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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. After launching and setting AC to patrol at high altitude, when aircraft reaches patrol location speed goes to 0kts. Attached is a saved game just before the AC reaches it patrol location as well as the scenario created for the test. GE log has been included. If you need any additional info, please let me know. 0kts Loitering.zip

  2. I have a a re occurring crash with GE20019.001. I have narrowed it down to the second. Saved game GE 2019.001 SVG 115 crashes when opened. Saved game GE 2019.001 SVG 113 and 114 open correctly. They are 1 second apart. As long as I keep playing the scenario it keeps running. If you need me to go back several more game seconds please let me know. I have included a copy of my fictional db and saved games files 113,114, and 115 in the zip file. If you need any additional info pleas let me know. Have a great day, Eric GE20019.001 GE Crash.zip

  3. When Saving a Scenario that I was editing, the message below came up several times. Scenario seems to save Ok. When reopening it appears that all changes were saved. Selecting Retry seems to save the Scenario. The zip file consists of the latest edition of my db, the SE Log file and a copy of the scenario. If you need any additional info please let me know. Saved scenario with 2021.006 and save did not produce any messages and SE did not crash. Spartly Island 4 Part 1 Update 12.zip

  4. Started by jugasa77,

    Hello, I have been playing and my fighters attack enemies without knowing the exact fix of them. Enemies are in a yellow diamond and the AAMs flights against them. I suppose that it shouldn't be because AAMs are not BOL weapons. I think that we should have an exact fix of the enemy in order to fire against it.

  5. use GE 2022.014, database HCDB2-170909, westpac BS In the zip is the scenario used to produce the saved game, (Important) start the scenario with auto formation patrols enabled, this produced the first MCM Sea Dragon patrol unit AA-001 which is patrolling correctly at low alt to the north east. At game start a second Sea Dragon is set via formation editor F3 to patrol to the south west and is unit AA-002, it is patrolling at medium alt and not dropping any markers. (alts can be seen in the toolbox window) In the formation editor box 001 unit is shown as an ASW Patrol, 002 unit as an AEW Patrol. I would expect both instances to patrol at low altitude and in …

  6. I have tried using this for small changes to a scenario, large changes and twice to create new scenarios but each time I try to save the scenario I get the following error and the editor closes without saving. I have downloaded and installed all updates but error persists... Help!

  7. In update 2021.005, when using the HC Launcher, if Instant Action is enabled and a commondb BattleSet is selected in the HC Launcher, the game may error out as a result of Instant Action conflicting with the BattleSet selection. This may occur after resetting the HCE registry settings in windows. Please let me know if you need more details. Eric

  8. Issue Information Issue ID #000192 Issue Type Issue Severity0 - None Assigned Status 23 - Fix Accepted by Reporter Version 2017.011 Fixed in 2017.013 Center circle of CVBG anomoly Posted by Tony on 26 September 2017 - 06:45 PM The action I notice after loading 2017.11 is any adjustment to the center ring of a carrier group causes the ships put in or adjusted to the in the center ring immediately changes it individual course to N NE. The ship type does not matter only that it seems a carrier has to have been their in the start. I have produce a test scenario with three saves after certain actions were taken to a CVBG ( AAC) and a SAG (…

    • 4 replies
    • 1.4k views
  9. uses GE 2023.002, included in zip: custom battleset southPacificIslands, hccw140314 db, GE.log screen shot saved game 1 sec before popup. game played on after ignoring error type-aa-invalid-ge.zip

  10. Issue Information ⦁ Issue ID #000007 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.070 Planes on Carrier math problemPosted by broncepulido on 06 January 2013 - 02:09 AM I was in the modelling phase of a scenario with the old CVB-43 USS Coral Sea of the Cold War DB, with a nominal 137 (small and old) planes capacity. When I essay to load the first type of plane in the Scenario Editor, I saw the indication of maximum number of planes=65417 !!!!!!!! I say OK, but it's loaded only one plane !!! Testing with some numbers (1, 136, 137, 138, 255,256, 257, 1000, 10000) the outcome is ever the same, one pla…

  11. As consequence of the great and recent "Coral Sea 25" I did observe a little strange behaviour. To analyse it I scripted a little ASBM (anti-ship ballistic missile) scenario, settled in The Middle East IOPG theatre (Red Sea). Basically the problem is, when launched ASBM against the USN surface group, the Burke-class DDG correctly launches only SM-3 against the incoming orbital missiles, as they are capable of shooting down incoming missiles at orbit height, but not the SM-6 or SM-2, as its maximum ceiling is Very High. But the Harriers are launching against the incoming missiles its AMRAAM and Sidewinder, uncapable to reach orbit height!!! (only High or Ver…

  12. In the attached zip the scenario BasicTest2025018SE-hcdb is written using SE version 2025.018 to test the issue is still current. Database HCDB 150929 is used in westpac BS. THe scenario is opened in GE 2025.018, three choppers are set in air formation patrol within the group AAS. One DDG unit is split off from group to form ABS and a 4th chopper air formation patrol is set for AAS. ABS has no AC. The game is saved giving BasicTest-hcdb-A.hpq. The saved game is opened and the 4 air formation patrols are incorrectly described in the formation editor, the class is noted where it should note the patrol type (in this case ASW). The formation events - both air formatio…

      • Like
    • 6 replies
    • 1.4k views
  13. After leaving TonyD and I alone for 15 minutes we found an issue with the 2023.003 version of the SE. When selection weapons on a plane at an air base the SE Crashes. When selecting Sensor on a ship or a sub the SE crashes. Crashes verified by TD and myself with various db's and scenarios. Included in the Zip file is a small scenario, latest db and the SE log file. 2023.003 SE Crash.zip

  14. When I create my own scenario in the WestPac region, partway through the game, my carrier battle group disappears from the screen. Anyone else have this issue?

    • 1 reply
    • 1.3k views
  15. Magazines on ships and bases don't match mounts in PE. In some cases red magazines are on blue ships and bases. Looking deeper into my db it seems that the 1st magazine of a ship or base seems to be the one that is incorrect. Several examples are shown in the Word Doc. in the attached zip file. There is a copy of one of my db's that have the corrupt magazines. Please let me know if you need any additional information. Mounts and Magazines Not Matching.zip

  16. During aircraft operations TonyD and I are receiving this message. If you ignore the message the GE doesn't crash. TonyD found that it occurs with multiple db's. At this point neither TonyD or I have found it affects game play.

  17. Upon loading a saved game using the 2023.001 GE scenario crashed. Starting a new game with scenario and db loaded fine. Opened scenario in the SE without any issues. Attached is a saved game, GE log file, latest db. If you need anything else please let me know! 2023.001 Update Saved Game Load Crash.zip

  18. NotTheFBI has an issue in the WEATPAC Battleset when playing a scenario. In this case he was playing the Philippines Scenario. Attached is a copy of the GE log file and the last 2 saved game files. The GE just crashes without warning. He is using DonT's Tool Box version 2.9.6. Attached is the last 2 Saved Game files and the GE Log. This issue has happened in multiple Scenarios in the WESTPAC Battleset. NOtTheFBI Crash.zip

  19. Land attack (only) missiles are hitting sea platforms. (another TonyD, Eric70, donaldseadog adventure) zip pack includes saved game LAM1.hpq and the scenario file, LAMissile-hcdb-Westpac,from which it has played, the xml file and the GE from a play of the saved game. In the saved game start a flight of three skipjack bombers have attacked the AD AAm with three vollies of KentC Land Attack missiles, and RTB. This plane /loadout combo can't directly attack sea groups( tested seaprately). The outcome varies with different plays but invariably some Kent over run the AD (or the AD is destroyed) and go on to hit the ship Xiangyanghong 21. The Kent shouldn'…

  20. In VBA7 the comdlg32.dll OpenFile dialog can't be used. I've tested the approach listed at ms access - Convert Open dialog VBA code to 64 bit - Stack Overflow and it works fine. Just need to integrate it correctly in the PE for the next build.

    • 1 reply
    • 1.3k views

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