Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000088 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.020 New SE Run-Time Check Failure #3Posted by eeustice on 08 October 2014 - 03:39 PM When launching planes from airbases for search or attack a Run-Time Check Failure #3 error appears. If you hit ignore you are able to select target or patrol area. Doesn't matter weather it is a TG or airbase. Happens on both Red and Blue sides. Attached is my latest scenario and db as well as some screen shots. Please let me know if you need any additional info. Thanks, Eric Issue-088-New-SE-Run-Time-Check-Failure-#3.pdf…
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- 0 replies
- 743 views
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In update 2021.005, when using the HC Launcher, if Instant Action is enabled and a commondb BattleSet is selected in the HC Launcher, the game may error out as a result of Instant Action conflicting with the BattleSet selection. This may occur after resetting the HCE registry settings in windows. Please let me know if you need more details. Eric
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- 1 reply
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- 1 follower
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Issue Information Issue ID #000075 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 0000.000 Fixed in 2014.020 Scenario Editor: problem placing bases on scenariosPosted by broncepulido on 01 July 2014 - 01:33 PM I think I saw this effect from a time ago, but only report it now because many changes or not changes on the Scenario Editor file, and/or usally I pick generic bases and rename/replace them for the scenarios. But now I'm clearly trying to build a conventional scenario and ... In both sides Blue and Red (and Green too), in the attached file, the first base placed is automatically and erroneously renamed to "B…
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- 0 replies
- 719 views
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Magazines on ships and bases don't match mounts in PE. In some cases red magazines are on blue ships and bases. Looking deeper into my db it seems that the 1st magazine of a ship or base seems to be the one that is incorrect. Several examples are shown in the Word Doc. in the attached zip file. There is a copy of one of my db's that have the corrupt magazines. Please let me know if you need any additional information. Mounts and Magazines Not Matching.zip
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- 1 reply
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- 1 follower
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Defect Name: Extraordinary sonar range Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: User scen - ROURKE.SCm Long Description: Extraordinary sonar range from DDG Burke and other vessels; sometimes in excess of 200nm CZs for even fairly quiet subs like Oscar and Victor III. This scenario was originally built for EC2000. For the re-building process, the editor changed the suffix from SCi to SCm and then ensured that all the units were proper. No idea if this is a contributing factor for this behaviour. Sequence to reproduce: 1. Run scen at high compression from Blue side 2. Sub contacts will just materializ…
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- 9 replies
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Issue Information Issue ID #000084 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2008.024 Fixed in 2008.024 Game HangsPosted by Fulton Pollywog on 14 September 2014 - 04:22 AM I have had this issue for a few weeks. Build 2008.024. Start a scenario Multiple scenarios tried - both from the battleset and user scenarios, Multiple Battlesets checked. About the time get soem activity / contact with the enemy it freezes. In most cases to close the program must use the task manager. In some cases in disappears from the taskbar, and some cases is not visible at the task switcher. (alternate one setup up on my computer. W…
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- 0 replies
- 725 views
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Just playing a user scenario, and saw a flanker being shot down by a green pakistani ship. I saved it, and then the 2nd plane gets shot down as well. The game tells me I've shot down the plane. It seems logical enough that green has shot down the red plane, but my question is this supposed to happen? And would the green ships attack my planes? Should I sink green ships that threaten my forces? I remember one scenario which has a green ship which looks like a merchant cargo ship, but has a nuclear weapon in it's loadout. pakiflanker.zip
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- 8 replies
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Issue Information Issue ID #000090 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.019 SSBN Launch Missile Attack in New SEPosted by eeustice on 08 October 2014 - 05:00 PM In new SE when launching missiles form an SSBN the SE on Red side shows path of missiles from SSBN to target as part of the SSBN's course. When adding a new leg onto the SSBN's course the change in course starts from the missile target. Attached are 3 screen shots and a copy of the edited scenario with the SSBN's in it. The db is the same as in the last 2 issues. If you have any questions please let me know. Thanks, Eric…
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- 698 views
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Issue Information Issue ID #000089 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.018 Fixed in 2014.019 Scenario Analysis WindowPosted by eeustice on 08 October 2014 - 04:33 PM It appears that in the Scenario Analysis Window the Red Side in the new SE is showing a negative number of aircraft. I added aircraft and it subtracted aircraft from the total # of aircraft. This is the same db and scenario as in my last issue. If you have any questions please let me know. Thanks, Eric Issue-089-Scenario-Analysis-Window.pdf Scenario Analysis.zip
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- 0 replies
- 668 views
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Issue Information Issue ID #000087 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.017 Fixed in 2014.018 SE32 Variable Start Points do not show on creationPosted by TonyE on 04 October 2014 - 04:51 PM Steps to reproduce: 1. Create a course for a new group 2. Close out of the course editor 3. Add a variable start point. The icon for the variable start point will not show on the map but the bounding box will show. We should see the variable start point icon. Issue-087-SE32-Variable-Start-Points-do-not-show-on-creation.pdf
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During game play shortly after missiles hitting AD units close to blue base Yelizovo, Russia GE crashed. Blue side destroyed Red base Yelizovo, Russia. Used Turncoat dll to turn base blue. Just after 25 seconds of play the GE crashed. This crash has occurred multiple times at the same time. I have included the last 3 seconds of play game time, GE Log and the latest edition of my db. Please let me know if any additional info is needed. GE2021.012 Crash.zip
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- 8 replies
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- 1 follower
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During aircraft operations TonyD and I are receiving this message. If you ignore the message the GE doesn't crash. TonyD found that it occurs with multiple db's. At this point neither TonyD or I have found it affects game play.
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- 5 replies
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- 2 followers
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Is this behaviour going to cause any problems when the a/c have more than one type of weapon? i.e. a plane with both ARMs and bombs/AShMs? Will the release of one type cause the a/c to return to base? Conversely, will the non-release of one type (i.e. ARMs) cause the plane to continue even though it should probably RTB once the AShMs are fired?
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Issue Information Issue ID #000085 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.017 Missing TG Units In Attacking Unit WindowPosted by eeustice on 15 September 2014 - 06:39 PM Went to launch missiles from TG ACE. There was no ships in the Attacking Unit Window. Attached is the screen shot of the Unit Window, Saved game before and after the units disappeared, and db the scenario was using. This is a 1 min time frame. I have seen this before but it was during the time I had a defective db. There are 111 units in TG ACE plus 7 ASW patrols. If you have any questions please let me know. …
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- 687 views
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Defect Name: Double request for target type Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Double request for target type.hpi Long Description: When attempting to launch an air strike against an enemy surface group, the game will ask for the target type twice. Sequence to reproduce: 1. Order AAC to launch an air strike of 2 Corsair vs. ZXC 2. Double request for target type 1.gif appears right away 3. After Corsairs have been allocated and strike begins to launch, the second request appears 4. Double request for target type 2.gif appears Expected behaviour: Game should remember strike mi…
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- 1 reply
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Issue Information Issue ID #000086 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.016 Debug Error in New SEPosted by eeustice on 20 September 2014 - 08:17 AM On Base Ashiya, Japan, when selecting Weapons in the Unit Display menu a Run-Time Check Failure #2 msg pops up. If you hit Ignore you can continue on normally without any additional problems. Attached is a copy of the scenario I am running, Screen Shot of the fault and the latest copy of my db. If you have any questions please let me know Issue-086-Debug-Error-in-New-SE.pdf Debug Error 9-20-14.zip
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- 0 replies
- 665 views
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as game goes past midnight the date remains the same, I'd expect it to go to the next date as midnight passes. atttached scenario for westpac battleset, hddb database. testdate.zip
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Defect Name: AS-4 attacking submarines Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game AS-4 attacking submarines.hpi Long Description: AS-4 anti-ship missiles have been fired at submarines and attempt to engage them. SSNs were never eligible targets in the first place and were never on the surface. Sequence to reproduce: 1. Run scen and watch as AS-4s attempt to intercept SSNs Expected behaviour: AS-4 missiles should not attack submarines Observed behaviour: AS-4 missiles try to attack submarines AS_4_attacking_submarines.zip
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- 15 replies
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Issue Information Issue ID #000068 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.002 Fixed in 2014.003 Launch TASM at identified contacPosted by eeustice on 09 April 2014 - 07:31 PM Launched TASM Missiles at red surface group that was identified by radar. I did not get a bearing only when I launched the TASM's. TQS from TG AEC. Own Task Group AEC (Sounded by planes landing north of Guam) shot down launched TASM's in modified Westpac battle set in the Backyard scenario. Attached is the saved game and db. If you guys have any questions please let me know See Ya, Eric Issue-068-Launch-TASM-at-identifie…
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Defect Name: Cannon fire only Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Cannon fire only.hpi Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective range is 10nm. Target range is 15nm. Shall we close to intercept?" Sequence to reproduce: 1. Immediate…
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- 5 replies
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