February 22, 20233 yr using database hccw 140314 battleset westpac seen in GE 2022.027 scenario SlowTurn_CW_WestPac.scq starts with blue single ship group headed near north and detects a single ship red group just out of gun range approx due west. save game SlowTurn.hpq Blue group has been ordered to attack red group, it has calculated course to close and attack, out of range reported as 3 mile. Group continues on original course for 30 mins but during this time it continues to recalculate the course to close. save game SlowTurn+28.hpq is about 28 min after attack order, in about 2 mins the group will come around on heading for the latest course to close. Research tells me a destroyer should turn on about a 1/4 mile radius (~450 yds), at 30 knots it should do a half mile per min so turn about 90 deg in 45 sec. ? SlowTurn_CW_WestPac.zip
February 15, 20251 yr Author This appears to be unresolved, testing in most recent GE 2025.003. This issue causes most problem in scenario using limited range anti surface weapons such as naval guns. Time to turn onto calculated course is about 30 mins unless the player intervenes by going thru the F3 Course command (no actual change seems to be necessary just call up and execute the existing course.
February 28, 20251 yr Confirmed in 2025.010. Here is what is happening. 1. User orders intercept in order to get into gun range. 2. GE clear's the firing group's path and creates an intercept course. 3. Navigation by path code/eff200 is only invoked every 30 minutes in this situation so the turns are horribly delayed. I'm looking into how to reasonably fix this issue.
February 28, 20251 yr Addressed in 2025.011 by re-evaluating heading during path navigation if the group has an intercept event in the queue. This results in much more prompt updating of course for the surface group.
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