr How is the hit chance determined for antiship missiles? If HCE-GameEngine works the same than Harpoon 4... Antiship missiles are affected by jammers and decoys, which take off a penalty from weapon Ph. Jammers & Decoys together get the highest penalty, and decoys gets a penalty higher than jammers. Missile Ph is also affected by target´s size, being a larger target more easy to hit. HCE does not work the same as Harpoon 4 paper; H4 paper is just a good reference for understanding the game and in the case of antiship missiles many of the same flags apply (you noted high speed, terminal maneuvers, both are modelled in HCE). I'm also not going to be examing every line of code in HCE for you (as much as I would like to) because I wouldn;t get any code written. I walked through a DATA example because pboiler went to a large amount of work looking in the platform editor, running tests, and really forming the answer on his own. I thought that merited an in-depth response. Now if someone(s) want to nicely write documentation of all of the models while I look through the code then that is something we'd love to see (contact us at hc3@harpgamer.com).
November 29, 200817 yr Author Now if someone(s) want to nicely write documentation of all of the models while I look through the code then that is something we'd love to see (contact us at hc3@harpgamer.com). What do you exactly mean? Do you mean information about platforms? According "Bill Gunston, Guía ilustrada de misiles aéreos modernos, Madrid, 1983": Walleye I should have a range of 16 miles and Walleye II should have a range of 35 miles. If you want something like this I can send my own database (commondb.res) when I had finished it. It could take me a long time. Where should I send it?
November 29, 200817 yr What do you exactly mean? Do you mean information about platforms? No, he means documentation about how the various calculations and data fields work in the HCE code. Its something we've been sorely needing for a long time.
November 29, 200817 yr Jugasa77, if your question is in regard to H4.1, please post it down there and I'll do what I can to answer it - not to confuse it with HCE here. I've been meaning to dig out my H4.1 lately. My question is about HCE. I want to know if Prowler´s jamming pods benefit Intruder´s DATA when they are flying together in the same group. It was worth a shot.
December 1, 200817 yr AIM-120D vs C-130 85 (AIM-120D) - 5 (C-130 DATA) = 80 (difference in ATA) Chance = difference in ATA + 30, therefore 110 = 80 + 30, Chance = 110 Roll the dice, but needn't bother since the chance to hit is 110% Isn't there always a 5% chance of a miss? I was under the impression that it was a hard-wired value so that there was always a chance of a miss. It might have been in H3, but appears to have been removed in ANW.
December 1, 200817 yr Isn't there always a 5% chance of a miss? I was under the impression that it was a hard-wired value so that there was always a chance of a miss. It might have been in H3, but appears to have been removed in ANW. There hasn't been such a device in HC since I've seen the code, definitely not in the AAM vs Plane scenario that we're talking about.
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