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General

  1. Started by TonyE,

    For me to track open items reported with the recent builds, though I'll probably fall behind. You all please keep reporting them in the release notes threads. Thank you! 20101205 Can only play as Blue, when selecting Red player, most of the button bar is inactive like the player is Blue. 20101104 Can't play as neutral, crash http://harpgamer.com/harpforum/index.php?a...amp;showbug=184 20101030 Red autoformation patrols setting ignored http://harpgamer.com/harpforum/index.php?a...amp;showbug=181 20101030 How to track the "Player" perspective separate from sidename [bLUE,RED,GREEN]? http://harpgamer.com/harpforum/index.php?a...amp;showbug=182 20101123 Platf…

    • 0 replies
    • 2.1k views
  2. Started by Tsume,

    First of all thank you Tony and testers for your work. I check the forums a couple of times a year and every time I find new patches, new scenarios, new ideas, even now that you are left with no support whatsoever. Now, I just installed 2015.012 (on top of a 2014.XXX) and it crashes at start. I'm on Win7 64 and the last patch was working fine. ge log: Logging begins. Version = 2015.012, Build Date = Aug 5 2015, Build Time=22:20:26 0 harpoon.c:902 - done processing arguments. Activating logging for: 0 harpoon.c:946 - OpenMP enabled=200203 0 harpoon.c:947 - OpenMP num_procs=4 Crash info: Problem signature: Problem Event Name: APPCRASH Application Name: W…

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    • 5 replies
    • 2.1k views
  3. Started by jugasa77,

    Hello, is there any tool that allows to edit air formations like surface formations (main, aaw, asw and pickets)?

  4. Started by CV32,

    It would be appreciated if someone could test the following torpedo guidance flags: 1. Unknown 2. Passive 3. Active/passive The 'active/passive' flag seems to be producing 0% hit probability, and since the code appears to treat all three flags the same, we'd like to see if all three are being affected. Thanks!

    • 7 replies
    • 2k views
  5. In my toolbox utilising the export DLL functions I'm currently playing with reassigning targets of anti surface missiles and also capturing and repairing bases . I'm wondering if people have thoughts on these actions - or if I should just proceed for my own amusement (which is significant, it has me laughing frequently like the time I captured a ship with a whale) Don

  6. Started by wombat1417,

    Defect Name: Wrong Torpedoes Build: HCE 2009.005 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "Torpedoes" for Original MEDC. Long Description: WAD allows selection of ASW torpedoes against surface targets. Steps to reproduce: 1) Load and run saved game "Torpedoes" in original MEDC. 2) Order Blue AAS to Attack Red ZYS. 3) The Ship to Ship WAD allows selection of Missiles, Torpedoes or Guns. 4) Select Torpedoes. 5) Select the Spruance. The WAD shows Mk50 Barracuda Not Ship Capable. See screenshot "Capture". Expected behavior: "Torpedoes" should be grayed out in the Ship to Ship WAD. Observed behavior: WAD a…

    • 1 reply
    • 1.9k views
  7. Using mouse to choose attack target for attack order issued in course editor causes broken waypoint chain. Repeatable: Yes Step by Step: 1. Create new scenario with blue base and red group. 2. Activate the red group and choose to enter a course. 3. Enter 1 or 2 legs then F1 to attack menu. 4. Mouse click on the blue base. 5. At this point your next leg will use the blue base and the next click wp to form a new course, rather than using the last wp and new wp. Build: 2008.026

    • 1 reply
    • 1.9k views
  8. Started by TonyE,

    HCE - 2010.016 - 2010/12/12 =========================== - Chg:0000 GE Fixed bug that resulted in crash when launching bearing only missiles with the 'b' hotkey. - Chg:0000 GE Missiles shouldn't be running normal visual detections. Torpedoes shouldn't be running normal passive sonar detections. Missiles should be detectable by Vis, IR, and Radar Torpedoes should be detectable by Sonar The above four items are addressed in this build (thenks Don Thomas)

    • 0 replies
    • 1.8k views
  9. Started by TonyE,

    HCE - 2012.002 - 2012/05/16 =========================== - Chg:0000 GE Checked that Infrared detections are attempted and they are. However, periscope, snorkeling, and surfaced subs had broken flags that prevented detection by IR, that has been fixed. - Chg:0000 GE Checked that LLTV flag has an effect and it does. It makes visual detections as if they always happen in broad daylight even in the dead of night.

    • 2 replies
    • 1.8k views
  10. Started by Grumble,

    Interested in seeing what the AI sees? Check out turncoat.ps1 under Downloads.

    • 0 replies
    • 1.8k views
  11. I know we have the option in the Scenario editor now. I also know there were some bugs with neutrals giving position reports to the enemy before. Are those and similar known bugs fixed? If/when I start rewriting older DB stuff, I want to know if I can include neutrals with it and not mess up anything. Also, what would be the minimum GE/HCDB version they could be run under?

    • 9 replies
    • 1.8k views
  12. Started by TonyE,

    Thoughts? Current State: There are two pools of Group Ids. Sometimes scenarios are large enough that Pool #1 of Ids is exhausted and new groups cannot be created. Pool #1 - 676 groups Group Ids are two upper-case characters AA -> ZZ. Blue groups start from AA and work toward ZZ Red groups start from ZZ and work toward AA So with a large, long scenario you could have a Blue air group ZZA if the original Red group ZZ was destroyed. Pool #2 Group Ids are a digit followed by an upper-case character Green/Neutral groups start from 0A and work toward 9Z (Near) Future State: This is…

  13. Defect Name: Refuel not spread to whole group Build: GE 2007.000 Repeatable: Yes Operating System: Vista Ultimate 64bit DB used: HCDB release Scenario used: HDSK 1.0 Wrath Battleset: EC2003 IOPG Long Description: - When a tanker has been added to a group of aircraft containing one or more different types of LOADOUT and refuelling takes place, the tanking process will only address and refuel one group of those aircraft LOADOUT types and the others will not be refuelled. - When a tanker has been added to a group of aircraft containing one or more different types of AIRCRAFT and refuelling takes place, the tanking process will only address and refuel one o…

    • 1 reply
    • 1.7k views
  14. Started by Stalintc,

    Defect Name: Helicopters on land order at final waypoint land instantly. Build: HCE 2008.033 Repeatable: Yes Operating System: Windows Vista Ultimate x64 DB used: HCDB-080406 Scenario used: TESTINS (Purpose built for this test) Battleset: EC2003 IOPG Long Description: When a helicopter is assigned the *land air* order at the final waypoint of its course, it will instantly land at the target airbase when it reaches that final waypoint. It will negate the entire distance to its home base and the operation will be performed in the space of a second. Process: - Open GE - Open the attached save for EC2003 IOPG named InstaLand1. - Ensure helicopter group ABH ha…

    • 1 reply
    • 1.6k views
  15. Started by TEPonta,

    Now that I have the BS Builder working well on my system, I built a Gulf of Tonkin BS without problem, and am looking at creating some Viet Nam Era scenarios. What I'd like to do is create a navigational reference point for Yankee Station and place it in the scenario. I know reference points are a feature of Harpoon 3, but this is the first time I've tried to do it in HCE. I'd like to find out if it's feasible to possibly create a generic ref. point as a facility in the PE, and then locate it wherever it's needed, similar to a Downed Pilot or Lifeboat for example. Ordinarily I'd just take a shot at this, but since it's so easy to hose up the DB, I was wondering …

    • 1 reply
    • 1.6k views
  16. Started by TonyE,

    Last week I let myself get sidetracked in building a new development virtual machine for Harpoon and other programming. It all started as a result of some functionality added to one of my programming tools that leverages MS Edge Chromium. Edge Chromium is a watershed for integrating a web-browser with your traditional thick-client applications like Harpoon. Anyway, that led me to commit to leaving my warm, cozy, Windows 7 development virtual machine behind. I have multiple Windows 10 development VMs but none outfitted as completely as the Windows 7 one (CI/CD, MS Office for the Platform editor, etc.). The what-ifs, otherwise known as the might-as-wells ki…

    • 3 replies
    • 1.5k views
  17. Started by cdcool,

    Is this working in 2017.011?

    • 1 reply
    • 1.5k views
  18. Started by JSF,

    Hello, while testing Brad´s new scen "Foxes in the Henhouse" I found something strange: After I split the sub group, entered a slightly different course and a higher speed for one sub, the subs kept close in the unit window. They separated in the group window, but not in the unit window.

    • 1 reply
    • 1.5k views
  19. Started by TonyE,

    Development of Harpoon (Classic) has stopped as of 2013-10-28. AGSI is not pursuing future (commercial) computer Harpoon versions. Matrix Games no longer has a publishing agreement for new releases of Harpoon. That leaves us in more limbo than usual. We would like to continue developing the game. If you would like that too, please contact Bond and/or Carlson and let them know why. You can find their e-mail addresses at: http://theminiaturespage.com/rules/mod/harpoon.html

    • 0 replies
    • 1.5k views
  20. Thanks Tony!

    • 2 replies
    • 1.5k views

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