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eeustice

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Everything posted by eeustice

  1. eeustice replied to TriplerSDMB's topic in General
    Your welcome. We are all here to help!
  2. eeustice replied to TonyE's topic in General
    Don, The new update takes up my whole monitor and I can't make it small enough to use.
  3. eeustice replied to TonyE's topic in General
    Thanks Don. I will rerun the scenario and try your suggestion out and will let you know what happened. I have just downloaded the newest version and will install it shortly. The group I refueled was larger at one point. I sent several units back to it's carrier after they ran out of ammo. I usually start out between 8 and 10 five plane units. Thanks for the feedback so quickly. I will retry the scenario probably tomorrow evening again. Thanks, Eric
  4. eeustice replied to TonyE's topic in General
    Guys, I don't know what I am doing wrong with refueling. Yesterday I refueled a group of 25 fighters with a tanker. The group consisted of five, 5 plane groups and a group of 10 tankers. The tankers refueled the group and was loitering. I separated the tankers from the group and the GE just crashed. The GE Log. Below is what was in the GE log for the refueling event: 121031 search.c:2345 - ZQC Position 50437634 18027617 Before 121031 search.c:2351 - ZQC Position 50438112 18027456 After 121042 effects.c:3085 - target group was not found, deleting interception by VJA 121044 effects.c:3085 - target group was not found, deleting interception by UPA 121046 effects.c:3085 - target group was not found, deleting interception by UNA 121048 effects.c:3085 - target group was not found, deleting interception by ULA 121050 effects.c:3085 - target group was not found, deleting interception by WLA 121052 effects.c:3085 - target group was not found, deleting interception by UIA 121054 effects.c:3085 - target group was not found, deleting interception by UGA 121056 effects.c:3085 - target group was not found, deleting interception by UEA 121058 effects.c:3085 - target group was not found, deleting interception by UBA 121061 search.c:2345 - ZQC Position 50438112 18027456 Before 121061 search.c:2351 - ZQC Position 50438589 18027295 After 121061 effects.c:3085 - target group was not found, deleting interception by TYA 121063 effects.c:3085 - target group was not found, deleting interception by TZA 121065 effects.c:3085 - target group was not found, deleting interception by TVA 121068 effects.c:3085 - target group was not found, deleting interception by TTA 121071 effects.c:3085 - target group was not found, deleting interception by ZCA 121073 effects.c:3085 - target group was not found, deleting interception by TQA 121075 effects.c:3085 - target group was not found, deleting interception by TOA 121078 effects.c:3085 - target group was not found, deleting interception by TMA 121091 search.c:2345 - ZQC Position 50438589 18027295 Before 121091 search.c:2351 - ZQC Position 50445997 18028329 After 121121 search.c:2345 - ZQC Position 50445997 18028329 Before 121121 search.c:2351 - ZQC Position 50439543 18026972 After 121151 search.c:2345 - ZQC Position 50439543 18026972 Before 121151 search.c:2351 - ZQC Position 50440020 18026811 After 121181 search.c:2345 - ZQC Position 50440020 18026811 Before 121181 search.c:2351 - ZQC Position 50440498 18026650 After 121182 staff.c:215 - creating refueling event Group=0x49050e0 (EWAS Endurance = 158686 num_tanker=10, platstart=10 platnow=10 121211 search.c:2345 - ZQC Position 50440498 18026650 Before 121211 search.c:2351 - ZQC Position 50440975 18026489 After 121212 combat5.c:1220 - Processing Refuel Event for Group=EWA 121212 combat5.c:1231 - tanker unit=EW005, numtankers=10 121212 combat5.c:1239 - Tanker fuel=89000nm 121212 combat5.c:1363 - in the not refueling path 121212 combat5.c:1418 - Will try to give each plane in unit=EW001 3643nm of fuel when event is processed planestofuel_ids[0] 121212 combat5.c:1418 - Will try to give each plane in unit=EW002 3643nm of fuel when event is processed planestofuel_ids[1] 121212 combat5.c:1418 - Will try to give each plane in unit=EW003 3643nm of fuel when event is processed planestofuel_ids[2] 121212 combat5.c:1418 - Will try to give each plane in unit=EW004 3643nm of fuel when event is processed planestofuel_ids[3] 121212 combat5.c:1506 - returning to wait 30 seconds for refueling to complete 121241 search.c:2345 - ZQC Position 50440975 18026489 Before 121241 search.c:2351 - ZQC Position 50441452 18026328 After 121242 combat5.c:1220 - Processing Refuel Event for Group=EWA 121242 combat5.c:1231 - tanker unit=EW005, numtankers=10 121242 combat5.c:1239 - Tanker fuel=89000nm 121242 combat5.c:1243 - in the now refueling path 121242 combat5.c:1279 - about to start refueling unit_id=EW001 121242 combat5.c:1302 - first calculation fuel to add=75453s of Cruise fuel, plane has 5171s, loadout originally had 80228s 121242 combat5.c:1303 - first calculation fuel to add=3667nm of Cruise fuel, plane has 251nm, loadout originally had 3900nm 121242 combat5.c:1314 - 8022 seconds (389 nm) of Cruise fuel added to DropTanks 121242 combat5.c:1358 - returning to wait 90s for refuel completion 121271 search.c:2345 - ZQC Position 50441452 18026328 Before 121271 search.c:2351 - ZQC Position 50441929 18026166 After 121301 search.c:2345 - ZQC Position 50441929 18026166 Before 121301 search.c:2351 - ZQC Position 50441196 18029025 After 121331 search.c:2345 - ZQC Position 50441196 18029025 Before 121331 search.c:2351 - ZQC Position 50449814 18027042 After 121332 combat5.c:1220 - Processing Refuel Event for Group=EWA 121332 combat5.c:1231 - tanker unit=EW005, numtankers=10 121332 combat5.c:1239 - Tanker fuel=89000nm 121332 combat5.c:1243 - in the now refueling path 121332 combat5.c:1279 - about to start refueling unit_id=EW002 121332 combat5.c:1302 - first calculation fuel to add=75453s of Cruise fuel, plane has 4811s, loadout originally had 80228s 121332 combat5.c:1303 - first calculation fuel to add=3667nm of Cruise fuel, plane has 233nm, loadout originally had 3900nm 121332 combat5.c:1314 - 8022 seconds (389 nm) of Cruise fuel added to DropTanks 121332 combat5.c:1358 - returning to wait 90s for refuel completion 121361 search.c:2345 - ZQC Position 50449814 18027042 Before 121361 search.c:2351 - ZQC Position 50443361 18025683 After 121391 search.c:2345 - ZQC Position 50443361 18025683 Before 121391 search.c:2351 - ZQC Position 50443838 18025522 After 121421 search.c:2345 - ZQC Position 50443838 18025522 Before 121421 search.c:2351 - ZQC Position 50451245 18026560 After 121422 combat5.c:1220 - Processing Refuel Event for Group=EWA 121422 combat5.c:1231 - tanker unit=EW005, numtankers=10 121422 combat5.c:1239 - Tanker fuel=89000nm 121422 combat5.c:1243 - in the now refueling path 121422 combat5.c:1279 - about to start refueling unit_id=EW003 121422 combat5.c:1302 - first calculation fuel to add=75453s of Cruise fuel, plane has 4451s, loadout originally had 80228s 121422 combat5.c:1303 - first calculation fuel to add=3667nm of Cruise fuel, plane has 216nm, loadout originally had 3900nm 121422 combat5.c:1314 - 8022 seconds (389 nm) of Cruise fuel added to DropTanks 121422 combat5.c:1358 - returning to wait 90s for refuel completion 121451 search.c:2345 - ZQC Position 50451245 18026560 Before 121451 search.c:2351 - ZQC Position 50438878 18030487 After 121481 search.c:2345 - ZQC Position 50438878 18030487 Before 121481 search.c:2351 - ZQC Position 50445270 18025038 After 121505 combat3.c:919 - just avoided a getannex error() 121509 combat3.c:919 - just avoided a getannex error() 121511 search.c:2345 - ZQC Position 50445270 18025038 Before 121511 search.c:2351 - ZQC Position 50445747 18024877 After 121512 combat5.c:1220 - Processing Refuel Event for Group=EWA 121512 combat5.c:1231 - tanker unit=EW005, numtankers=10 121512 combat5.c:1239 - Tanker fuel=89000nm 121512 combat5.c:1243 - in the now refueling path 121512 combat5.c:1279 - about to start refueling unit_id=EW004 121512 combat5.c:1302 - first calculation fuel to add=75453s of Cruise fuel, plane has 4091s, loadout originally had 80228s 121512 combat5.c:1303 - first calculation fuel to add=3667nm of Cruise fuel, plane has 198nm, loadout originally had 3900nm 121512 combat5.c:1314 - 8022 seconds (389 nm) of Cruise fuel added to DropTanks 121512 combat5.c:1358 - returning to wait 90s for refuel completion 121523 combat3.c:919 - just avoided a getannex error() 121541 search.c:2345 - ZQC Position 50445747 18024877 Before 121541 search.c:2351 - ZQC Position 50446224 18024716 After 121553 combat3.c:919 - just avoided a getannex error() 121571 search.c:2345 - ZQC Position 50446224 18024716 Before 121571 search.c:2351 - ZQC Position 50446701 18024555 After 121601 search.c:2345 - ZQC Position 50446701 18024555 Before 121601 search.c:2351 - ZQC Position 50447179 18024394 After 121602 combat5.c:1220 - Processing Refuel Event for Group=EWA 121602 combat5.c:1231 - tanker unit=EW005, numtankers=10 121602 combat5.c:1239 - Tanker fuel=89000nm 121602 combat5.c:1363 - in the not refueling path 121602 combat5.c:1418 - Will try to give each plane in unit=EW001 51nm of fuel when event is processed planestofuel_ids[0] 121602 combat5.c:1418 - Will try to give each plane in unit=EW002 51nm of fuel when event is processed planestofuel_ids[1] 121602 combat5.c:1418 - Will try to give each plane in unit=EW003 51nm of fuel when event is processed planestofuel_ids[2] 121602 combat5.c:1418 - Will try to give each plane in unit=EW004 51nm of fuel when event is processed planestofuel_ids[3] 121602 combat5.c:1506 - returning to wait 30 seconds for refueling to complete 121629 combat3.c:919 - just avoided a getannex error() 121631 search.c:2345 - ZQC Position 50447179 18024394 Before 121631 search.c:2351 - ZQC Position 50454582 18025436 After 121632 combat5.c:1220 - Processing Refuel Event for Group=EWA 121632 combat5.c:1231 - tanker unit=EW005, numtankers=10 121632 combat5.c:1239 - Tanker fuel=89000nm 121632 combat5.c:1243 - in the now refueling path 121632 combat5.c:1279 - about to start refueling unit_id=EW001 121632 combat5.c:1302 - first calculation fuel to add=1561s of Cruise fuel, plane has 79064s, loadout originally had 80228s 121632 combat5.c:1303 - first calculation fuel to add=75nm of Cruise fuel, plane has 3843nm, loadout originally had 3900nm 121632 combat5.c:1314 - 8022 seconds (389 nm) of Cruise fuel added to DropTanks 121632 combat5.c:1358 - returning to wait 90s for refuel completion 121661 search.c:2345 - ZQC Position 50454582 18025436 Before 121661 search.c:2351 - ZQC Position 50448133 18024071 After 121691 search.c:2345 - ZQC Position 50448133 18024071 Before 121691 search.c:2351 - ZQC Position 50448610 18023910 After 121721 search.c:2345 - ZQC Position 50448610 18023910 Before 121721 search.c:2351 - ZQC Position 50456017 18024954 After 121722 combat5.c:1220 - Processing Refuel Event for Group=EWA Game just stopped running at this point. This seems to be very similar to my issue report from the other day. I got the same type of msg and the GE just gave me the stopped running box and then crashed. Any ideas of what I am doing wrong? I just noticed 5 getannex errors in the GE log Thanks, Eric
  5. eeustice replied to TonyE's topic in General
    Looks really good.
  6. eeustice replied to TonyE's topic in General
    What caused my issue the other night was that my air group said NO FUEL. I did not know refueling had not been completed yet. I just assumed that when I saw NO FUEL for my air group I thought refueling had been completed. Tony set me straight yesterday and that I need to wait until the Tanker requests to split from the air group to Return To Base (RTB). I didn't realize the pause was supposed to be there. I skimmed over the DLL that was created instead of reading. Tony showed me the errors in my ways! I read the txt file that came along with the dll. Tony and I discussed a possibility of 3 Refueling states: Refuel Available Refueling No Refuel This would lead to a little less confusion. I did run my scenario from the point in my game that the refueling issue occurred and the refueling worked as it was supposed to. I just wasn't patient enough to wait for the tankers to request the RTB. Sorry for the confusion guys.
  7. eeustice replied to TriplerSDMB's topic in General
    Rob, The Harpoon Battle Book from 1991 is still available from Amazon for 3 cents plus shipping. This has a lot of info about tactics and how radar ranges are calculated. for the stock battle sets (the original battle sets). When the EC2003 battle sets and later use the data base you mentioned in your post. The stock db which came with the latest update from Matrix was generated in 2013 with the updated game. It has been updated since the last official release of HUC. This is the database that can be modified. To view the db you will need Access run-time which is available from Microsoft for free. The link to the latest version of the Official HC database is: http://harpgamer.com/harpforum/index.php?/files/file/235-hcdb-150511-1980-2015-era/ TonyE (the programmer) has been updating the game, fixing bugs and making improvements to HC. There is now a Scenario Editor that will work with Windows 7 and 8. The latest HC updates can be found at: http://harpgamer.com/harpforum/index.php?/topic/17623-hc-versionsupdates/ So far in 2015 TonyE has made 7 updates with more to come. I'm glad to hear that I am not the only one who doesn't get his chores done when playing HC. Welcome back. I hope the info in this post helps. Eric
  8. eeustice replied to TonyE's topic in General
    Went to refuel a group. Then group consisted of 2 10 plane groups of B-1B's and 10 Tankers. Only one of the B-1B groups received fuel. The other one got none. During refueling game time stopped for some reason. Had to save game and restart. This happened twice. I was using the old refueling dll. Let me know if you guys have any questions
  9. eeustice replied to TonyE's topic in General
    If we are going to be able to have tankers refuel tankers then there should be something in the code to stop the tanker providing the fuel to stop refueling when it reaches bingo fuel. Air Groups should be allowed to tank more than one time during an strike. Alpha strikes usually would refuel on the way in and on the way out from a target. How many times does a B-2 have to refuel to bomb targets half way around the world from the US.
  10. eeustice replied to Volker's topic in General
    Volker, Happy Easter to you too. Please make sure that your Windows have the latest updates. If that doesn't fix the problem then try the fix below. Do a general search on your PC for the file and then copy it into the directory it needs to be in. I looked on the Microsoft web site and they poster 2 type of fixes. Below is the Microsoft website link. http://answers.microsoft.com/en-us/windows/forum/windows8_1-winapps/missing-vcomp120dll/5c751829-368c-46af-ac37-98197f130c53 I hope this helps. If you have any questions pleas let us know. Eric Eustice
  11. My scenario even runs without crashing unless the AI launches 200 single plane groups from their air bases or carriers during an missile attack.
  12. eeustice replied to Grumble's topic in Wish Lists
    I only use formation patrols for ASW and AEW patrols. I form up my own groups for CAP and launch a replacement CAP when the fuel gets to 50%. As for varied redy times it will take some time to get used to after all the years of playing the way things are now. The varied times do make more sense depending on the size of the AC. Since carriers were built with the angled flight deck decks allowing take of and landings at the same time and have 4 catapults you could have a Ready5 sitting on the angled flight until you need it for landing. If a large strike is being launched it would be possible to launch 2 planes from a CV at the same time. One from the Bow and one from the angled.
  13. Thanks Tony for taking care of the #1 thing on my wish list!
  14. The answer to your guys question from last night is: Yes you can launch a refuel store from a tanker, You can add a range to the refuel store in the db, However since the db will not allow a speed input (box grayed out) the refuel store just drops. I have found this out the hard way. A couple of times I accidently left the speed of a missile at 0 and couldn't figure out why it launched but then disappeared. The good news is that it didn't blow up my base.
  15. This is how I perceive things work: Assuming that the planes are on the human side. Part 1 1. A missile contact is acquired by AWACS or by other means. 2. Aircraft launches air-to-air missiles at incoming missile group. 3. A percentage of missiles are shot down. 4. Another set of air-to-air missiles are launched at the incoming missiles. 5. On the way to the incoming missiles contact is lost and the missile group turns into a yellow triangle. 6. After launch the air-to-air missiles track towards the incoming missiles base on the info from the radar that was detecting the missiles. 7. At the appropriate time the missiles do active and either find the correct contact or the nearest contact no matter what it is and attacks it causing your own planes to be shot down. My question is does the AI for the side launching the planes have the ability to work in this matter. Part 2 1. Air-to-air missiles are launched at incoming missiles that are in a yellow triangle, 2. Air-to-air missile goes into terminal guidance at the calculated point and attacks the first detected contact no mater what it is. Does the AI have the ability to take the original course and speed of the incoming missiles and calculate at what point the air-to-air missiles should go into terminal guidance and shoot down the missiles. Does the AI have the ability to know where all planes and ships are for the human side and not attack the human side shooting down its own planes or hitting it's own ships. Something else I have seen: 1. I have an identified contact both in the Group and Unit windows. 2. When I go to launch a missile at a specific target in a group or base (example: YS008 and AD unit) it is comes up as a bearing only contact. I don't understand how this can occur. How does the AI process this info?
  16. David, I tend to not use the Auto Formation Air Patrols. There are 2 ways you can set air patrols. 1. You can set air patrols up in the Formation Editor when you start your scenario. I tend to do ASW patrols there. 2. Launching planes and setting the patrol points manually. This is my preference. I try to get my F-14's out 300 to 400 miles from my Carriers. I use them as CAP (Combat Air Patrol) until I shoot down a bunch of enemy planes and then go on the offensive. I use my F-18's as a backup to the F-14's but keep them closer to the carrier group for shooting down missiles. If you can provide the name of the scenario you were playing I can look ay it and give you some additional advice. Have a great day, Eric
  17. David, You can download utilities, scenarios, databases and battle sets at the link below: http://harpgamer.com/harpforum/index.php?/files/category/1-harpoon-classichchcehuce/ Please make sure that your HUCE has the latest update since the 2009.097 release on the Matrix web site. The latest updates can be found at: http://harpgamer.com/harpforum/index.php?/topic/2049-current-files/ Download both files and unzip them into your HUCE directory. Have a great day, Eric
  18. If you are using a release earlier than 2009.050 you will have to upgrade it to that first before you can install the updates on the webpage
  19. The latest build can be found at: http://harpgamer.com/harpforum/index.php?/topic/2049-current-files/ What is the current build you are using? Have fun, Eric
  20. I use British Nimrods and P-3's as a hunter killer group. I send the Nimrods out on a patrol and create a path for them to follow crisscrossing an area searching with their MAD detector. I place a P-3 in the middle of the area and after the Nimrod detects the contact I use the P-3 to kill the contact while the Nimrod keeps searching. I do the same thing with the S-3's and the P-3's. The S-3's and Nimrods are faster than the P-3's and can cover more ground. I can't remember if the Nimrod's are available to you in your scenario. Diesel subs work too in the gaps. Place them in an area and set their speed to 0kts. They make a good listening post on batteries. Don't give away their position unless detected. The Scenario Editor is always fun to play with.
  21. My Harpoon Wish List: 1. A new Scenario Editor that works with Windows 7, 64 bit and 8 now since Windows 8 doesn’t have a XP virtual mode.[/size] 2. Under-way Replenishment/ Vertical replenishment.[/size] 3. A way to merge different Harpoon Data bases into 1 large db.[/size] 4. Submarines that really sink when sunk.[/size] 5. A way to capture and use an airbase or port.[/size] 6. Increase the amount for air groups flying 26X26 is just not enough for me. [/size] 7. More consistent launch of aircraft from the AI. Air patrols just quit taking off after a while form an enemies airbase.[/size] New Addition 7/2/15[/size] 8. When manually dropping Sonar Buoy's if the load out has both Active and Passive buoy's have a window pop up asking weather you would like to drop and Active buoy (A) or Passive Buoy (P). It seems that you have no idea when you drop a buoy using (.) in the unit window what type you are launching.[/size] New Addition 3/15/16 9. AI select's all ammo from one mount/ship and then goes to the next mount and ship with out regards to the ROF of the mount. AI selects way too much gun ammo to destroy target. Missiles are the same way. Sometimes I have to "0" out all ammo and start from scratch. The AI even selects ammo that will not damage or shoot down a target. A box to select auto ammo or manual select ammo. New Addition 6/2/16 10. Current magazine count to limited to 13,108 magazines causing db to crash when imported. If possible could the magazine count be increase. 8/19/20 11. A count of the amount of ammo left in magazines at the completion of a Scenario. 6/8/2025 12. Create an Export dll where you can launch a pattern of Sonobuoy's from ASW AC. 13. In the legacy scenarios some way to automatically set the AC speed to low instead of medium. Currently all patrol launches go directly to medium altitude after launch which sets the speed to an F-14 to 450kts. At Low altitude the speed of the F-14 is 650kts. 14. Add CODAG and CODLOG to the Propulsion Annex.
  22. I am rather new to this area of the game and I have just gotten interested in the future development of Harpoon, thanks to Tony. After playing Harpoon since the early 90’s I have developed my own set of tactics for each situation. I have played mostly the original series of Harpoon Scenario’s which I heavily edited before playing. My option in this matter is to turn tail and run and fight another round later without jettisoning my weapons. This works pretty good unless I get to aggressive with the Mig-31’s. When turning tail and running you need to know the range of weapons that was launched at you. You retreat to where you are out of the missiles range and then proceed. One other thing to consider is to use the correct weapons system on the correct target. You don’t want to get in a gun battle with a MIG-31 or Mig-25 with the 80 mile Mig-31 missile of the Mig-25’s 40 mile missile. The outcome would not be good. Another example I am going to use is the F-22 and the Mig-31. Every time I have tried to go after a Mig-31 group with an F-22 group the Mig-31 group always detects and fires before I get into range with my AMRAAM’s. I don’t know how the GE or the AI handles the probability of detection of a target. Harpoon is not a first person game as I call it when I describe it to people I know. You are not in the cockpit of the plane or air group in Harpoon. You are the overall commander of whatever side you are playing (Red, Blue). If there was some kind of air group overall increase in performance (speed/maneuverability) or by reducing the profile of your plane or air group (Smaller target) by jettisoning your weapons the it could be a feasible option. As a pilot I wouldn't want to dump all my weapons unless there is some speed increase or maneuvering improvements to your plane or air group. I don’t know if the AI or the GE calculates that into its decision making process. Right now I see no benefit to jettisoning my weapons and turning tail and returning to base. Not knowing how Harpoon thinks as I call it and without being of some benefit jettisoning your weapons is not an option I would use.

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