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654 topics in this forum
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Allrighty, start submitting national anthems as wav, mp3, or other non midi formats that I can easily read, Enrique wants his sunk ship songs playing again. We'll need additional information with each: 1. What nation it is representing 2. Reasonble proof the file can be used in a commercial product with nothing more than attribution as 'payment.' I would suggest leaning towards instrumental variants but I don't see why lyrical variants wouldn't be acceptable though we'll review each for content.
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New for this version 2.4.2.1 Of Toolbox A new Page KBShortCuts which includes a handy rundown of some of the shortcut keys that give features not obtained through the main F keys. Fixed a bug in the exact fix indicator and 'Cover' function in Attack Tab when player is Red. The toolbox size and position within the harpoon window will be remembered in subsequent games. to remember position follow instructions in settings page. Air Group Formation page gives an indication if the selected air unit is NOE (Nape Of Earth) capable and if its IFR (In Flight Refuel) capable. Air Refuel Page - when you enter this page it now automatically updates the Group …
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Yeah, after my clumsy fingers slipped and clicked "cascade" for the umpteenth time, I am suggesting some kind of "lock" that means you cannot change the window settings when ticked/chosen. Thanks.
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Hi. It has been 15 years or so since I played Harpoon Classic. As I have not used a PC since then, I wanted to know what PC hardware/software I would need to run it. I think I remember that it runs in DOS, and I had it running on a Windows 95 machine. Does it run on later versions of Windows (98, ME or even 7?). I basically plan to buy an old, cheap PC so I can run the game. Any suggestions would be greatly appreciated.
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Just analised the scenario Block2 and player with the victroy condition. To me it seems the game engine or database has a bug. I someone with the attached file able to get the min. vic. condition? BLOCK2t.zip
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Hello, I'd like to purchase the ultimate edition from the Matrix Games website and I have downloaded the latest beta HCEDemo-2016.003 from this forum to be sure that it will work with my Windows 10 laptop. I've run without problems the USNI Convoy scenario #6.0, but I can't run number #8.0 "Return engagement" as I've found these problems so far: - when clicking on any Airfield in the Order of battle screen the game crashes - sometime it's not possible to change the loadout of any plane in the Ready air (F5) form, it shows the modified layout but it doesn't save it after clicking on the Ok button. This happens only rarely - I've tried to install the beta on a fresh vi…
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In real life, you're supposed to drive ships with random zig-zags added to the course. Does this have any advantage in Harpoon? If not, it would be really tedious to put them in, given that the scale of a leg relative to the overall travel distances is quite small.
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Was reading in Shattered Sword a description of the mechanics of putting together a Japanese carrier strike in 1942. I had never realized that you needed to warm up a radial engine for about 15 minutes before it was safe to take off. Was wondering: 1) Do you needed to warm up a jet engine?, and 2) if so, for how long? Also, got me wondering, how many aircraft can a catapult launch how quickly? Figured you guys might know.
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Hi, I used to play Harpoon alot a long time ago. Like to try it again but before I buy it from Matrix I wanted to get a feeling for how well it works today and how stable it is. So I downloaded the demo, and it crashed. * Downloaded HCE Demo 2016.003 * Installed * Start, select GIUK, No mans land, Blue * Press Ctrl-B for order of battle * Click Airfield Aba * Game crashes I can't really think that this is normal, more likely something is wrong with my setup but I have no idea what would cause a crash like that in such a simple and repeatable way. Any ideas? Windows home 10 version 1803 OS-version 17134.345 /Johan …
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I have had this ver for some time, not much use, plus I have version that is real old. I also have started working H3/ANW. I am unable to get more than the demo mode out of HCG. Any ideas? :
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File Name: Canary Islands 1976 File Submitter: jerseyfred File Submitted: 15 Dec 2008 File Updated: 16 Dec 2008 File Category: BattleSets DB Used: Fred DB 12/14/08 Authors: Fred Galano Canary Islands 1976 NATO has lost contact with the Canary Islands. The only naval forces in the area, centered around the USS Hancock, are sent to investigate. This is a custom battleset that includes the database to play the scenario. Unzip the file into your HCE directory, the load the game. You will have a new battleset, "Fred's Canary Islands Battles" with which to play the scenario. The battleset is meant to be used with HCE 2008.044 or newer. Click here to dow…
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Can anyone help me with the above user scenario, the game looks very, very good but, as the blue side, I don't survive for more than ten minutes as I am overcome with vampires, even if I launch every available aircraft, I enjoy playing HCE but have limited computer skills, is there anyway of moving my CV group's starting position to at least have a fighting chance
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I just downloaded the new HCE patch. it says The Procedure entry point Decodepointer could not be located in the dynamic link library KERNEL32.dll Thanx Tanthier
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I know the soviets often have ships armed with Nuclear SAM. How are these treated in game? Do they require nuclear clearance? What effect do they have on Missile and Plane groups?
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I was squarely smoked in the Labyrinth, WPAC 8.0, by the Neuron UCAV and the Hammer AASM GBU, I only know it was Neuron as it turned on radar for a look just before launching (could be an AI improvement, go all the way passive for stationary targets, ouch!). I still wonder how to defend this threat but can't find the chink in their armor, other then planting a CAP on the direct route between the enemy AB and my HVU, which is just gaming the game. One option could be to rather have the CAP try to intercept the weapons they deploy, the Hammer AASM, only those are even harder to detect than the platform. Looking in the DB the GBUs (JDAMs, EGBU, Hammer AASM and t…
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I am aware that we can just move bases if they are "off map" but what about base names, etc? I'm considering a possible Libya scenario but in the HCDB database there are no Libyan bases, I know its just a name but I think it looks silly if Tripoli airport is named as "RAF Kinross" just because the name isn't there...
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Could anyone please do a test on their version to see if they can save a game GE/SE. My version comes up with an error on the save screen. Thanks
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Please clarify gun mount ROF + PH + DP use. Situation Mount in Database: ROF = 6, Tubes =3, Rounds = 120 Weapon in Database: PH = 50%, DP = 18 Mount will fire once per 30 seconds and expend 3 rounds each time per my testing. Does the mount actually fire 3 times once every 30 secs....each with a 50% to hit and doing 18 DPs per barrel that hits? Ie, this mount could hit 0-3 times with every 30 sec firing cycle and do 0, 18, 36, or 45 points of damage (depending on how many of the 3 tubes hit). I notice that each 30 sec firing with the above mount 3 rounds are deducted from the mount magazine....this is why I ask for clarification. This will make a siginifi…
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Now maybe you've seen this for your self but I have only just come across it and I thought it hilarious. The game save includes a blue tank in pursuit of a red tank. The red tank has a fixed gun and can only shoot pretty much right ahead and obviously the AI knows its limitations because (if you enter cheat mode Ctrl Alt s) if you enter courses for the red tank then chase it with the blue the AI ignores your course and speed and keeps the red tank going full speed away form the blue tank threat. Don Thomas PS westpac battleset and HCWW 100218 chase_tnk.zip
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