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Base Availability / Names

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I am aware that we can just move bases if they are "off map" but what about base names, etc?

I'm considering a possible Libya scenario but in the HCDB database there are no Libyan bases, I know its just a name but I think it looks silly if Tripoli airport is named as "RAF Kinross" just because the name isn't there...

I'm considering a possible Libya scenario but in the HCDB database there are no Libyan bases ...

 

There are nine available Libyan installations in the HCDB, including Tripoli, Benghazi, Tobruk, Beida-La Braq, Metiga and others.

 

Are you sure you have the right database open?

 

I am aware that we can just move bases if they are "off map" but what about base names, etc?

 

Nope, you can't rename bases in the SE, unfortunately. There are a few generic installations available if none of the above are what you need.

Doh! Had a different database open, hadn't remembered changing it was weeks ago I last opened it!

 

Good to hear you have it resolved. Way to give me a scare! :P:D

Doh! Had a different database open, hadn't remembered changing it was weeks ago I last opened it!

I assume you're in the scenario editor, its easy to miss looking at what database is loaded (has it on the screen footer).

You might be interested in this: a little fiddly to set up but I find it useful.

I have a second executable of Tony's HCLauncher in a separate folder, I have separate respective shortcuts (with different names) to the two executables on the desktop. The second executable, once open, I have substituted the GE file name with the file name for the scenario editor. With this arrangement both launchers keep their respective settings from their last outing.

This lets you select the database for the scenario editor from the launcher window (and also battleset) and gives you a quick reminder as to what is about to get loaded. You need to watch for long file paths etc due (I think) to the 'age' of the SE.

Also if using Divefreak's databases remember to either select his 'RSR' file in launcher or have it resident in the base folder (I believe it can be left there as it is compatible to the standard). If you use it by selecting in the launcher you might not be able to also select existing scenario files for editing (I guess there is a character length limit in the argument passed on to the scenario editor).

If nothing else its fun having more toys :D

Don Thomas

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