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272 topics in this forum
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File Name: Falklands 1 File Submitter: kmart494 File Submitted: 19 Nov 2015 File Category: Maps This is a map of the general area between the Falkland Islands and Argentina. The map was inspired by the scenario "The Last Exocet" from Best of GDW's Harpoon SITREP. Shown on the map are several of the major airbase locations. The map scale is 2.5 pixels/nm. NOTE: The old background was a transparency that caused problems with text rendering. This version uses a black background that cannot be changed from within SimPlot. Click here to download this file
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From chat tonight. Discussing how use of Brahmos, or even SS-N-25 Switchblade equipped ships vs a SS-N-22 Sunburn equipped ship (see Shipwreck Indian Russian Engagement thread), it boils down to if the target gets detected by scouting helos, survival is based on its short ranged SAMs and countermeasures Sea King Mk.42 carries a Super Searcher. Detects a Medium target at 115nm. Radar horizon reduces that to 108nm if helo is at Medium Alt. Sovremennyy Mod carries F/A(1)2 Yozh Sa-N-7b w/ 24 Grizzly. Top Plate B 3D detects the large target at 160nm, reduced to 110nm due to RLOS. So each detects one another at roughly 109nm. Sa-N-7b has effective air r…
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If you live in the central San Joaquin Valley area and in search of some f2f gaming with H 4.1. Look no further! Give me a PM and we'll set something up. -Ron
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Just got this today. I see Mr. Epps has some pictures in there.
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High Tide Annex S Land Surface -to-Air Missiles provides Acquisition Radar and Acquisition Range vs Large (nm). After a limited check it does not appear that the radar data found in both High Tide and the Smarter Radar article meet the Percentage of large formula found in 4.2.2.1 Size of Contacts. That formula was multiple the Large 100%; Medium 62%; Small 40%; Very Small 18%; Stealthy 10%. Anyone aware of the formula, if there is one? Thanks
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Annex says forward Radar 909 can control the Mk8 Gun or a Sea Dart SAM F(1)1 Mk8 114mm/55//1 Radar 909 F(2)1 GWS30 w/22 Sea Dart//2 Radar 909 do we agree that there are 3x Radar 909 on the Coventry? Thanks
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The long awaited Steel Typhoon is now available for pre-order. From the CoA website:
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Whats the major differences, or roles, of battleships, cruisers and destroyers?
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Here is an elementary question for resolving combat with the Ground Combat System - NOTE: I have never been accused of being a mathlete and last night "worse". Once the opposing forces ratings are calculated and modified, the instructions advise you to divide your rating by the opponent's and then the opponent's rating by yours to come up with simple odds. Each player rolls the D6 secretly and applies the result to himself. Last night I totaled up the the two forces found in HNR2003 and after doing the calculations the results were something to the effect of US 2.2 and Iranian 0.46. When I then take these figures to the Combat Results Table, I believe that I …
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Once sonar contact has been established, Rule 4.4.2 Maintaining Contact requires the detecting player to re-roll each subsequent turn, with a +15% modifier, in order to determine is sonar contact is maintained. The +15% modifier will last for 4 consecutive tactical turns after contact is lost. After the first sonar contact has been established, the detecting player may roll to attempt to classify the contact. Let's say the detecting player rolls well and classifies his contact by ship/sub class. In subsequent turns, he both loses and regains sonar contact with the same ship - does the detecting player have to re-classify? Given the above, the loss of a classifi…
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I would like to know how important the turn replay and historic movement track features are to your experience using SimPlot with Harpoon V. The upcoming issue is the complexity of not only the code to execute turn replay, but also the amount of data that must be stored in the way of historic movement tracks to support turn replay. The more features I add to SimPlot, the more coding that must be done and the more data that must be collected to support turn replay. Already I have eliminated range arcs/circles from historic consideration. That means the arcs/circles will not appear and disappear during the course of replay, but rather they will stay on/off based o…
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I have the boardgame Harpoon Data Annex 1991 by GDW. For many times, in the past, I tried to play it (alone), but, after a positive test of the scenario-tutorial (USA Kinkaids vs. 2 Libyan OSA II), I had to give up with more complex scenarios, because of the "monstrous" difficulties in managing the rules of the game ... Now I see in this forum, that there is a version of Harpoon 4 Paper Rules and by the relatives AARs it seems to me that the two versions are quite similar. So I ask: - Wherein lie the differences, only an update of the DATA ANNEX or even changes in the rules of the game (hopefully simpler ...!? but I don' think so...) - How do I update my version, of …
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Hello all! It's nice to finally come across some fellow people who have an interest in the Harpoon System. I've been an owner of the rules for a couple of years and although I've thumbed through them, I've never actually had an opportunity to dive right in (pun intended). But reading all of these AARs and such, I'm really able to now visualize how some of the rules actually interact with each other and I'm excited to really get myself involved. I do have a few questions though, pertaining to the Unification Project I've heard mentioned a few times. Is there eventually going to be one solid volume of Data Annexes detailing "The Navies of the World" from 1900 to Present…
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Per the H4.1 Rules/Data, the US Mk13 Missile Launcher on (or formerly on) the O.H. Perry FFG has a maximum load of 40 missiles and a mix of 36x SM1MR Block IV/V and 4x Harpoon IC. The Weapons Characteristics of the Perry and this mount lists: F(1)1 Mk13 w/40 see remarks//1 STIR ROF 3 If the rate of fire is 3, how does the example on Page 2-4 of the H4.1 Rules compute a ROF (rounds per minute) is 6? If I assume that it is a two-rail system (I have no personal experience with it), then I understand a ROF of 6. It then complicates the 4x Harpoon IC whose rnds/min in the example states 16. In my theory, two rails firing three rounds per minute - wouldn't tha…
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Just received sitrep 31 and Naval Review 2003. I already own Naval Review 2009 Looking over the new air rules, gonna try them this weekend. Just looking them over quickly, I may use parts of both. I like the randomness of disengaging from a dogfight. Also, I am not sure if it is appropriate to use pilot quality for air to air missile combat. Definately for guns. Seems much less complicated to end a dogfight. I am guessing that the dogfight is no longer "sticky".
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Hi For some sonar, the classification is impossible (as against MF Quiet for example). So, to ensure the type of the target, we have to move to active sonar, which is dangerous. Might it not allow the classification with a passive penalty?
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Hi, I pieced together a set of paper rules from various sources: Rulebook, Data Annexes, Quickstart Guide, Player's Manual and a sheet of counters over the past couple of years. All my materials have Harpoon 4 printed on them. I began looking at this forum and noticed that most new players are advised to get 4.1 and/or High Tide. Are there significant differences between the two versions? I was pretty happy to finally have pieced together the materials all in new or very, very good condition only to discover I don't have the most current version. In looking at some of the PBEM games going(other than not all the platforms being supported in the data annex I …
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While perusing the Harpoon flames on Usenet I ran across a post by a gentleman sharing his large ruleset for WWII warfare. Honestly I've only read the Operational level Naval rules but they are well enough assembled and thought out and I feel confident in suggesting them as at least a curiosity to the paper gamers here. http://ww2thebigone.webs.com/ the Usenet post (that topic always gets me to read!) http://groups.google.com/group/comp.sys.ib...9d951d72bec77d#
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File Name: SimPlot 2 File Submitter: kmart494 File Submitted: 26 Dec 2017 File Category: Application/Tools/Mods/Docs SimPlot 2 (short for simple plotter) provides Harpoon4 paper rules players an opportunity to accurately track the location of units in a graphical environment. Specially made background maps can be used to create a sense of location for the battle. Additional unit graphics can be utilized to enhance game play such as range circles, ESM/Sonar bearing lines, limited unit perception and unit text tags. Multi-player games are possible using a referee to control the movement of units, and to determine the outcome of detection and combat. Pla…
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In the middle of the North Atlantic, a storm is blowing topside producing level 5 seas. A Russian Krivak steams at 15kts towards its rendezvous point. 10 miles ahead of her a Delta II nuclear submarine prowls, making sure the way is clear. At the same time, an Improved LA class submarine is heading towards them. Neither side is aware of the others approach. The engagement started with 30 miles separating the combatants. A combination of her poor passive range and the state of the sea meant the Krivak was essentially traveling blind. Besides, the Delta II was employed to do the detection work if any submarines were in their way. Like all good submariners are taught…
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