Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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using database hccw 140314 battleset westpac seen in GE 2022.027 scenario SlowTurn_CW_WestPac.scq starts with blue single ship group headed near north and detects a single ship red group just out of gun range approx due west. save game SlowTurn.hpq Blue group has been ordered to attack red group, it has calculated course to close and attack, out of range reported as 3 mile. Group continues on original course for 30 mins but during this time it continues to recalculate the course to close. save game SlowTurn+28.hpq is about 28 min after attack order, in about 2 mins the group will come around on heading for the latest course to close. Research te…
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This occurred in GE 2022.016 but repeated (different scenario) GE 2022.20 Error isn't reproduced in saved game from 1 and 4 seconds prior. GE.LOG file attached in zip, line 689,553 (game time 109392) shows: 109392 Combat5.c:1580 - G AMA:AirAttacker: ZZr.. AirTargetType = (a symbol not copied) 109392 Combat5.c:1602 - G ZZr:target_type = 1, range=4, bearing=88 109392 Combat5.c:1704 - after case, gflag=0, wrange=143, WR.weapon_range=143, attack type (type_aa)=0 Note the attacker is an F16 loaded with pavewave bomb 4 m range. (maybe a help, maybe a herring?) Scenario and two saved games from -1 and -4 seconds included. played in custom battle set …
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playing the Heart 3 scenario (2022 attack on Taiwan) at some 4 hours of gameplay this adjunted error (See files): taiwna 222222.hpq
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When Blue air group CzA attempts to shoot an Air-to-Air missile at ASW missile TCM a Debug Fault occurs. If you click on Ignore enough times a missile is launched. Attached is a saved game file and 4 before the issue occurs. There are 4 seconds of saved game files in in the Auto Saved folder. GE and SE logs are attached. I attempted to create a smaller file using Don Thomas's AI Tool Box, but it seemed to change the saved game file. This is a custom scenario based on Harpoon Designers Series 9 Scenario 10. If you need any additional information, please let me know.
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Defect Name: Suicidal ASW Attacks Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Backyard Long Description: AI sends May ASW aircraft to attack the carrier group. Sequence to reproduce: 1. Load Savegame. 2. Watch as May ASW planes try to attack the carrier formation. Expected behaviour: Not sending ASW planes with very short range weapons to attack a fully stocked carrier group. Observed behaviour: The May ASW planes try to attack the group (no subs in the group either). My guess is the "Sea" rating on the ASW-LR loadout's weapon "USET-95" (range 7.0) is causing the AI to …
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- 4 replies
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Defect Name: Patrol zones do not match positions Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Patrol zones do not match positions.sc1 Long Description: Graphic circular display in formation editor does not match ship positions. Sequence to reproduce: 1. Change zone size for formation to 1nm, 2nm, 3nm, 4nm. 2. Re-position ships by ordering them to the same zone they occupied before the ranges were changed Patrol zones do not match positions [assigned].gif 3. Run at high compression to allow ships to move to patrol zones 4. Hit Formation editor. Patrol zones do not match positions [actual].gif …
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Hello Everytime I try to add an helo to a destroyer or a non-CV ship I get this message: 3 days ago everything worked fine but I had a corrupt file at some point when using the PE editor. So I've been uninstalling and reinstalling for 3 times now and since then I always get this message. Any help would be really appreciated.
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Icons do not move unless you click on one in the unit or group map. Result is you dont see accurate position of planes and missiles causing you to react slowly and often with disatrous results.
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Defect Name: No Standoff attack possible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Ambush Long Description: Sub group ordered to attack carrier group. Elects to attack the sub in the group with Stand-off weapon. However, Weapons Allocation window is blank. Sequence to reproduce: 1. Run No Standoff attack possible.hp2 2. Order subgroup ZWU to attack AFC submarines with Stand-Off weapon 3. Weapon allocation menu appears with no eligible weapons Expected behaviour: Eligible weapons should appear for selection or else the window should not be called. Observed behaviour: Allocation screen is blank. No_Stand…
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- 4 replies
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uses GE 2023.002, included in zip: custom battleset southPacificIslands, hccw140314 db, GE.log screen shot saved game 1 sec before popup. game played on after ignoring error type-aa-invalid-ge.zip
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Issue Information Issue ID #000192 Issue Type Issue Severity0 - None Assigned Status 23 - Fix Accepted by Reporter Version 2017.011 Fixed in 2017.013 Center circle of CVBG anomoly Posted by Tony on 26 September 2017 - 06:45 PM The action I notice after loading 2017.11 is any adjustment to the center ring of a carrier group causes the ships put in or adjusted to the in the center ring immediately changes it individual course to N NE. The ship type does not matter only that it seems a carrier has to have been their in the start. I have produce a test scenario with three saves after certain actions were taken to a CVBG ( AAC) and a SAG (…
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Hello, I am playing an user scenario. When an air patrol is set to an intercept duty the AI repeat the air patrol launching another patrol of the same fighter with the same loadout. But when an air patrol is shot down by enemy while it is set to patrol duty the AI doesn´t repeat the air patrol. No patrols take off to replenish lost ones and you should set another air patrol manually if you want to. So the AI doesn´t repeat patrols for the AI side.
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GE crashes with out any warning. This has happened several time in about the same spot in the game. I have included the last 5 game saves 1 second apart. If more saved games are needed please let me know. The zip file includes GE log, db and saved games. let me know if you need any additional information. GE Crash 2023.006.zip
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Went to add some Chinese planes to a base while updating one of my scenarios. I couldn't find any Chinese Ships, Planes or Bases. Finally stumbled on them in the SE. It appears that Chine has been changed to Side. I checked the PE and China is listed for all db entries I checked. I have included a copy of the PE and SE files in the download. I checked multiple versions of my PE, the issue seems to be consistently there. I have updated other scenarios lately and haven't noticed before. I am using 2021.009 version of HC. I haven't checked older versions yet. A screen shot is below for your viewing pleasure! …
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- 4 replies
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Defect Name: Dead in the water Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test scen - Dead in the water.scm Long Description: TF goes dead in the water when HVU sunk. Sequence to reproduce: 1. Launch all 48 Harpoon from P-3 Orions at ZW00 2. When ship is sunk, TF stops moving and will not move for the remainder of the game Expected behaviour: TF should continue movement after HVU sunk Observed behaviour: TF goes dead in the water after HVU sunk Dead_in_the_water.zip
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Low Priority: In the SE when moving the position of a group to a west longitude it lists the longitude as east.
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If a target is ordered to be attacked by an aircraft within gun range but outside gun arc (with no other weapons available) then a staff message is received "Sir, should we engage with only cannon fire?" If you answer yes the game will crash. If you answer no then your plane proceeds on its current course with no action. If you determine the bearing of the enemy plane using ctrlF then use course editor F3 to head generally in that direction you can engage the enemy. I'd expect that you should be able to answer yes to the staff message and have your aircraft turn to engage (if it turns fast enough), or at least not crash game. The test uses westpac BS and HCWW-101…
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- 4 replies
- 860 views
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Defect Name: Phantom air group attempts landing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Phantom air group attempts landing.hpe Long Description: "Select Group for landing" window appears for unspecified air group. Only two air groups are airborne. Nothing happens regardless of the landing field selected. Sequence to reproduce: 1. Run until window for selecting landing field appears Expected behaviour: "Select Group for landing" window should not appear Observed behaviour: "Select Group for landing" window appears Phantom_air_group_attempts_landing.zip
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Start a new WestPac mission with Game Options all to Yes except for Full Ordnance. Side: BLUE. Then choose the last mission, "The Backyard", hit New Game - and for me it usually crashes at this point. It seems to have something to do with mission settings, because when I set all Game Options to Yes, it launches just fine. OS: XP Ver: HCE, the latest relase, meaning 2007.000, I guess. DB: Standard one that goes with this release.
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Defect Name: Group survivors form improper group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Group survivors form improper group.hph Long Description: Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group). Sequence to reproduce: 1. Select DL and detach all units with F8 2. EQr is formed Expected behaviour: Proper new group should be formed from survivors of destroyed base…
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- 3 replies
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