Everything posted by IssueMigrator1
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GE Sub Group Misnamed/No Subs in Group
Issue Information Issue ID #000105 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.020 Fixed in 2014.021 GE Sub Group Misnamed/No Subs in GroupPosted by eeustice on 14 February 2015 - 10:47 AM It appears tha that the GE is some how misnaming all sub groups in WestPac edited Backyard Scenario. Sub group name in SE is YCU. In the GE it is named YCR causing no subs to show up in the group. I was able to duplicate the problem with the QuasiWar scenario you created using my fictional db. I stumbled upon this by using Ctrl+Alt+S testing out my scenario. I have attached the screen shots, Scenario Editior version, Save Game version and a copy of the latest db. If you have any questions please let me know. Eric Issue-GE-Sub-Group-Misnamed-_No-Subs-in-Group.pdf Sub Group Misnamed.zip
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HC Crash
Issue Information Issue ID #000113 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.007 Fixed in 2015.008 HC CrashPosted by eeustice on 12 June 2015 - 09:39 AM HC just crashed after SSM's hit Red ship. No crash msg. Sorry guys that's all the info I have. The attached saved game will crash after ASM hits. Have tried to run several times and crash happens every time. Attached is my latest db, game saved file and the GE log. I gave attached the last 2 saved games prior to the crash in case it helps. Last GE log indicates that this may be a refueling issue with group GOA (Just north of Japan). If you have any questions please let me know. Thanks, Eric Issue-113-HC-Crash.pdf Unknown Crash.zip
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lazGUI v 10 startup crash with custom scenario
Issue Information Issue ID #000115 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.009 Fixed in 2015.010 lazGUI v 10 startup crash with custom scenarioPosted by donaldseadog on 13 July 2015 - 04:47 PM Using: Windows 7 HC GE 2015.0.0.9 lazGUI v 010 At startup (game time 0) game crashes with all custom scenarios I've tried, eg recent GIU2.scm (HCDB 150621). I've also tried older custom scenarios with same result. No problem with any battleset scenarios. crash report indicates lazGUI as the fault module. The crash is immediate so I have no saved game. Don Issue-115-lazGUI-v-10-startup-crash-with-custom-scenario.pdf
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tanker aircraft refuelling when its the only unit in group
Issue Information Issue ID #000116 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.010 Fixed in 2015.011 tanker aircraft refuelling when its the only unit in groupPosted by donaldseadog on 22 July 2015 - 04:14 AM Game version HC 2015.010 attached zipped test file using HCDB 150621 NACV EC2003 Active is one air group consisting of one unit comprising one tanker. In about 10 seconds (game time 120731) a refuelling event starts. The group now continuously goes through refuelling cycles. While this is not new now that refuelling operations continue until fuel is expired it becomes tedious. Also if the fuel to offload is small the "Refuelling is finished do you wish to split off tanker" request comes up at the end of each cycle. Reproducible, any situation with a tanker having no aircraft to refuel and group range relative to home base low. Issue-116-tanker-aircraft-refuelling-when-its-the-only-unit-in-group.pdf TankerRefuelSelf.zip
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HC GE and SE Will not open
Issue Information Issue ID #000117 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.011 Fixed in 2015.013 HC GE and SE Will not openPosted by eeustice on 06 August 2015 - 02:31 PM Update 2015.012 was installed both GE and SE will not open. Have downloaded file twice and loaded them several times. Attached are the GE and SE Log files. No problems with 2015.011. Issue-117-HC-GE-and-SE-Will-not-open.pdf gese.zip
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Blue planes shoot-down, plane group persists
Issue Information Issue ID #000120 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.017 Fixed in 2015.020 Blue planes shoot-down, plane group persistsPosted by broncepulido on 15 October 2015 - 02:39 PM I send a saved game playing the Tesseract scenario. Two of my Vietnamese Su-27SK are shoot down by the Chinese in the air group BLA (composed only by those two Su-27SK), but the group persist in the map with none aircraft presente. Issue-120-Blue-planes-shoot-down-plane-group-persists.pdf 0 PLANES IN GROUP.zip
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Negatice Sam's and AA Shells
Issue Information Issue ID #000126 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Negatice Sam's and AA ShellsPosted by eeustice on 29 October 2015 - 04:26 PM Screen shots from GE showing negative SAM's and AA Shells. Same db and saved scenario is last issue. If you have any questions please let me know. Thanks, Eric Issue-126-Negatice-Sam's-and-AA-Shells.pdf Negative Sam's.zip
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Planes Allowed on Units
Issue Information Issue ID #000125 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Planes Allowed on UnitsPosted by eeustice on 29 October 2015 - 03:51 PM When adding AC to ship or land unit the SE allows more AC than the AC limit set in the db. In example provided the db shows AC capacity of 10. In the SE I was able to add 30 AC. The GE also shows 30 AC. So far neither PE or SE has crashed. Attached is screen shots of the db THAAD Bat. Attached is a screen shot of 30 AC added in the SE. Attached is a screen shot of 30 AC in the THAAD unit in the PE Attached is the latest copy of my db and edited scenario. If you have any questions please let me know. Thanks, Eric Issue-125-Planes-Allowed-on-Units.pdf HCEEFDB-151029-1.zip
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Ship missile loadout not adjusting in unit full report
Issue Information Issue ID #000123 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.022 Fixed in 2015.023 Ship missile loadout not adjusting in unit full reportPosted by Tony on 25 October 2015 - 07:32 AM I recentlystarted running version 2015.022 and database 150928 and I notice in ship missile lauching the group full report keep up with missile usage while the unit full report did not show missile usage on my ships. The scenerio was in Westpac WWW3 and tested with different units expending ordinance. I have included a test scenerio in which a Horizon class frigate intercepts a swarm of missiles larger then it's missile capacity. Issue-123-Ship-missile-loadout-not-adjusting-in-unit-full-report.pdf SHIP READOUT(zipped).zip
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No linked file in from Order Writer in New SE
Issue Information Issue ID #000132 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 No linked file in from Order Writer in New SEPosted by eeustice on 15 November 2015 - 05:50 PM I was writing the orders for my first scenario. I opened the Order Writer and linked the file to my scenario. However when I open the scenario the orders. The zip files have the latest db, scenario file, the word version of the orders and what looks like 2 files that were created with Red and Blue orders. I’m not sure what I did wrong. If possible can you let me know what I did wrong and lead me down the right path. Thanks, Eric Issue-132-No-linked-file-in-from-Order-Writer-in-New-SE.pdf Spartly Island Orders.zip
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Real sonar range not showed in "Unit Window/Full" in GE.
Issue Information Issue ID #000129 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Real sonar range not showed in "Unit Window/Full" in GE.Posted by broncepulido on 02 November 2015 - 07:26 AM When you select an individual unit (ship or submarine sonar-equipped) in the "Unit Window" and click on the virtual button "Full" unit to see the unit current characteristics, you now view only the theoretical sonar range (both active and passive) of the unit, not the altered/extended sonar range of the unit because the particular circumstances of that sea, environment and time. Issue-129-Real-sonar-range-not-showed-in-Unit-Window-Full-in-GE.pdf
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GE errour or rare DB errour?
Issue Information Issue ID #000127 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.026 GE errour or rare DB errour???Posted by broncepulido on 31 October 2015 - 10:03 AM Just when everything looks fine, great undetermined errour. Employing Build 2015.23, when playing the Clash of DDGs scenario, I get strange lectures when clicking in a unit in the "Group Map", later "Display", later "Platform Display/Active classes only" (ships), in this limited scenario, with ship classes limited to Burke IIA and three Chinese types, the window show eight types of ships (with impossible types as Spruance or Belknap!), only the Burke present in the original scenario! (some examples in the attached zip as Test DB errour 31-10-2015 1 and 2). Also, playing the Latakia 2015 scenario I get another errour (attached as Test DB errour 31-10-2015 3), when showing the scroll list with "Platform Display/Active classes only" (aircrafts), you get a list with "no-aircraft" types, as SA-5b, ELINT site or Russian warships names! At first I was thinking it could be a number compilation errour in my personal customized HCDB, but loading the standard HCDB by Brad I get similar results (those showed in the attached files). Issue-127-GE-errour-or-rare-DB-errour.pdf Test DB error 31-10-2015.zip
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New SE Victory Conditions
Issue Information Issue ID #000133 Issue Type Issue Severity 4 - High Status 23 – Fix Accepted By Reporter Version 2015.026 Fixed in 2015.027 New SE Victory ConditionsPosted by eeustice on 22 November 2015 - 05:44 PM When entering Victory conditions for Blue side in the Type Box and select Board Type, I get a "GetMemAnnexError" which causes the SE to crash. When I try to open scenario in the GE. The GE just crashes with no error specified. The zip file consists of 2 screen shots, latest version of my Fictional db, the SE log, and a copy of the scenario. I tries to open a new game of my monster scenario and the GE opened without a problem using the latest db. If you have any questions please let me know. Thanks, Eric Issue-133-New-SE-Victory-Conditions.pdf Spratly Island 2.zip
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Uncapable to open in progress of building scenario
Issue Information Issue ID #000137 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.027 Fixed in 2015.028 Uncapable to open in progress of building scenarioPosted by broncepulido on 18 December 2015 - 11:28 AM I'm not sure what I did wrong, perhaps a blank surface groups, but I'm almost sure that's not the case. Issue-137-Uncapable-to-open-in-progress-of-building-scenario.pdf BLACK SEA 2015.zip
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Run-Time Check Failure #3 in new SE
Issue Information Issue ID #000131 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Run-Time Check Failure #3 in new SEPosted by eeustice on 11 November 2015 - 04:13 PM When attempting to launch an AC attack from Stirling Australia (AFb) with or without tankers this msg appears using the new Scenario Editor. Attached is a screen shot of the issue, scenario and latest copy of my fictional db. If you have any questions please let me know. Eric PS: I was able to keep the AC attack by selecting Ignore. If possible can you let me know if the Run-Time Check failure will affect my scenario when I play it. This way I can move forward with it. Issue-131-Run-Time-Check-Failure-#3-in-new-SE.pdf Run-Time Check Failure #3 New SE.zip
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Unable to Add Speen in PE
Issue Information Issue ID #000128 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.021 Fixed in 2015.025 Unable to Add Speen in PEPosted by eeustice on 01 November 2015 - 01:32 PM When adding AC to the PE was unable to add speed. No altitude bands/speed. This happened on the 1st plane I added but eventually it finally appeared. I have no idea how I made it appear. Attached is a screen shot of the Altitude/Speed screen in the PE. Please let me know if you have any questions. Thanks, Eric Issue-128-Unable-to-Add-Speen-in-PE.pdf Unable to Add Speed.zip
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129 Magazines on a Ship/Base
Issue Information Issue ID #000145 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.028 Fixed in 2016.001 129 Magazines on a Ship/BasePosted by eeustice on 02 February 2016 - 04:51 PM When going over 129 magazine on a ship or base both GE and SE Crash. The zip file contains a copy of my latest db with the first db file HCEEFDB-160202 containing ship 4068, last ship in the ship annex, with 128 magazines. The zip file HCEEFDB-160202-129 has the added 129th magazine to ship 4068. There is a screen shot of both the GE and SE GetMemAnnexA messages. Attached is a copy of the scenario that I plan to use for the next scenario in my series. If you have any questions please let me know. Thanks for your help, Eric Issue-145-129-Magazines-on-a-Ship-Base.pdf 129 Magazines.zip
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1050 AC Missile Launch
Issue Information Issue ID #000147 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.001 Fixed in 2016.002 1050 AC Missile LaunchPosted by eeustice on 24 February 2016 - 06:08 PM At start of scenario Air Base YXa is destroyed by gun fire (Love those 16in guns). At game time 01 seconds even though Base YXa has been destroyed it has launched 2 of planes. The 2 planes have 1050 missiles on them. At game time 1 min 35 seconds the 2 TU-160 Bombers launch 1050 missiles. There are both KH-102A Land Attack and KH-102B ASuW missiles launched at US Task Group AEC. 1. How can 2 Aircraft launch from a base at a game time of 1 second? 2. How can land attack missiles launch at an ASuW (KH-102A)target. 3. These were 2 different patrols/attacks being launched at start of game. How did they combine into 1 group when the air base was destroyed? I am not sure if these are 3 separate issues or not. Attached: latest copy of my db Saved games at game time 0, 1 min 25 sec, 1 min 35 seconds and 1 min 37 seconds. Missiles were launched at 1 min 35 sec couldn't get game to save at 1 min 36 sec. Scenario file Word doc with screen shots and AC load outs. I have seen this on many occasions while playing at the beginning of the scenario however I have never put the sequence of advents together. I thought it was land based missiles being launched at my Task Group. Please let me know if you need any more additional info or have any questions. Thanks, Eric
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Sub depth and course in HC 2016.004
Issue Information Issue ID #000153 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.005 Sub depth and course in HC 2016.004Posted by eeustice on 12 July 2016 - 03:06 PM Update HC2016.004 . Set course and depth to deep in SE. When starting the attached scenario the Depth in the GE was at Intermediate and course was at 039 degrees. When time started course went to 000. Speed stayed at 19kts as set in SE. Attached is the GE log and a very small Westpac scenario. The standard HC db should work. If you have any questions please let me know. Thanks, Eric Issue-153-Sub-depth-and-course-in-HC-2016.004.pdf Depth Change.zip
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Very Low Altitude
Issue Information Issue ID #000154 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.005 Fixed in 2016.006 Very Low AltitudePosted by eeustice on 16 July 2016 - 04:40 PM When flying a plane or helo at very low altitude the altitude is displayed as Periscope. I think that is a little low for a plane to fly. Even I haven't created a plane that can do that yet! I have included a screen shot from my game as well as a small scenario displaying a helo flying at Periscope Altitude. Please let me know if you need any additional info. Thanks, Eric Issue-154-Very-Low-Altitude.pdf Very Low Altitude.zip
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Name long issue in GE
Issue Information Issue ID #000156 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.007 Name long issue in GEPosted by broncepulido on 24 July 2016 - 11:44 AM As a joke for René Haar, I usually name some of the civilian vessels in the Baltic as "Sea Tow Flensburg". In the Montrose BALTOPS 2016 scenario: http://harpgamer.com...story-scenario/ The civilian yatch is clearly and correctly named "Sea Tow Flensburg" in the Scenario Editor, but the name is truncated in the Game Engine to "Sea Tow Flensbu" !!! Issue-156-Name-long-issue-in-GE.pdf Sea Tow Flensbu.zip
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GE Weapon Detail Box
Issue Information Issue ID #000173 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2017.003 GE Weapon Detail BoxPosted by eeustice on 04 December 2016 - 06:32 PM In the GE Weapon Detail Box does not show Weapon name when there are more than 1000 missiles on multiple mounts. Example 8 mounts X 255 missiles= 2040 total missiles SE Weapon Detail Box is ok. Attached is screen shots of the GE and SE Weapon Detail Box, small scenario and db 161008. Please let me know if you have any questions. Thanks, Eric Issue-GE-Weapon-Detail-Box.pdf GE Weapon.zip
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Unable to Shoot Down 255th Plane in Patrol
Issue Information Issue ID #000174 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.010 Fixed in 2016.011 Unable to Shoot Down 255th Plane in PatrolPosted by eeustice on 06 December 2016 - 07:17 PM I almost forgot about this one. Spent 3 hrs last night to make it happen. Added more air groups to red base and changed which groups were on patrol. Unable to shoot down 255th patrol plane on land bases or TG's with guns or missiles Attached is a small scenario. Saved game with 255th plane patrol copy of Fictional db 161008. If you have any questions please let me know. Eric Issue-174-Unable-to-Shoot-Down-255th-Plane-in-Patrol.pdf 255th Plane.zip
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Programmed Air Attacks Total Failure
Issue Information Issue ID #000182 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.005 Fixed in 2017.007 Programmed Air Attacks Total FailurePosted by broncepulido on 24 April 2017 - 02:25 AM Working in Build 2017.006 (not 005 as in the right menu). When build a new scenario, I programmed a series of air attacks from UK to Spain, Spain to Morocco, etc After the attacks no arriving, I see the problem is the aircrafts take-off at the indicated time for the air strike, but inmediatly returning to their bases! I did build a very little scenario in the Mediterranean 2003 Battleset, with the last DB, and is showed the same isolated result. Scenario is attached, they're programmed attacks in both sides, from RAF Marham against Zaragoza, and from Zaragoza against Monte Real, at some 10 minutes intervals. You can see the aircraft lauched and returning inmediantly to the base with the cheat mode Ctrl-Alt-S. Issue-182-Programmed-Air-Attacks-Total-Failure.pdf AIR ATTACKS FAILURE TEST 24 APRIL 2017.zip
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KC 10 tanker patrol behavior
Issue Information Issue ID #000194 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.011 Fixed in 2017.013 KC 10 tanker patrol behaviorPosted by Tony on 04 October 2017 - 01:07 PM I along with CV 32 have notice some peculiar support aircraft behavior and he has requested a scenario to show the behavior. Database used was HCDB 110531 also was observed in database HCDB 150631 In the provided scenario along with two save games I launch a variety of tanker along with fighter and AEW aircraft. First all aircraft as one plane formations as the first save shows. Expected behavior was for all aircraft to fly directly to designated patrol point. All aircraft except KC 1O extender tanker flew directly to patrol point of 45 degrees. The KC 10 extender took a direct northerly course of 0 degrees and maintained it. I then launch different two plane formations consisting of different composition. Expected behavior was for all aircraft to fly directly to designated patrol point. All formation containing a KC 10 extender tanker maintained a course of direct north 0 degrees and maintained it. The other formation without a KC 10 Tanker headed directly to a patrol point of heading 45 degrees. Issue-194-KC-10-tanker-patrol-behavior.pdf AIRTEST.zip