General
Old threads from HC Beta\General go here
298 topics in this forum
-
Now would be a really good time for everyone to go to work on the Pipe Dreams forum. Terminal maneuvers is low hanging fruit (smaller topic than most), for those aching for a beating work on logistics. Either way there are plenty of topics there and an extreme dearth of ideas, discussion, and commentary about what everyone wants.
-
- 0 replies
- 887 views
-
-
Yesterday i tried out if SAMs with nuke payload work as Nukes (Airbursts) against planegroups. I used the latest Beta. My DB and a small Testscen with 4 ships and lots of planes. the result with the Talos Sams: they achived single hits on single planes but no airburst effect against a whole plane group. nukesams.zip
-
- 5 replies
- 3.5k views
-
-
Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. And I just wanted to share and show what you can do... Noticed the textured water in BSB maps, nice touch.
-
- 7 replies
- 2.8k views
-
-
-
Sometime tomorrow the beta testing process will be opened to all HCE players. See http://forum.computerharpoon.com/viewtopic.php?f=7&t=227 for the flowery words. If there is anything you think needs to be hidden before then, please make it known immediately.
-
- 0 replies
- 907 views
-
-
Hello, have been out for a while. Now I´m back and working on scens. I have a problem with the Orders Write V.2008.0.2.1 It looks like it simply doesn´t create the orders files. No error messages, but there are no files. Any clue? Regards, Ralf
-
- 8 replies
- 2.5k views
-
-
Due date August 2009 HCE 20th Anniversary items CV32/TonyE - In game links to the gallery, probably from platform display Everyone - BattleSet of 'all time best' scenarios AGSI/TonyE - Spiffed up splash screens to be provided by AGSI, 800x600 BMP or PSD format, we currently rotate randomly between four splash screens. TonyE - Links to and/or embedding of nostalgia interviews (Bond/Carlson creation of Harpoon, Gilman the ups and downs of Harpoon, etc.) AGSI is going to put together a unique compilation of the games for the 20th Anniversary of the computer games, we've agreed to be a part of that and this evening reached a list of work that should …
-
- 21 replies
- 11.2k views
-
-
Today I finally did the March 1, 2008 review of beta testers and we lost five of our members due to insufficient contribution and/or not renewing NDAs with AGSI. Time to recruit your friends and enemies to the effort. Still here (next review 2008/06/01): Akula CV32 TonyE Bret McKee UncleHarpoon RalfKoelbach Divefreak Gopher Stalintc TEPonta wombat1417
-
- 1 reply
- 1.2k views
-
-
Thread for things that are wrong enough in 2008.021 that they need to get fixed ASAP. Add you own thoughts please, and only things you think have to be done before the patch reaches the masses: Must Fix: Crash - Open HDSK 9.0 select group AGS, go into Formation Editor, click on the Burke Flight II, game crashes, buffer overflow. Found by CV32; Fixed in 2008.023 Questionable if need to fix: Each sound only plays once per session due to big huge sound files. Fixed in 2008.023 EC2000 battlesets always show IOPG mini-map in battleset selection screen.
-
- 5 replies
- 2.2k views
-
-
A little list so we have an idea where we're trying to get for the first patch which we should have ready by mid January. Matrix will get it out sometime after that, please keep the timing under wraps since it is very much up in the air but the best guess at present. Please respond to the topic with things we're missing for the 1st patch. Updated Jan 19, 2008 Complete: 1. Multiple crash bug fixes in GE and SE 2. Additional SE zoom levels 16x, 32x, 64x 3. Prevent 100% CPU usage except when game really needs the power 4. SE adding bases refinement for adding multiple bases 5. AI will now fire surface to surface torpedoes 6. Surface to Air guns now adhere to …
-
- 4 replies
- 1.9k views
-
-
Okay, with all of the change verification going on we're very close to sending our next patch off to Matrix. While we haven't included a lot of things I'd like to have in this patch, we have done quite a lot and what feedback we've had says to release the patch and move on to the next big set of changes. Today I put together the installer for the patch and it is working well. We do still have a few things to do, some of them you can help with: Anyone - Finish up verifying releasenotes items 2008.044 - http://harpgamer.com/harpforum/index.php?showtopic=2998 TonyE - Add the new battleset descriptions for the four new battlesets. Brad wrote them, I have to add…
-
- 15 replies
- 5.1k views
-
-
Since upgrading to Windows Vista, I've been unable to use the PE. After going through a series of security warnings in MS Access, I'm finally presented with an empty DB. My attempts to import the existing platforms into the PE for editing are totally fruitless, and met with the attached error screen, which I can't make heads or tails of. Anyone else having problems like this? If so, does anyone have any suggestions on a fix? Thanx: Buddha
-
- 9 replies
- 3.2k views
-
-
I'm use 2010.001 GE. Attached is a test scenario and database necessary to run the scenario. Scenario: Blue (Bainbridge) will launch 8 SSM's (Harpoon IC) at a Red test platform armed with 2x127mm/38 Mk28 mounts (1 bearing Port and 1 bearing Starboard). We're testing: 1. How many shots will Red's mounts fire 2. Which of Red's mounts (if not all) will engage *** Note: I purposely changed the min/max altitude for the Harpoon IC's to LOW/LOW to put them in the engagement envelope of the 127mm/38's. Setup and Run: 1. Select the RED side to play 2. Blue (Bainbridge) will immediately get a visual and fire off all 8 of it's Harpoon IC weapons 3. Speed …
-
- 8 replies
- 3.7k views
-
-
the attched file provides a Battleset and the db files when you Play Matrix Siege from Blue and go to the Unitwindow selet the FFG and hit "Full" the Unitdisplay should shoh upo but the Text is messed up do the same with the DDG and the game crashed here. The Scen/DB works fine with the original GUIK BS! Regards René hdsm.zip
-
- 1 reply
- 1.3k views
-
-
I wish to raise some issues about radar, in particular, regarding the differences between surface search and air search radar and the consequences thereof, which may indicate a need to upgrade the game documentation. Please do not flame me for what I am about to say. However, please feel free to challenge or refute any aspect of the content. I am not sensitive in that way. I seek the truth. According to the Harpoon documentation (eg. the Help files), a SS radar is a radar that can detect units at vertical elevations ranging from the sea surface to low altitude, and an AS radar is a radar that can detect units at vertical elevations of medium or higher altitude…
-
- 0 replies
- 1.1k views
-
-
This continues from an issue reported by Akmatov, raised in a thread here and reported in the Issue Tracker here. Essentially, it appears that AI controlled aircraft of the 'Recon' type have not been activating their radar unless painted by enemy radar. This appears to have been the case since a version of HC Gold (specifically, hcg-2003.16b4b+) and, amazingly, has gone unnoticed until now. Currently, or at least until the next build is released, only aircraft of the 'AEW' (airborne early warning) and 'EW' (electronic warfare) types would activate their radar otherwise. In the case of the AEW aircraft, they can energize upon reaching the 'next leg' of thei…
-
- 11 replies
- 5.2k views
-
-
I am sure that this has been hashed over many times before, and I thought I had it down pat, but ... I would like to get some information about refueling. 1) I am currently working my way through West Pac 7, Thanh Hoa Bridge, using the demo of HCE. I have never had a problem with refueling before (which isn't saying much, though). But in this scenario, I am having problems. It was my understanding that you bring the tanker group and the group to be refueled close together, loiter both at the same altitude, and then join the groups. After 60 s, the refueling starts automatically. I used this procedure several times with a "test" scenario and at various points i…
-
- 35 replies
- 15.8k views
-
-
Can someone please tell me why these 2 reports have different sonar stats? After selecting the sub in the unit window, one report is obtained with the "full" button, the other with the "display" button. ************************ P.S. I just found a way to force an immediate post. Normally, you create a post and hit the "post" button. Then the message goes to a moderator, who views it, approves it , and posts it (or not). But in this case, I first previewed the post, and when I hit "post", the message was posted immediately. The same thing works when you edit existing posts. The revised post does not go to the moderator, but is posted immediately.
-
- 9 replies
- 3.2k views
-
-
I was playing a user scenario from GIUK EC2003. In the saved game "NOGO", Blue airgroup BQA is attacking Red subgroup ZXV north of Iceland. BQA will release its final torpedo on target. The Staff Assistant will announce that BQA is out of torpedoes; return to base Y/N? Select "Yes" and the group will loiter; select "No" and the group will leave. This happened on both the Vista and XP machines. NOGO.zip
-
- 3 replies
- 3.5k views
-
-
Says Tony: But I see it's not in both senses, I'm opening both with SE and GE scenarios predating 2015.008+ !!! (I think it was only my bad understanding of the issue!).
-
-
- 4 replies
- 1.6k views
-