General
272 topics in this forum
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Hi All, So I've been thinking about Harpoon and related matters recently, and one of the suggestions made was that I might want to get my hands on a copy of the paper rules in some form. I doubt i could actually play, but maybe it would help me get an idea of naval tactics, or at least understand what's possible a bit more. I can seem to find almost everything except the rulebook in an electronic form. I have the "Dance of the Vampires," scenario book, and can get a copy of the "High Tide," data annex. There are miscellaneous books from the Admiralty Trilogy Group available at various places. I suspect this is probably a lost cause, but does anybody have contacts…
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Scenario: An F-15 approaching and firing on, a French Tourville class destroyer. I had no expectations for how this might play out. The only reason for choosing a Tourville was because it was a Destroyer and I’d get to see how effectively a randomly picked destroyers radar and air-defences worked. Detection ranges The Tourvilles Air Search radar is able to pick up a medium sized target (F-15) at 146nm (low altitude and above). Radar LOS is 96nm. The F-15 is flying at 650kts and medium height. Radar LOS to the Tourville is 106nm. The F-15 radar range is 70nm. The F-15 flies at medium altitude with its search radar on, since it is not worried about …
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Page 2 of the H4.1 Data Annex is titled A Guide to Trilogy Ship Listings. "ESM/AIR: Surface ships use only the first field while subs use the second. No surface ships carry an ancoustic interecept receiver. The generations are listed as 1st/2nd/3rd Gen. For subs, the two ratings are separated by a slash." In working up an Improved Los Angeles Class SSN, its ESM/AIR rating is 3rd/4th Gen. How are the 3rd and 4th Gen ratings utilized? I'm assuming 3rd Gen ESM would be while on the surface - a la a surface ship? I'm drawing a blank on the "AIR" rating. Thanks
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Peter Grining (PG) was able to provide me with H4.1 compliant "3D" stats for the above radar set, but did not have any for "SS". Anybody have the Surface Search stats for a EL/M-2228 "Surveillance, Track And guidance Radar" set? This set was apparently installed on the Indian Navy's Type-16A Brahmaputra FF replacing the RAWS.03 when they also swapped out the failed, locally developed "Trihul" SAM for the Israeli Barak system. Thanks
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Hello All, I am trying to fill out a ship form for USS America LHA-6 and under the Phalanx Blk IA it has "F/SA(R)2" listed. I know this means there are 2 of them, 1 Forward and 1 Starboard Aft but what does the "(R)" mean? -Mike
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Once a submarine passively detects a contact and develops a TMA solution, what sort of information is obtained? If a "Good" Solution is obtained, does the submarine know course, speed and range to the target? What about "Fair" and "Poor" solutions? This becomes important when firing torpedoes with limited range and enable points ect. Thanks
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While it does not appear in Annex B, here is what I have gleened from the manufacturer and fas.org. They give roughly the same info: Size/Signature: VSmall (my idea) Sensor: CCD (Day only) or FLIR (Day/Night) (would need to assign a generation) Ceiling: 15,000 feet Speed: 65kts Cruise, 110kts "dash" Range:100km Fuel: 11 USG Would you like to add anything to that?
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Does the APG-70's SAR/ISAR characteristics allow for target classification the moment of it's detection? If so, this appears to give such an aircraft quite a bit of standoff in relation to its other detection assets such as LANTIRN and FLIR. Based on a detection/classification by SAR/ISAR, I'd assume that the aircraft would then attempt to best position itself to effectively employ its weapons within those weapon's particular envelopes and other guidance parameters. Would the APG-70 hand over such target information to the LANTIRN Pod so that the pod would be cued to those targets. Thanks
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Does anyone have H4.1 equivelent stats on this Russian Air Surveillance Radar. On chat last night we were throwing around various websites and stats but there generally was no unit of measure for the altitude. Brad: Any in your "notes"?
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Game arrived yesterday after a pleasant e-Bay auction. This game is essentially a lite version of our beloved paper Harpoon game. The rules book is a whole 16 pages. You won't see a distance measurement in any unit other than hexes, no altitude bands, etc, just fighting! The included map covers roughly the GIUK gap. More details to come as I explore more.
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SimPlot 2.3 for Win10 View File Introduction SimPlot (short for Simple Plotter) is a utility program that supports Harpoon games by automating the movement process in a graphical environment. SimPlot uses a simplified X, Y coordinate system that makes range and bearing calculations easier. North is always at the top of the screen, and the 0, 0 coordinate is the center of the "game area". Each whole number of the coordinate system represents one nautical mile. Presently, SimPlot supports the display and movement for many of the common unit types found in Harpoon: surface ships, subs, aircraft, helicopters, missiles, and torpedo…
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File Name: SimPlot File Submitter: kmart494 File Submitted: 13 Nov 2015 File Category: Application/Tools/Mods/Docs SimPlot (simple plotter) provides Harpoon4 players with the ability to add, delete, modify, and move Harpoon units using a graphical environment. Even a background map can be used to increase scenario realism (although a map is not required). See the SimPlot Readme pdf file for instructions on how to use the program. A copy of The Admiralty Trilogy Harpoon4 paper rules are required to use SimPlot to its fullest potential. The program is available for Windows only, and has been tested on Vista and Win7. Click here to downloa…
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Since the pound slipped against the dollar, the price for ordering Harpoon 4 from the UK has increased to £70 from about £55. Is there anywhere apart from Clash of Arms that I can order this, preferably cheaper?
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If you live in the central San Joaquin Valley area and in search of some f2f gaming with H 4.1. Look no further! Give me a PM and we'll set something up. -Ron
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In coordination with my own testing of the New Trilogy Air Rules, I went beyond simple dogfights and cobbled together a old soviet-style attack on a battle group. In this case a squadron of 12x MiG-29 (4x R-77, 2x R-73) is attempting to sweep away opposition for a squadron of 12x Su-34, in the ASuW role. I made a number of assumptions: that the carrier's E-2C (high altitude) APS-138 would detect the "small" incoming MiG's (high altitude) @ 130nm. that at least 4x F/A-18C would be vectored in to intercept. that with the guidance of the E-2C, the F/A-18C's would get the "long range drop" on the MiG's with 1x AIM-120 per F/A-18C being launched first, at rela…
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What would the capabilities of an SA-9 Gaskin be,in H4.1 terms, at night versus a UH-1N flying NOE just after going feet dry at a range of 3,500m. Since my understanding for the H4.1 Data Annex, there is no associated Acquisition or Tracking Radars, and the missile guidance is IRH. Since IRH Guidance, the helo would have to be in the Visual Line of Sight of the SA-9. Would this mean that the Gaskin would have to visually detect the UH-1N? If the answer is visually, Surface to Air Visual Detection is 3nm versus a Small Target such as the UH-1N. Since this is a reconnaissance detachment insertion, the insert is going on a dark dark "Clear Night", say dur…
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Hello there, I'd like to play a game, tonight or tomorrow. Proposed scenario is Raid on Lucky Pirates (working title ), a custom scen by yours truly, which I'm working on atm. Amphibious/airmobile assault on Somali Pirates Lair, with naval battle with one or more mother ship and launches. Unless I pass the refereeing to someone else for the actual infantry tangle-up. it will be decided by how well the two landings are achieved. e.g. Victory Conditions should be based on achieving the landings, destroying the pirate fleet for blue, and repelling the landings damaging blue assets for Red Need at least one player for each side, if interest is there is possibility…
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Last night I played a scenario where an Arleigh Burke DDG is attacked by SS-N-22 missiles fired from a Sovremenny DDG. The Sov had Helix AEW support but the Burke had no copter on board, and so detection of inbound missiles was limited to the SPY-1 radar. Here was the problem. After the 1st move phase of an Engagement Turn the Sunburns were just outside the radar horizon of 24 nm and are still undetected. In the 2nd move phase the missiles are 6.9 nm closer. But, since the ship had no prior detection of the missiles, the Burke cannot see or fire on them in the 2nd fire phase, right? If so, then the missiles move another 6.9 nm (1st move of next turn) but techn…
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Would use of an active jamming pod preclude the use of an anti-radiation missile from the same or co-located aircraft?
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