eeustice Posted December 26, 2021 Report Posted December 26, 2021 During game play shortly after missiles hitting AD units close to blue base Yelizovo, Russia GE crashed. Blue side destroyed Red base Yelizovo, Russia. Used Turncoat dll to turn base blue. Just after 25 seconds of play the GE crashed. This crash has occurred multiple times at the same time. I have included the last 3 seconds of play game time, GE Log and the latest edition of my db. Please let me know if any additional info is needed. GE2021.012 Crash.zip Quote
TonyE Posted December 27, 2021 Report Posted December 27, 2021 So far cannot reproduce this one in a pre-release build of 2021.013. I gave the 0025 and 0023 saves a try. I see you have three ExportDLLs enabled. EduMetrics should not be a problem but you might try disabling lazTurncoat and ToolBox to see if the crashing stops, otherwise I'm going to need more instruction on how to reproduce. Quote
eeustice Posted December 27, 2021 Author Report Posted December 27, 2021 Interesting! I ran the scenario yesterday from before I launched the missiles that destroyed the base and turned it to blue using Turncoat and the crash occurred just after I destroyed one of the AD units. I am wondering if you need the saved game file just before the AD unit was destroyed. All crashes occurred after the AD unit was destroyed. I just ran the scenario again. The GE crashed just after the saved game started. If the GE doesn't crash the next game second then I don't know where to go from there. Update Test 1-9.hpq Quote
TonyE Posted December 28, 2021 Report Posted December 28, 2021 Still no crash here. Did you disable those ExportDLLs? Perhaps we will get lucky and 2021.013 fixes it by accident. Here are some choice MessageLog entries. To Go 5:21:49:08 9xStorm Shadow II (BZM) Missiles Hit Enemy SS-27 Sickle Bty 011 (VZm) To Go 5:21:49:03 The SS-27 Sickle Bty 011 unit ZE000, a SS-27 Sickle Bty class, is destroyed! To Go 5:21:49:02 11xStorm Shadow II (BZM) Missiles Hit Enemy SA-12 Bty 019 (VZm) To Go 5:21:48:59 The B-1B Lancer is firing 11 x AIM-ABM1 AAMs at aircraft. To Go 5:21:48:59 The B-1B Lancer is firing 2 x AIM-ABM1 AAMs at aircraft. To Go 5:21:48:59 The B-1B Lancer is firing 11 x AIM-ABM1 AAMs at aircraft. To Go 5:21:48:59 The B-1B Lancer is firing 2 x AIM-ABM1 AAMs at aircraft. To Go 5:21:48:58 25xStorm Shadow II (BTM) Missiles Hit Enemy SS-20A Saber TEL 003 (VZm) To Go 5:21:48:57 1 enemy Tu-160M Blackjack of group (TPA), has been shot down. To Go 5:21:48:57 10 enemy Tu-160 Blackjack of group (TPA), have been shot down. To Go 5:21:48:57 The SA-12 Bty 019 unit YQ000, a SAM SA-12 Bty class, is destroyed! To Go 5:21:48:53 The SS-20A Saber TEL 003 unit YB000, a SS-20A Saber TEL class, is destroyed! To Go 5:21:48:50 33xStorm Shadow II (BZM) Missiles Hit Enemy SA-12 Bty 019 (YQm) To Go 5:21:48:48 0 of 2xStorm Shadow II Missiles Shot down by 2xSA-16 Gimlet (Igla-1) (FPh=25 Ph=25, DPh=50) To Go 5:21:48:26 1 enemy Y-8J AEW of group (ZMa), has been shot down. To Go 5:21:47:21 5 enemy Tu-142MZ Bear F of group (ZVa), have been shot down. Quote
eeustice Posted December 29, 2021 Author Report Posted December 29, 2021 I ran the scenario again this evening and it appears that the crash is being caused by the lazTurncoat.dll. I can kind of understand why it happened in this scenario. The destroyed AD units were part of the original base that was destroyed and then changed sides. Quote
eeustice Posted December 30, 2021 Author Report Posted December 30, 2021 In my db it is the air launched version of my Ballistic Missile killer. Max altitude is Too High (suborbital) Quote
TonyE Posted January 1, 2022 Report Posted January 1, 2022 Just uploaded a new version of lazTurncoat, no more crash here. A fine sendoff to 2021! Please give it a try to validate that the crash no longer occurs. Quote
eeustice Posted January 1, 2022 Author Report Posted January 1, 2022 Ran test scenario and there was no crash. Issue resolved! Quote
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