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76 topics in this forum
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Below is an installer that should bring any copy of the game purchased from Matrix Games up to the current build. https://www.harpgamer.com/downloads/HC2025.025_ComprehensivePatch.zip When you get to selecting an installation directory and Start Menu group, please double-check that they are correct before proceeding.
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Tony hinted I could a write How To on Issue reporting as "Would you write one?" so I took the hint. I don't think there is much technical novelty to add to the topic (but I will try), Tony said my issue reports were good but all I did is based on the beta guide and the forums here. Perhaps there is one thing, I want to write good issue reports and this is because I did my share of debugging in the past. To understand why do you want to write a good issue report you only need to understand (a little) how issue fixing works. From the software engineer point of view there are 4 steps in fixing an issue, these are Reproducing the symptoms, Identifying the bug, Analy…
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We of HC3 (TonyE, Akula, CV32) would like to welcome all of the beta testers and thank you for your time. I played Harpoon for a decade before I came a beta tester for HC2002, and have since alpha tested and programmed many creations. Each of us has been there and realize most of the frustrations and opportunities the testing brings. We ask that you make an effort to contribute to the process and help to make the game better. Over time we will be able to distinguish those who are just downloading the betas from those who are aiding the process. You can be sure those putting in long hard hours will be rewarded with more resources from those of us towards the top of the he…
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AutoTesting results. This is a process that runs every built in scenario in autoplay mode (game plays itself) from first the Blue side, then the Red side. 2025.022 Release Build GE Original 4 no crashes HDSI no crashes HDSII no crashes HDSIII no crashes EC2000 no crashes EC2003 no crashes WestPac no crashes USNINew no crashes This is perhaps the best results ever. There were three crashes but upon re-running the scenarios they did not crash.
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CMake command for building Jansson with VS2022 1. At a x86 native Visual Studio command prompt run the following from C:\Prog\Projects\HC\Util\jansson\build> 2. cmake -A Win32 -G "Visual Studio 17 2022" ..
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AutoTest Batch Results for 2022.024: USNI re-make: no issues Original GIUK no issues NACV no issues MEDC Cannot reproduce: Exit code: -1073741819 command: Winharp32.exe -f 03-04b.txt -a -b 03 -c 04 -g 011111118 -p 4 -u -1 IOPG no issues HDS I GIUK no issues NACV no issues MEDC Cannot reproduce: Exit code: -1073741819 command: Winharp32.exe -f 08-11r.txt -a -b 08 -c 11 -g 111111118 -p 4 -u -1 IOPG no issues HDS II GIUK Cannot reproduce: Exit code: -1073741819 command: Winharp32.exe -f 10-09r.txt -a -b 10 -c 09 -g 111111118 -p 4 -u -1 NACV no issues ME…
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For my own usage/prioritization. Prepare Official Release files for MatrixGames so they can distribute an official patch. Target to finalize files: 2022-10-16 Build each component with current version [done] GE [done] SE PE BSB OW Ask that the installer remove the DigMilArt.dll AutoTest as much as possible Consider addressing [done] [Postponed 2022-10-11] Write a new Platform Editor Choose tech stack Initial affinity to …
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Hi all, I´ve been out for a year or so due to additional work packages, some unexpected. Now I´m slowly on my way back and willing to start scenario writing; after a 5 (?) years pause. I just installed the latest GE/Se combination. GE works fine, but I cannot start SE. In the old times I knew those issues and the solutions, but I´m a bit rusty. So - how to get scenario editor working? Thanks in advance!
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Thoughts? Current State: There are two pools of Group Ids. Sometimes scenarios are large enough that Pool #1 of Ids is exhausted and new groups cannot be created. Pool #1 - 676 groups Group Ids are two upper-case characters AA -> ZZ. Blue groups start from AA and work toward ZZ Red groups start from ZZ and work toward AA So with a large, long scenario you could have a Blue air group ZZA if the original Red group ZZ was destroyed. Pool #2 Group Ids are a digit followed by an upper-case character Green/Neutral groups start from 0A and work toward 9Z (Near) Future State: This is…
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As you may have noticed, we have a 32-bit SE. The main side effect of that from the programming side is that I no longer have to maintain backwards compatibility with the Win16 API. I can allocate memory in chunks larger than 64kB and pull off all kinds of other "fun" stunts without writing and debugging it all twice. I could even go wild and implement right-clicking, wow . That said, even writing against the Win32 API natively is painful and that is where the GE and SE now reside. I'm more likely to take advantage of the underlying commonality to do things like work towards raising the items per annex limit in the database rather than add "pretty". Recapping an…
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I was using both 2021.010 and .012 to play a fairly long intense game and after I'd called a truce and looked of the report from AAR.DLL I noticed that at midnight (game time) the day's date didn't change. I'll write a test scenario to check this out when I get a chance but wanted to mention it incase others had noticed it.
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I'm testing some of the PAK's new EC2003 scenarios and am stuck with a total victory condition (scenario 5, sink three amphibious ships). I can only get this complete vic condition if I've scored a minimum victory. Is this normal? D
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After four years of being out of date I've revised and uploaded the AARdata tool in the tools/mods section of the downloads. Sorry it's taken me so long This tool writes a txt file to your main harpoon folder AARdata.txt that holds info from the game play since the current file was started, so you can archive your old file (by changing its name or moving it to a different folder) before starting a new scenario and you'll have a record of major occurrences and time for the life of the scenario. I'll now start looking at provide a snap shot of the content of magazines to be included.
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Hello, is there any tool that allows to edit air formations like surface formations (main, aaw, asw and pickets)?
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Assembling raw notes for debugging memory problems starting with heap corruption. Heap corruption WinDbg/glfags https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/ Win 10 SDK download https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/ https://stackoverflow.com/questions/2470131/visual-studio-how-to-find-source-of-heap-corruption-errors
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Hello, I'm getting ready to upgrade from 2015.027 to the current beta. A few things.. 1) I have several scenarios in progress using the older editor (2015.028). Will these scenarios translate to the new SE? 2) Is it possible to install the upgrade to a new directory, so I can run either the older one or the upgrade independently? I'm sure this is in the wrong thread, as I'm internet challenged. Thanks Patrick
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Last week I let myself get sidetracked in building a new development virtual machine for Harpoon and other programming. It all started as a result of some functionality added to one of my programming tools that leverages MS Edge Chromium. Edge Chromium is a watershed for integrating a web-browser with your traditional thick-client applications like Harpoon. Anyway, that led me to commit to leaving my warm, cozy, Windows 7 development virtual machine behind. I have multiple Windows 10 development VMs but none outfitted as completely as the Windows 7 one (CI/CD, MS Office for the Platform editor, etc.). The what-ifs, otherwise known as the might-as-wells ki…
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Two issues that will need test scenarios (and testing) from intrepid players: * tendency for aircraft in ASW formation patrol to drop sonobuoys in ineffectual clusters rather than randomly distributed within their assigned patrol zone * aircraft under AI control to go to Vlow altitude while performing evasion, and aircraft under player control to go to Vlow altitude while performing auto intercept
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