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General

Old threads from HC Beta\General go here

  1. Started by TEPonta,

    The Beta site lists a new DL for HCCE 2007.000 released today, but I keep getting "404:Not Found". Am I doing something wrong here? Buddha

    • 5 replies
    • 1.9k views
  2. Started by TonyE,

    HCE - 2009.039 ============== - Chg:0000 GE Fixed a crash bug in EC2000 MEDC 11.0 upon load (it was trying to load an invalid aircraft loadout). if you can load the scenario from each Red and Blue sides and run it for 5 seconds of game time in each case, you can report this as verified.

    • 5 replies
    • 2.9k views
  3. Started by divefreak,

    Yesterday i tried out if SAMs with nuke payload work as Nukes (Airbursts) against planegroups. I used the latest Beta. My DB and a small Testscen with 4 ships and lots of planes. the result with the Talos Sams: they achived single hits on single planes but no airburst effect against a whole plane group. nukesams.zip

    • 5 replies
    • 3.5k views
  4. Started by TonyE,

    Need your help narrowing down the problem described by Krasny, so far I cannot replicate in 2007.000 or the latest beta. http://www.matrixgames.com/forums/tm.asp?m=1622196 I've also attached his save to this thread. Krasny2.zip

    • 5 replies
    • 2k views
  5. Started by TonyE,

    HCE - 2009.044 - 2009/09/20 =========================== - Chg:0000 GE Disabled the DEBUG ???? could detect us debug messages, they are still logged to the EMCON_AI log if that is enabled. - Chg:0000 GE Aircraft ready messages now show the Group ID where the planes were readied. "4 x A-6E Intruder (AntiRadar) ready at ACb Oslo" - Chg:B134 GE Force recalculation of group range rings and force Group map update when any planes are shot down. (thanks Joe K) http://harpgamer.com/harpforum/index.php?a...amp;showbug=134 - Chg:0000 GE Disabled DEBUG messagelog messages for eff115 and point defense. - Ch…

    • 5 replies
    • 2.4k views
  6. Started by CV32,

    It would be very helpful if as many folks as possible could take for a spin some (or all) of the newly revised EC2003 battleset scenarios. HG member PAK has graciously donated his time and effort to revise a number of these scenarios to resolve certain outstanding issues, typically problems with Victory Conditions. Please take one or more for a spin with the latest HCDB and check fit and functionality with the changes reported by PAK. Thanks!

    • 5 replies
    • 2.9k views
  7. Started by TonyE,

    HCE - 2007.027 ============== - Chg:0000 GE Anti-Surface Guns now adhere to mount rate of fire limitations, only after the initial allocation, player can cheat on initial allocation. AS Guns will fire the correct ammunition now, and will not 'dump ammo overboard'. Previously guns were firing one burst per 15 seconds and throwing any other bursts overboard. AS Guns by the AI will fire 2 x target remaining DP of bursts at the target, this helps reduce overkill/ammo wastage. AS Guns will stop firing when the firing platform is out of …

    • 5 replies
    • 2.2k views
  8. Started by TonyE,

    HCE - 2008.048 ============== - Chg:0000 SE When loading a scenario that had a % chance of inclusion for planes, that % chance of inclusion was lost. That means only scenarios using % chance of inclusion other than 100% for planes that were only saved once acctually honor the denoted % chance of inclusion. (thanks TonyE) Brad, I think you are the only one other than me capable of testing this conclusively, but the rest of you can use some common sense testing (i.e. use low % of inclusion and see how that works in the GE after messing with the scen in the SE a few times, changing loadouts of thos…

    • 5 replies
    • 2.2k views
  9. Started by Akula,

    TonyE, CTD for me, see what it does for you. Edit: Attatchment removed since the issue is resolved and scen in the .zip was broken.

    • 5 replies
    • 2.1k views
  10. Started by TonyE,

    This is for you Don HCE - 2010.011 - 2010/11/03 =========================== - Chg:0000 GE When loading saved game show the player perspective in Group-1 window. - Chg:0000 GE When loading from launcher show the player perspective in Group-1 window. (thanks Don Thomas)

  11. Started by TEPonta,

    I posted this earlier to the AGSI forum in response to a question, and thought it might do some good here as well. Apparently, there is a conflict between the Help system used by Harpoon (and numerous other programs too) and Windows Vista. If anyone running Vista is unable to access the Help System in Harpoon, MS has a fix located here: http://www.microsoft.com/downloads/info.as...isplayLang%3den Again, this isn't a Harpoon problem, but a Vista problem, like so many others. Buddha

    • 5 replies
    • 2.1k views
  12. HCE - 2008.064 ============== - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. I can confirm part of this. I was playing GIUK 3.0 "Hide and Seek" with the show-all running. I attacked a sub contact with a Lynx's helo and scored a hit. I was shocked when I was told I was being detected by surface radar, yet the yellow surface ring was centered on the sub contact. I clicked it into the Unit window and found it was a surfaced Victor III with 79% damage right in the middle of my task force. After a "wow, how weird" moment, I tried to engage it with gunfire. However, it had already sub…

    • 5 replies
    • 1.9k views
  13. Started by TonyE,

    HCE - 2009.033 ============== - Chg:0000 GE Refined the EMCON situations for turning on Active Sonar... If detected unfriendly unit is: A torpedo within friendly unit Active Sonar range, turn it on. OR Using Active Sonar and is within friendly unit Active Sonar range, turn it on. OR if friendly unit is a surface craft AND friendly group meets an aggressiveness factor AND enemy unit is within friendly ASW weapon range AND within friendly Active Sonar range. The respective Message Log en…

    • 5 replies
    • 3.1k views
  14. Started by TonyE,

    HCE - 2010.001 - 2010/01/20 =========================== - Chg:0143 GE Early beginnings... Track sensor status by range ring. No player noticeable changes yet. - Chg:0000 GE Disable Windows\Cascade menu item. Only need to test the latter. Nothing to test for the former yet.

  15. Started by TonyE,

    HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appro…

    • 5 replies
    • 2.1k views
  16. Started by divefreak,

    Hi When you try to add an Base at more than 4x the SE crashes with a general fault. Nothing in the logfile.... Regards René

    • 5 replies
    • 2.2k views
  17. Started by TonyE,

    HCE - 2009.004 ============== - Chg:0000 GE Fixed problem created in 2009.003 that prevented player from firing antiship missiles from ships against the target ships. Once again hit attacks from ships to everything hard, and from subs to everything hard. I'm interested to hear what you think. I see some good things and some maybe not so good things...

    • 5 replies
    • 2.7k views
  18. Started by TonyE,

    HCE - 2010.008 - 2010/10/23 =========================== - Chg:B179 GE Changed "Radars for AEW, EW, and Recon subtypes are turned on at or shortly after launch. " to "Radars for AEW, EW, and Recon subtypes are turned on at the patrol point." per the discussion at http://harpgamer.com/harpforum/index.php?showtopic=10598 This was in effect in 2010.007, the release notes entry was just incorrect. - Chg:0000 GE Show the X (close button) in upper-right in group windows to allow closing them. Also actually close the window when the close button is clicked…

  19. Started by TonyE,

    Harpoon: Commander's Edition Copyright AGSI ------------------------------------------------------------------------------- HCE - 2008.001 ============== - Chg:0000 GE If autosave was set to zero, the game would constantly save, fixed so that no autosaves are done with a value of zero. - Chg:2057 GE Neutrals should no longer attack any other sides' subs (or anything else but anything else was dealt with in earlier releases). - Chg:2355 GE HDS III GIUK 12.0 is the same scenario as 11.0 Kludged the system to not show HDSIII scenario 12.0 in the scenario selection of the G…

    • 5 replies
    • 1.9k views
  20. Playing the drone scenario, when I try to use the AH-64 gun against terrorist groups, the gun is not engaged to ground targets! (I think it should be also the case in the 30mm GAU-8 burst of the A-10 Warthog). I think I remember air-to-ground guns were desactived some time ago, but I'm not sure ... If this is the case, we must replace air-to-ground guns in the DBs with the gun variants as ordnance (as 30mm Mk4 Aden, as instance) ...

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