TonyE Posted November 8, 2007 Report Share Posted November 8, 2007 Game arrived yesterday after a pleasant e-Bay auction. This game is essentially a lite version of our beloved paper Harpoon game. The rules book is a whole 16 pages. You won't see a distance measurement in any unit other than hexes, no altitude bands, etc, just fighting! The included map covers roughly the GIUK gap. More details to come as I explore more. Quote Link to comment Share on other sites More sharing options...
TonyE Posted November 9, 2007 Author Report Share Posted November 9, 2007 Box cover Iowa AND F-14, I think I was born a decade or 3 too late. Quote Link to comment Share on other sites More sharing options...
CV32 Posted November 9, 2007 Report Share Posted November 9, 2007 Nice ! I'm betting that the box cover art alone was enough to sell this item to you, Tony. Quote Link to comment Share on other sites More sharing options...
pmaidhof Posted November 9, 2007 Report Share Posted November 9, 2007 Wargames of the 70's and 80's have such allure, it's unreal. Whether is nostalgia or just plain cool, I don't know. I have spent the better part of the 21st Century re-acquiring many of the wargames that, over the years, I jettisoned for whatever the reason. I demand an AAR Tony. Quote Link to comment Share on other sites More sharing options...
TonyE Posted November 12, 2007 Author Report Share Posted November 12, 2007 No AAR yet, but I did read all the way thru the rules. Interesting point that Fred actually pointed out in chatting, SAMs are an infinite resource in the game, SSMs are not. That said, SAM equipped units are nowhere near invincible, engagement limitations are harsh (ships can be paired for mutual support, but if only one of those is a LR SAM shooter, the ship has to decide whether to protect itself or protect its buddy, they get another chance with SR SAMs, then point defense). Quote Link to comment Share on other sites More sharing options...
pmaidhof Posted December 27, 2007 Report Share Posted December 27, 2007 I demand an AAR Tony. Well...? Quote Link to comment Share on other sites More sharing options...
TonyE Posted December 27, 2007 Author Report Share Posted December 27, 2007 More excuses, at least I brought it with me to the Mayo Clinic, it is waiting right here in my bag but I think I'll have to sleep instead of play. Sid Meier's Railroads remains uninstalled too, this has got to stop! Quote Link to comment Share on other sites More sharing options...
TonyE Posted December 29, 2007 Author Report Share Posted December 29, 2007 Tonight we'll do the scenario layout to at least get things moving. The the map in an earlier post of this thread if you are following along from home. Premise: NATO needs to get a resupply vessel (merchant) up to West Spitzbergen aka hex 0704 during the middle of a shooting war to deliver needed spares for a novel under-ice submarine detection system. Assets on both sides are thin due to the ongoing hostilities. The Warsaw Pact caught the NATO mini convoy on a satellite overpass SouthEast of Iceland. NATO orders: Proceed North to West Spitsbergen (hex 0704) via the Iceland-Faeoroes gap. Protect the merchant. Expect light but capable resistance, the lack of cloud cover during consecutive satellite passes suggests the WP may know the location and heading of TF-1. 1. There is no indication they have detected the LA SSN, TF-2. 2. Expect opposing surface forces, submarine forces are unlikely to be encountered. OOB NATO: TF-1 (hex 0720) Merchant, FFG O.H. Perry, DD Spruance TF-2 (hex 0818) SSN Los Angeles TF-3 (hex 1016) decoy force 1 TF-4 (hex 0719) decoy force 2 No other assets available WP orders: Radar satellites have detected a NATO force consisting of a merchant, Perry, and Spruance heading North, East of Iceland. Engage and destroy the encroaching force. OOB WP: TF-A (hex 1607) DDG Sovremennyy, CG Kara TF-B (hex 1109) SSN Akula TF-C (hex 1211) decoy force 1 TF-D (hex 1801) decoy force 2 No other assets available. Victory Conditions: NATO Complete Victory: One or fewer surface combatants lost, merchant must reach hex 0704. NATO Minimal Victory: Merchant reaches hex 0704 WP Complete Victory: Merchant destroyed WP Minimal Victory: Any NATO vessel destroyed No special or advanced rules in effect. Quote Link to comment Share on other sites More sharing options...
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