VictorInThePacific Posted March 13, 2011 Report Posted March 13, 2011 In real life, you're supposed to drive ships with random zig-zags added to the course. Does this have any advantage in Harpoon? If not, it would be really tedious to put them in, given that the scale of a leg relative to the overall travel distances is quite small. Quote
donaldseadog Posted March 13, 2011 Report Posted March 13, 2011 In real life, you're supposed to drive ships with random zig-zags added to the course. Does this have any advantage in Harpoon? If not, it would be really tedious to put them in, given that the scale of a leg relative to the overall travel distances is quite small. My thought is that a zig zag course should help especially with closing subs but that I can never be bothered to do it unless I know for sure that they're about. Interested to read what others do. DonThomas Quote
broncepulido Posted March 13, 2011 Report Posted March 13, 2011 I think it is only useful against straight-running torpedoes. I see the game engine guides the guided torpedoes with not-proportionally navigation aiming constantly the torpedo after fired to the variable target position, before the ultimate phase of terminal tracking with the torpedo sensors. i.e. if you zig-zag against a guided torpedo, the game engine automatically ever aim the running torpedo to the variable target position, zig-zag is futile. Quote
TonyE Posted March 13, 2011 Report Posted March 13, 2011 Zig-zagging will be minimally useful in preventing the AI from localizing you with ESM. The direction changes will temporarily partially confuse any refinedment of your position. I don't think it is practically useful though (not worth the effort). Quote
Joe K Posted March 13, 2011 Report Posted March 13, 2011 In real life, you're supposed to drive ships with random zig-zags added to the course. Does this have any advantage in Harpoon? If not, it would be really tedious to put them in, given that the scale of a leg relative to the overall travel distances is quite small. I've typically used it - just on general principles, I guess - but I don't recall any indication that it actually does any good as far as Harpoon gaming is concerned. If it does have any benefit - either in real life or in the game - would it be more in relation to avoiding subs/torps or to reducing general detectability/trackability? Quote
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