Everything posted by IssueMigrator1
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TCS half detection
Issue Information Issue ID #000039 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 TCS half detectionPosted by Grumble on 10 August 2013 - 06:27 AM TCS detection is reported but the detected contact is not displayed, neither as exact fix nor as uncertainty region. In the attached savegame (HDS5 3.0) F-14 BKA detects group ZDA via TCS at 1:22:52:28 (to go, within 2 seconds of the save, PD roll allowing), pressing the Show button on the contact report popup points out the location of the contact (via the flashing radial spikes linking nearby groups to the point) but ZDA is not displayed. It is also not listed in the Attack list of any of the blue groups within AAM range. ZDA is only displayed after it is detected also via other means, visual or radar. Two savefiles attached, one from 2 secs before detections, the other is 30 seconds earlier to allow for sensor change tests. Issue-039-TCS-half-detection.pdf nowyouseeme.zip
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Drop sonubuoy key activates hull sonars
Issue Information Issue ID #000035 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 Drop sonubuoy key activates hull sonarsPosted by Grumble on 01 August 2013 - 03:29 AM The drop sonubuoy key activates hull sonars of ships and submarines also. Expected: drop sonubuoy should drop buoys and activate dipping sonars only. Player might accidentally use the key for the wrong group or might want to activate dipping sonars of a/c formation patrols of a mixed group / CVBG. This will erroneously also activate hull sonars of ships and submarines, revealing their locations to enemy sonars. Load savegame passive.hp9, press the key for CVBG AAC, hull sonars of the Tico and Spruances are also activated. See drop.hp9. Note, the Leahy and Belknap stays passive, it seems that only units also with Towed Array sonar are affected. See towed.hp1, the Type 22/2 and 22/3 of AFC have gone active, the Invincible and the Type 42s stayed passive. Issue-035-Drop-sonubuoy-key-activates-hull-sonars.pdf drop.zip
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Get Annex Error
Issue Information Issue ID #000036 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.086 Fixed in 2009.090 Get Annex ErrorPosted by eeustice on 05 August 2013 - 06:31 PM Upon opening a saved file from the night before I received a Get Annex Error and the game crashed. I had see this on 2 other occasions and went back to my last saved file from the auto saved files and the saved files loaded and everything was fine. On another occasion I checked the file before I shut down for the night and the saved file was fine. Opened the file the next evening and received a Get Annex error. On Friday I had to go back several saved files to get a file that did not give me the Get Annex error. Attached is the GE file, the current revision of the db I'm using, saved game file that is ok and one that opens after it that has the Get Annex error and a screen shot of 2 different Get Annex boxes. I use a 60 game seconds save with the HC launcher. If you have any questions please let me know. Thanks, Eric Issue-036-Get-Annex-Error.pdf Get Annex Error 8-1-13.zip x.zip
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Phoenix bug rising from the ashes
Issue Information Issue ID #000070 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.005 Fixed in 2014.006 Phoenix bug rising from the ashesPosted by Grumble on 03 May 2014 - 07:39 AM Fixed issue #33 seems to have returned with versions 2014.00x, Phoenix AAM veers off intercept course in terminal phase. (attached mc1.zip) Phoenixes from ABA score OK on ZYA/ZWA Il-76 AEW with v2009.102 but with 2014.00x they go off course near to the target. Black path: 2009.102, red path: 2014.003 Issue-070-Phoenix-bug-rising-from-the-ashes.pdf mc1.zip
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Phoenix AAM intercept course calculation error
Issue Information Issue ID #000018 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2014.006 Phoenix AAM intercept course calculation errorPosted by Grumble on 18 May 2013 - 12:20 PM AIM-54C "overreacts" 180 degree turn of it's target and turns toward extremely distant interception point. This is playing HDS1 5.0. Su-24 Fencers (plane group UFA) are attacking Keflavik, F-14s launched 2 Phoenixes (GBM) on them and F-15s (FHA) also attack with AMRAAMs. After the AMRAAMs shoot down a Fencer the remaining Sukhois turn to attack the F-15s. The Phoenixes are already well underway during this. (savegame: crazyphoenix1) When UFA is in range of FHA's Sidewinders launch two at them. The (stub of the?) evasion routine kicks in (?) and UFA briefly turns to 166 degree then back again to 345 towards FHA. GBM first turns to the correct 84 degree course for a second and then to 177 degree! (savegame: crazyphoenix2) Issue-018-Phoenix-AAM-intercept-course-calculation-error.pdf crazyphoenix.zip
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Long range AA missile intercept geometry
Issue Information Issue ID #000033 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.083 Fixed in 2009.094 Long range AA missile intercept geometryPosted by Grumble on 26 July 2013 - 11:59 AM Long range anti air missiles occasionally follow very strange and unrealistic intercept paths. Looks almost as if they were flying to a precalculated intercept point and then turn towards the target, which could be normal for long range AA but this behaviour is not consistent (usually the missiles are tracking their targets all the way, see Gammon example) and the intercept points also seem wrong, like too far away, often beyond the target. The targets are often loitering, the problem could be linked to the loitering-at-cruise-speed issue. I could not yet recreate this with a test scenario (tried but missiles work ok in the small test scenarios) but here are 3 examples with battleset scenarios. Phoenixgeom: Group AIA launches Phonixes at group ZNA, missile group ALM flies strange zig-zag course to ZNA, distinctly changing course two times. Phoneixgeom2: Group AIA launches Phonixes at group ZNA, ZNA loiters on high but with 590kts speed (e.g. it's cruise speed) when AIA launches ZNA changes it's course to 48 degree from 209 degree, missile group ALM flies *over* and passes ZNA, then turns back to it. (The missiles' intercept point looks like it could be the point where ZNA could have been if it had been really cruising.) Gammongeom2: Missile group ZLM is attacking AHA, flies to a point where AHA was a minute earlier, then turns to track AHA. Gammongeom1.hp8 is a savegame from 1 minute earlier, before AHA reached it original patrol destination and started to loiter, however I can not recreate the situation recorded in Gammongeom2.hp8. Still the issue can be consistently observed in Gammongeom2. Issue-033-Long-range-AA-missile-intercept-geometry.pdf AAgeom.zip Phoenixgeom.zip
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Phoenix edge case number 4 (4?)
Issue Information Issue ID #000071 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.006 Fixed in 2014.007 Phoenix edge case number 4 (4?)Posted by Grumble on 17 May 2014 - 11:35 AM One more edge case, 2014.006. 02.hph: launch aams at ZYR 03.hph: aams few miles from ZYR 04.hph: aams passed ZYR Here too, 2009.102 is ok, phoenixes hit as expected. Issue-071-Phoenix-edge-case-number-4-(4_).pdf edge4.zip
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Ferry 0
Issue Information Issue ID #000064 Issue Type Issue Severity 1 – Low Status 23 – Fix Accepted By Reporter Version 2009.102 Fixed in 2014.008 Ferry 0Posted by Grumble on 26 October 2013 - 02:09 PM Ferry mission to carrier groups targets the lowest numbered (00?) surface unit of the group, even what that unit is not a carrier. Aircrafts end up embarked on a destroyer. When aircrafts are ordered manually to land on the same group the carrier is selected correctly. Check: Launch an F18 on ferry from Ras Karma to ACC, Full Report of the Hornet shows home base DDG 75. F6 to Ras Karma, then F6 to ACC (need F6 Ras Karma first, F6 to current home group does not reset home base) and full rep. shows home base Eisenhower. Issue-064-Ferry-0.pdf ferry00.zip
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Scenario Editor 32-bits: problem with formation editor.
Issue Information Issue ID #000080 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.010 Fixed in 2014.012 Scenario Editor 32-bits: problem with formation editor.Posted by broncepulido on 26 July 2014 - 03:22 AM Error message when clicking upon a formation (ships) and try to open the formation editor. Cliking "Reintentar/Retry" and the formation editor works as usually, without apparent problems. But later when in the formation editor each time I clik in each individual ship to change her position in middle of the group, I receive the same error message, doing the work cumbersome (press "retry" each time to change from a ship to another), and at last the program is freeze (error message on attached file). Issue-080-Scenario-Editor-32-bits_-problem-with-formation-editor.pdf 7FT332.zip TESTSE32.zip Harpoon Scenario Editor 32 Alerts and Bugs 2.doc Harpoon Scenario Editor 32 Alerts and Bugs.doc
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Class Corrupted in new SE
Issue Information Issue ID #000081 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.012 Fixed in 2014.013 Class Corrupted in new SEPosted by eeustice on 09 August 2014 - 09:00 AM When clicking on Sam Aegis Ashore I get a Run- Time Failure #2 - Stack around variable "class" was corrupted. Message. If I click on ignore I can change the location of the unit. If I click on retry it crashes the new SE. Performing the same task with the original SE the problem does not occur. At this point I do not suspect my db, but with me you never know! Attached are my current db, test scenario and a screen shot of the screen. If you have any questions please let me know. See Ya, E Issue-081-Class-Corrupted-in-new-SE.pdf 20014.012 Wsceed32.zip
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ASW Missile Shoot Down
Issue Information Issue ID #000069 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.003 Fixed in 2014.015 ASW Missile Shoot DownPosted by eeustice on 30 April 2014 - 04:53 PM When an ASW missile gets shot down by an air to air missile or a SAM the name comes up in random letters in the MSG Box. It doesn't matter if it is a red or blue missile that gets shot down. See line 3 of attached Word doc. Attached is a copy of the saved game file and my db. If you have any questions please le me know. Thanks, Eric Issue-069-ASW-Missile-Shoot-Down.pdf ASW Shoot Down.zip
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Get Annex Error 2014.001
Issue Information Issue ID #000067 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.001 Fixed in 2014.002 Get Annex Error 2014.001Posted by eeustice on 06 April 2014 - 12:32 PM Tony, When using GE 2014.001 GE crashes at missile launch a SS-N-26 Strapless missile from a Mikhail Gorbachev class BCGN. When running GE from the 2007.103 you sent me back in Feb the Get Annex error does not occur. I have duplicated the crash several times as soon as a Strapless is launched. The time is not always consistent but it is with in a minute or two of where the GE crashed. Attached is a copy of my latest db,, a game save file and a screen shot of the Get Annex Error. If you have any questions please let me know. Eric Issue-067-Get-Annex-Error-2014-001.pdf 2014.001 Get annex error.zip
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Launch TASM at identified contac
Issue Information Issue ID #000068 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.002 Fixed in 2014.003 Launch TASM at identified contacPosted by eeustice on 09 April 2014 - 07:31 PM Launched TASM Missiles at red surface group that was identified by radar. I did not get a bearing only when I launched the TASM's. TQS from TG AEC. Own Task Group AEC (Sounded by planes landing north of Guam) shot down launched TASM's in modified Westpac battle set in the Backyard scenario. Attached is the saved game and db. If you guys have any questions please let me know See Ya, Eric Issue-068-Launch-TASM-at-identified-contac.pdf TASM Shootdown.zip TestTony-12mh.zip Wrong Way Home2.zip
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Debug Error in New SE
Issue Information Issue ID #000086 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.016 Debug Error in New SEPosted by eeustice on 20 September 2014 - 08:17 AM On Base Ashiya, Japan, when selecting Weapons in the Unit Display menu a Run-Time Check Failure #2 msg pops up. If you hit Ignore you can continue on normally without any additional problems. Attached is a copy of the scenario I am running, Screen Shot of the fault and the latest copy of my db. If you have any questions please let me know Issue-086-Debug-Error-in-New-SE.pdf Debug Error 9-20-14.zip
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Missing TG Units In Attacking Unit Window
Issue Information Issue ID #000085 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.017 Missing TG Units In Attacking Unit WindowPosted by eeustice on 15 September 2014 - 06:39 PM Went to launch missiles from TG ACE. There was no ships in the Attacking Unit Window. Attached is the screen shot of the Unit Window, Saved game before and after the units disappeared, and db the scenario was using. This is a 1 min time frame. I have seen this before but it was during the time I had a defective db. There are 111 units in TG ACE plus 7 ASW patrols. If you have any questions please let me know. Thanks, Eric Issue-085-Missing-TG-Units-In-Attacking-Unit-Window.pdf Missing TG Units In Attacking Unit Window.zip WP899-30.zip
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SE32 Variable Start Points do not show on creation
Issue Information Issue ID #000087 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.017 Fixed in 2014.018 SE32 Variable Start Points do not show on creationPosted by TonyE on 04 October 2014 - 04:51 PM Steps to reproduce: 1. Create a course for a new group 2. Close out of the course editor 3. Add a variable start point. The icon for the variable start point will not show on the map but the bounding box will show. We should see the variable start point icon. Issue-087-SE32-Variable-Start-Points-do-not-show-on-creation.pdf
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Scenario Analysis Window
Issue Information Issue ID #000089 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.019 Scenario Analysis WindowPosted by eeustice on 08 October 2014 - 04:33 PM It appears that in the Scenario Analysis Window the Red Side in the new SE is showing a negative number of aircraft. I added aircraft and it subtracted aircraft from the total # of aircraft. This is the same db and scenario as in my last issue. If you have any questions please let me know. Thanks, Eric Issue-089-Scenario-Analysis-Window.pdf Scenario Analysis.zip
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SSBN Launch Missile Attack in New SE
Issue Information Issue ID #000090 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.019 SSBN Launch Missile Attack in New SEPosted by eeustice on 08 October 2014 - 05:00 PM In new SE when launching missiles form an SSBN the SE on Red side shows path of missiles from SSBN to target as part of the SSBN's course. When adding a new leg onto the SSBN's course the change in course starts from the missile target. Attached are 3 screen shots and a copy of the edited scenario with the SSBN's in it. The db is the same as in the last 2 issues. If you have any questions please let me know. Thanks, Eric Issue-090-SSBN-Launch-Missile-Attack-in-New-SE.pdf Missile Course.zip
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Game Hangs
Issue Information Issue ID #000084 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2008.024 Fixed in 2008.024 Game HangsPosted by Fulton Pollywog on 14 September 2014 - 04:22 AM I have had this issue for a few weeks. Build 2008.024. Start a scenario Multiple scenarios tried - both from the battleset and user scenarios, Multiple Battlesets checked. About the time get soem activity / contact with the enemy it freezes. In most cases to close the program must use the task manager. In some cases in disappears from the taskbar, and some cases is not visible at the task switcher. (alternate one setup up on my computer. Windows 7. Computer is 8 years old (originally Vista) Dell Dual CPU E2180, 2 GHZ, 4 GB 32 -bit. since issue started I have downloaded HCDB-140909.zip, updated, still an issue. I have a non- standard installation Darn I am old per versions information drop down box. - How would I upgrade? Issue-084-Game-Hangs.pdf HCE Program Update.zip
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Scenario Editor: problem placing bases on scenarios
Issue Information Issue ID #000075 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 0000.000 Fixed in 2014.020 Scenario Editor: problem placing bases on scenariosPosted by broncepulido on 01 July 2014 - 01:33 PM I think I saw this effect from a time ago, but only report it now because many changes or not changes on the Scenario Editor file, and/or usally I pick generic bases and rename/replace them for the scenarios. But now I'm clearly trying to build a conventional scenario and ... In both sides Blue and Red (and Green too), in the attached file, the first base placed is automatically and erroneously renamed to "Bagram", and the sucesive bases renamed also erroneously to a sucesive name of base in the DB. I think it's easier to see it on the attached file: - Cam Ranh Bay is changed to Bagram (the first Red side base placed). - Da Nang is changed to Cam Ranh Bay. - Clark AFB is changed to Bagram (the first Blue side base placed). - Subic Bay is changed to Clark AFB. Issue-075-Scenario-Editor_ problem-placing-bases-on-scenarios.pdf 7FT1.zip
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New SE Run-Time Check Failure #3
Issue Information Issue ID #000088 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.020 New SE Run-Time Check Failure #3Posted by eeustice on 08 October 2014 - 03:39 PM When launching planes from airbases for search or attack a Run-Time Check Failure #3 error appears. If you hit ignore you are able to select target or patrol area. Doesn't matter weather it is a TG or airbase. Happens on both Red and Blue sides. Attached is my latest scenario and db as well as some screen shots. Please let me know if you need any additional info. Thanks, Eric Issue-088-New-SE-Run-Time-Check-Failure-#3.pdf Run-Time Check Failure #3.zip
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Memory Allocation Fault in SE WESTPAC Backyard Scenario
Issue Information Issue ID #000065 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.021 Fixed in 2014.020 Memory Allocation Fault in SE WESTPAC Backyard ScenarioPosted by eeustice on 09 November 2013 - 07:08 PM In the SE TG ALC located near northern Japan has 25 CV's and 2196 planes. When I go to Ready Aircraft I get a Memory Allocation Fault. If I Reduce the number of planed down to 1866 I can edit the aircraft load outs in the SE. If I add 5 planes and increase the number of AC to 1871 the Memory Allocation Fault returns. The SE I am using is version 2009.100. Attached are the original SE file and the a SE file with 1866 planes and 1871 planes along with my edited db. If you have any questions please let me know. Eric Eustice Issue-065-Memory-Allocation-Fault-in-SE-WESTPAC-Backyard-Scenario.pdf WP Backyard MAF.zip
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Has been deleted the air-to-ground capacity of aircrafts guns?
Issue Information Issue ID #000020 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2009.082 Has been deleted the air-to-ground capacity of aircrafts guns?Posted by broncepulido on 23 May 2013 - 10:53 AM I think this capability was deleted some few years ago, but today I constated the air-to-ground guns are not showed in the 2009.76 build. Test scenario attached, with many planes with air-to-ground guns modelled as guns, and some others with the guns modelled as ordnace, doing his job as usual. The targets are SE of the airbase. Issue-020-Has-been-deleted-the-air-to-ground-capacity-of-aircrafts-guns_.pdf AGSATST.zip
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Mk3 Eagle Eye - AI intercepts undetected PGMs
Issue Information Issue ID #000078 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.010 Fixed in 2015.014 Mk3 Eagle Eye - AI intercepts undetected PGMsPosted by Grumble on 15 July 2014 - 02:50 AM After the Mk2 fiasco with the GBUs I tried the Hammer AASM, it has Medium max altitude, so should not be affected by the contrails visual detection, still, the Udaloy and Sovremenny pickets are engaging it with SAM. (057b.hpm, drop PGMs, bearing only, on both ships) I switched to red (058red.hpm) to check how does the detection occur, only it does not, at least SA does not report any detection, but the ships are launching SAMs at unseen, incoming missiles. (I believe the turncoat save file hack does not mess up the SA notifications, but even if it does SAMs are fired without visible targets.) Issue-078-Mk3-Eagle-Eye-AI-intercepts-undetected-PGMs.pdf 057b.zip
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Run-Time Check Failure #2 in Wscenedt32
Issue Information Issue ID #000107 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.001 Fixed in 2015.003 Run-Time Check Failure #2 in Wscenedt32Posted by eeustice on 04 April 2015 - 07:14 PM Tony When selecting a TG to edit a Run-Time Check Failure #2 occurs. I was able to repeat the issue several times. Attached is a copy of m y latest db HCEEFDB-150404 and HCEEFDB-150404-1, screen shot of the Run-Time Error and the latest copy of my edited copy of the Backyard scenario. If I select Ignore I can edit my TG. When using HCEEFDB-150404-1 the Run-Time Error does not happen. If you have any questions please let me know. Issue-107-Run-Time-Check-Failure-#2-in-Wscenedt32.pdf Run-Time Check Failure 2.zip