Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

TonyE

Staff Pukes
  • Joined

  • Last visited

Everything posted by TonyE

  1. TonyE replied to TonyE's topic in General
    Hehe, they are quite a few arc crash bugs, even in 2010.004, expect a .005 when I'm able, probably safe to not bother reporting crashes in 2010.003 and 2010.004.
  2. TonyE replied to TonyE's topic in General
    HCE - 2010.004 - 2010/04/02 =========================== - Chg:0162 GE Fixed crash introduced by arc limitations in 2010.003. This was code attempting to grab non-existent arc information from aircraft loadouts. (thanks ChrisP) http://harpgamer.com/harpforum/index.php?a...amp;showbug=162 - Chg:0000 GE Surface gunnery vs submarines Missile and Gun type radio buttons were improperly greyed out (lack of missiles greyed guns, lack of guns greyed missiles), remedied. (thanks Don Thomas)
  3. HCE - 2010.004 - 2010/04/02 =========================== + Chg:0162 GE Fixed crash introduced by arc limitations in 2010.003. This was code attempting to grab non-existent arc information from aircraft loadouts. (thanks ChrisP) http://harpgamer.com/harpforum/index.php?a...amp;showbug=162 - Chg:0000 GE Surface gunnery vs submarines Missile and Gun type radio buttons were improperly greyed out (lack of missiles greyed guns, lack of guns greyed missiles), remedied. (thanks Don Thomas) Both of these should be easy to test. Saved game showing the latter issue is in the 2010.003 release notes topic in this forum. It would be appreciated if an enterprising tester hunted for a second potential gun arc crash bug. I haven't seen it yet but what someone could try is aircraft vs aircraft gun engagements. Do they crash 2010.004? Thanks!
  4. TonyE replied to TonyE's topic in General
    Oops, my criteria for disabling guns was whether missiles were available and criteria for disabling missiles was whether guns are available. Switched around for 2010.004. Hehe, I think of many many things but life is short and each day contains only roughly 24 hours
  5. TonyE replied to TonyE's topic in General
    Any chance you changed screen resolution or number of monitors? If so the window is just in a now invisible spot. After killing of the processes you can skip the whole uninstall/reinstall cycle and just reset the game options via http://harpgamer.com/harpforum/index.php?a...mp;showfile=228
  6. TonyE replied to TonyE's topic in General
    I didn't take a look at it due to lack of time after having already spent way more time than I should have on HC . That said, I've tangled with the weapons allocation dialogs on a number of occasions in the last couple of years and my recollection is that it is not going to be easy, if worthwhile at all to add such a notation. Simply stated the chain of functions does not pass a lot of the information that would be really handy. The code is smartly written in many ways; the structure just makes this an issue.
  7. TonyE replied to TonyE's topic in General
    HCE - 2010.003 - 2010/03/29 =========================== - Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 - Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 - Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and target. (thanks miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=154 - Chg:0000 GE Modified Is_Crossing function to match PointDefense. This means the only targets marked as crossing are missiles with the SNAP_UP_DOWN flag. - Chg:0000 GE Point defense missiles now also adhere to arcs. - Chg:0000 GE Surface and air guns now adhere to arc limitations (again). Unfortunate side effect is player may be presented with empty weapon allocation screens and will be allowed to allocate weapons outside of valid arcs (they won't fire, the allocation is quickly undone). - Chg:0000 GE Message Log window will show when standard gunnery engagements are abandoned due to: target submerging, target going out of range, and target going out of valid arc. - Chg:0000 GE Player ships may now fire SSMs and Guns at surfaced submarines. Added UI elements and logic.
  8. HCE - 2010.003 - 2010/03/29 =========================== + Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 + Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 + Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and target. (thanks miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=154 + Chg:0000 GE Modified Is_Crossing function to match PointDefense. This means the only targets marked as crossing are missiles with the SNAP_UP_DOWN flag. + Chg:0000 GE Point defense missiles now also adhere to arcs. + Chg:0000 GE Surface and air guns now adhere to arc limitations (again). Unfortunate side effect is player may be presented with empty weapon allocation screens and will be allowed to allocate weapons outside of valid arcs (they won't fire, the allocation is quickly undone). + Chg:0000 GE Message Log window will show when standard gunnery engagements are abandoned due to: target submerging, target going out of range, and target going out of valid arc. + Chg:0000 GE Player ships may now fire SSMs and Guns at surfaced submarines. Added UI elements and logic. Have at it
  9. Really enjoyed this set, thanks for posting them up!
  10. Thanks Pete and Brad, had a fun time and recommend TacOps multiplayer to everyone, especially when Pete is around to umpire and do the heavy lifting!
  11. The dingbats at #harpgamer are all lined up.
  12. I like the TCP/IP approach or at least giving it a go.
  13. Can't promise to commit any time until Thursday evening but we'll see.
  14. I'd lean more towards defense.
  15. I would be interested Thursday night but will defer to anyone with more experience.
  16. TonyE replied to pmaidhof's topic in General
    Thanks Pete, we all heartily await H5
  17. Hi Steve, There is no auto-drop strangely enough. Only if the helicopter is part of a formation will it drop automatically. You can manually drop by pressing the period key . until the buoy pops out.
  18. Hi Smitty, I'd do your install like this and see if you still have the problem. Install your original HCE (which I assume is 2007.000) Install 2008.044 patch Install 2009.042 patch from http://harpgamer.com/harpforum/index.php?showtopic=2049 Try the game If you are brave, try the latest beta at http://harpgamer.com/harpforum/index.php?showtopic=2049
  19. Welcome Ross! I enjoyed Surge into the Barents despite being sunk and fully support and agree with the umpiring decisions that you made. You also had imho good and valid reasons why the game could not continue so no hard feelings there. The die was already cast anyway, it was just going to be a fun exercise to see if the remaining aces of the deep could pull out some payback.
  20. For the hordes of people trying to get on IRC to chat (I wish!)... The server will be down for a period of time hopefully less than 4 hours today starting sometime between 11am and 2pm Central time. The server is making a physical move along with the Internet connection.
  21. Reading Seduced by Hitler and it relates greatly to understanding government in all forms from how a business works to how the world's governments interact and capture or fail to capture the support of the citizens/workers. Not to mention an excellent look at the mechanics of morality.
  22. TonyE replied to TonyE's topic in General
    Yup, it is saying how many it would fire if it had the ammo, at least it isn't firing more than it has
  23. HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion. Nothing to test for the SE conversion as yet.
  24. TonyE replied to TonyE's topic in General
    HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion.
  25. Hehe, that's a good retort!

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.