September 12, 200916 yr Just received sitrep 31 and Naval Review 2003. I already own Naval Review 2009 Looking over the new air rules, gonna try them this weekend. Just looking them over quickly, I may use parts of both. I like the randomness of disengaging from a dogfight. Also, I am not sure if it is appropriate to use pilot quality for air to air missile combat. Definately for guns. Seems much less complicated to end a dogfight. I am guessing that the dogfight is no longer "sticky".
September 12, 200916 yr Just received sitrep 31 and Naval Review 2003. I already own Naval Review 2009 Looking over the new air rules, gonna try them this weekend. Just looking them over quickly, I may use parts of both. I like the randomness of disengaging from a dogfight. Also, I am not sure if it is appropriate to use pilot quality for air to air missile combat. Definately for guns. Considering much of missile combat is getting the actual lock, I'd say so. Especially with rear aspect only weapons.
September 12, 200916 yr Looking over the new air rules, gonna try them this weekend. If you didn't see it, Pete has taken the new air rules for a few spins, one thread is at http://harpgamer.com/harpforum/index.php?showtopic=1227 Please post your findings on how the rules work out.
September 13, 200916 yr Author Thanks. Yes Tony, I saw them. Dave just emailed me with a lot of Damage Values. Now I gotta decide what matchups to do!
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