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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.060 ============== - Chg:B039 GE Don't let none Intercept/Escort loadout planes peal off from formation or LR patrols to intercept other planes. Such planes will now only fire in self defense. This prevents EW birds, MPAs, and such from going looking for an air to air fight. A note on LR patrols, they will only peel off to intercept if the first unit in the group has an Intercept/Escort loadout. So if a pair of F-15 are escorting an E-3 and the E-3 took off first, the F-15 won't go off to intercept bandits. If the F-15s …

    • 13 replies
    • 4.1k views
  2. Started by TonyE,

    HCE - 2010.007 - 2010/10/23 =========================== - Chg:B179 GE Recon subtype planes will now turn their radars on at or shortly after launch. It was disabled in 2004 (thanks Akmatov) http://harpgamer.com/harpforum/index.php?a...amp;showbug=179 - Chg:0000 GE Increase from 1 to 4 group windows. More importantly includes underlying logic to manage detections per side. As for testing, perhaps for now just reply to this thread with screenshots and examples and such. There will be a bunch of stuff that doesn't work right. Also note that saves from prior versions will not work in this version and I won't g…

  3. Started by Akula,

    I've suffered a catastrophic hard drive failure on my home computer, and with it being the holidays it will be several days before I can even get a new one in to fix it. I will be able to get an old one up and running, but it will basically be limited to internet and the like. I'll update you when I am back to full running capacity.

    • 7 replies
    • 3.8k views
  4. Started by Akula,

    Defect Name: Aircraft added to ship that is not highlighted Build: HCE 2009.18 Repeatable: Y Operating System: XP DB used: Official Scenario used: NA Long Description: Aircraft are being added to the wrong ship in the SE. Sequence to reproduce: 1. Build a new scenario with a group of 2+ ships that are Helo or aircraft capable and have differening landing platform sizes. 2. Choose one of the ships and add an aircraft. 3. Choose a ship with a different sized landing pad than that of the original. 4. Rechoose your aircraft and add it. 5. The aircraft will likely appear on the originally selected platform. Expected behaviour: Planes should be added to the …

    • 7 replies
    • 3.8k views
  5. Started by TonyE,

    HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion. Nothing to test for the SE conversion as yet.

    • 7 replies
    • 3.7k views
  6. Started by miller7219,

    I'm use 2010.001 GE. Attached is a test scenario and database necessary to run the scenario. Scenario: Blue (Bainbridge) will launch 8 SSM's (Harpoon IC) at a Red test platform armed with 2x127mm/38 Mk28 mounts (1 bearing Port and 1 bearing Starboard). We're testing: 1. How many shots will Red's mounts fire 2. Which of Red's mounts (if not all) will engage *** Note: I purposely changed the min/max altitude for the Harpoon IC's to LOW/LOW to put them in the engagement envelope of the 127mm/38's. Setup and Run: 1. Select the RED side to play 2. Blue (Bainbridge) will immediately get a visual and fire off all 8 of it's Harpoon IC weapons 3. Speed …

    • 8 replies
    • 3.7k views
  7. Started by TonyE,

    Hi Everyone, We had a really good run of testing a little while back and I'm hoping you can all gear up and make a push to verify open release notes items so that we can wrap things up and toss out a patch. There are still some bugs I want to fix but I think we're pretty close feature-wise. Thank you.

    • 9 replies
    • 3.6k views
  8. Started by TonyE,

    HCE - 2009.022 ============== - Chg:0000 GE When prompted to choose a group to land at, highlight the home base of the first plane in the air group by default if the home base still exists. (thanks Akula and others) - Chg:0099 GE Added debug logging to help track down the occasional problem of not being able to click on the map to select an enemy group for attack. The various messages are... 1) Group YWp clicked outside of select Group dialog 2) Group ZCS clicked inside of select Group dialog 3) Group AGU clicked but not valid for this operation …

    • 11 replies
    • 3.6k views
  9. Started by TonyE,

    HCE - 2009.018 ============== - Chg:0000 GE Made a new critical hit distribution table for mobile land units. In other words, you should no longer see land units with flooding. - Chg:B084 GE ASW helicopters want to (errantly)close after firing last torpedo. The fix isn't ideal but it does address the issue. Now after that last torpedo is fired there is no prompt. If the player cancels the attack, the prompt will appear since the game thinks the target is actually North another 8nm. (thanks ReoTeo) http://harpgamer.com/harpforum/in…

    • 8 replies
    • 3.6k views
  10. Started by divefreak,

    Yesterday i tried out if SAMs with nuke payload work as Nukes (Airbursts) against planegroups. I used the latest Beta. My DB and a small Testscen with 4 ships and lots of planes. the result with the Talos Sams: they achived single hits on single planes but no airburst effect against a whole plane group. nukesams.zip

    • 5 replies
    • 3.5k views
  11. Anyone who is interested in seeing a draft copy of the user manual and adding input is invited to join us on IRC Wed at 7pm Central time. When you arrive and show interest we'll e-mail you the Word document. IRC Server: irc.stratsims.com Port: 6667 or 8067 Channel: #harpgamer If you don't have an IRC client you can try the Java clients on the left side of http://www.harpgamer.com or you can try a simple client I wrote, http://harpgamer.com/harpforum/index.php?a...mp;showfile=281 PS, working on the release is one reason you aren't seeing many builds this month...

    • 7 replies
    • 3.5k views
  12. Started by TonyE,

    HCE - 2008.042 ============== - Chg:0000 GE Torpedo acquisition range now converted internally from yards to DUs. 3.260943 yards = 1 DU. - Chg:0000 BS WestPac 1.0 orders section 11, "in tact" changed to "intact" (thanks Larry) http://harpgamer.com/harpforum/index.php?s...;showtopic=2922 - Chg:0000 PE Changed "LRMTS" flag to "NOE - Nap of the Earth" flag. - Chg:0000 BS Added descriptions for the four new battlesets. (thanks Brad) - Chg:0000 BS Radically changed boundaries of South Atlantic BattleSet to fit Ascension on the map. - Chg:0000 BS Removed sample scenarios from the …

    • 11 replies
    • 3.5k views
  13. Started by TonyE,

    This is for you Don HCE - 2010.011 - 2010/11/03 =========================== - Chg:0000 GE When loading saved game show the player perspective in Group-1 window. - Chg:0000 GE When loading from launcher show the player perspective in Group-1 window. (thanks Don Thomas)

  14. Started by wombat1417,

    I was playing a user scenario from GIUK EC2003. In the saved game "NOGO", Blue airgroup BQA is attacking Red subgroup ZXV north of Iceland. BQA will release its final torpedo on target. The Staff Assistant will announce that BQA is out of torpedoes; return to base Y/N? Select "Yes" and the group will loiter; select "No" and the group will leave. This happened on both the Vista and XP machines. NOGO.zip

    • 3 replies
    • 3.5k views
  15. Started by wombat1417,

    Now that there is an open beta, what happens to this area?

    • 7 replies
    • 3.4k views
  16. Started by TonyE,

    HCE - 2009.016 ============== - Chg:0000 GE Added the ability to stop the game clock without the pause dialog and without minimizing the game. The new methods are the Ctrl-Alt-p hotkey (pause without dialog) and pressing the - key from 1 sec time compression. The pause is indicated by 0 sec listed in the time compression box. This does not mean a player should issue orders while paused since planes may not be marked as in use, weapons may not be marked as launched, etc. until the next game second elapses. - Chg:0000 GE Added additional hotkeys f…

    • 10 replies
    • 3.2k views
  17. Started by TonyE,

    HCE - 2010.001 - 2010/01/20 =========================== - Chg:0143 GE Early beginnings... Track sensor status by range ring. No player noticeable changes yet. - Chg:0000 GE Disable Windows\Cascade menu item. Only need to test the latter. Nothing to test for the former yet.

  18. Started by Stalintc,

    Hi all, I am looking at what I think is one of the toughest arty tasks to do with the graphics folder and that is the staff assistant! Not just because I cant draw people at all!! But because he is probably the most recognised face of Harpoon Classic. Everyone has a love hate relashionship with him.... So I give you some new surroundings for him! I personally like the new surroundings for him, im not likely to ever be able to replace the staff assistant himself (Because like I said I cant draw people), but if someone has any ideas I would be more than happy to pursue! Of course this is another option for the staff assistant... Let me know w…

  19. Started by TonyE,

    HCE - 2008.050 ============== - Chg:0000 GE Enabled subs to shoot guns at ships. Subs still cannot shoot guns at other subs. (thanks Rene) I've attached my test rig in case anyone wants to use it to verify things are working. I have not tested to see if the AI will use guns against player ships and actually assume that it will not (verification would be good...). SSvsShipGuns.zip

    • 9 replies
    • 3.2k views
  20. Started by VictorInThePacific,

    Can someone please tell me why these 2 reports have different sonar stats? After selecting the sub in the unit window, one report is obtained with the "full" button, the other with the "display" button. ************************ P.S. I just found a way to force an immediate post. Normally, you create a post and hit the "post" button. Then the message goes to a moderator, who views it, approves it , and posts it (or not). But in this case, I first previewed the post, and when I hit "post", the message was posted immediately. The same thing works when you edit existing posts. The revised post does not go to the moderator, but is posted immediately.

    • 9 replies
    • 3.2k views

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