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General

  1. Started by NavyJay184,

    It's been a very long time since I have played and my two old windows xp/7 laptops died so I had to buy a new copy to play, I bought it yesterday and was surprised to see it was good with Windows 10 / 11, how does one use the scenario editor though? Back in the day I used to like to make my own but it won't open now..... hoping it's not going to be a hard solution. Any input / suggestions would be greatly appreciated. I bought the software and spent six hours playing - glad on on travel so my gal wasn't around! I'm hooked again! I'm running Windows 11 with an I-7 processor 1TB SSD and 32GB so I know it meets system requirements but editor wouldn't open. …

    • 2 replies
    • 1.1k views
  2. Started by BlindGuyNW,

    Hi All, I'm wondering how I should go about prosecuting contacts detected via ESM. I've seen this happen quite a bit from, say, patrolling ASW aircraft, but can never seem to get a more solid fix. Usually when I send a ship out to close with them, it gets into attack range and my missiles don't find anything. Is this a matter of turning on radar and maneuvering? If I have a bearing to a contact, I assume that's the bearing from the platform which detected them, and not necessarily that of the group as a whole. Often I end up surprised by sudden damage, without a prior contact. I wonder if I'm just getting unlucky. I've noticed this most in "Gauntlet," but it seems t…

  3. Started by donaldseadog,

    This add-on provides a summary of game play for a given scenario over the life of the game, so over numerous sessions. The report file includes: a copy of the in game messages; detailed and summary of the units destroyed; list of damaged units at last game close and other 'stuff'. The link to the download is: https://harpgamer.com/harpforum/files/file/886-aardata_dll/ A sample of the product report (TXT file): [Initial Start] Actual Date=13/02/2024 16:22:45 (Report Generator=AARdata.dll v 1.5.0.6, downloaded from Harpgamer Forum) Battleset=HDSN Scenario=C:\Matrix Games\HCDev\addons\Caribean\HCDB2\2024-01 VENEZUELA ESEQUIBO.scs Player=Red …

  4. Started by Rescue 193,

    One enthusiast across the road on the TOAW IV forum produced a new opening splash for the game that I thought, with a little adaptation, might appeal to Harpooners. The link is http://www.matrixgames.com/forums/fb.asp?m=5058931 if you'd like to see it.

  5. Started by donaldseadog,

    It's been a long time dream by many of us to be able to limit the number of munitions available to aircraft. Recent additions to the game by TonyE just migh have us there. This is a screen shot of an early use of the new Stores Consumed feature that tracks most munitions as they are fired. They can be filtered by firing unit class, home base and side (amongst other). The listing is circled in the lower right of the screen. The information can also be exported to a text file for later perusal. An extension of this could be assigning $ values to munitions giving another dimension to 'scoring'.

  6. Started by Galahad78,

    Just written my first message and realized that I did not introduce myself properly yet Long time Harpooner (from DOS PC game, only GIUK scenario ), it was long time that I didn't played the game. So recently I bought the Ultimate HCE and I'm replaying my favorite scenarios, and discovering ANW. Hope to see you all around here!

    • 2 replies
    • 1k views
  7. Started by donaldseadog,

    Some of us have probably done it, you get a close contact, you know the platform type, maybe even its class, but you don't know its side, is it an enemy or a neutral? It might in fact be a neutral but due to it's close proximity you blast it! You then find out your mistake but there are no consequences. If you use my Toolbox, this is about to change, but I have two consequences available: 1/ The attacking group is stood down (in game it is turned into a neutral) and the commander sent off to war crimes trial. (or in the case of attacking a whale something else?) 2/ The attacked group turns against you and becomes an enemy. OR both? If the neu…

  8. Started by Silent Hunter UK,

    I seem to have lost sound in HUCE. It's either non-existent or just crackles and pops. Can someone help me please?

  9. Started by TonyE,

    View File GroupIdManager HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 …

    • 1 reply
    • 1k views
  10. Started by TonyE,

    HC 2020.006 is seeing refinement of how nuclear weapon effects are distributed in the game. 2020.004 had a quick fix to prevent the game from crashing when a nuclear weapon destroys units from 2+ neighboring groups in just the right order. 2020.006 comes back and makes the nuclear weapon damage application more correct than ever. A sampling of ge.log messages from my test build... 1454480 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Michigan attacking Ningbo; 8 units in 9.00nm damage radius 1454480 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Michigan attacking Ningbo; 4 units in 9.00nm damage radius 1454505 Combat4.c:1411 -…

    • 0 replies
    • 998 views
  11. While poking around seeking to become more familiar with the platforms I happened to notice something peculiar. The data for sensors of a single ship are different depending on how you view the data. I have HCDB-120621 loaded and I'm looking at the DDG-1000 Zumwalt. If I go (in-game with a one ship self-made scenario or in Scenario Editor): -> Unit Box or Group Box -> Click on the ship -> BLUE Surface Unit AA00 -> Display Button ->Unit Display - Range for the SQS-60 = 3.5 Passive & 7.0 Active or Reports->Platform Display Checking the SQS-60 values in the HCE Platform Editor, the values = 3.5 Passive & 7.0 Active. BUT - &gt…

    • 1 reply
    • 994 views
  12. Started by Rhodan1970,

    Hi everyone I wish I could describe how happY i am to have found the game again with which I wasted most of my teen and tween age years. Great price to pick up some nostaligia for me and big thank you to everyone who helped continue this great game. That said, I have two questions I hope to get some help with: a. Unit / Group screens - is there a way to expand these beyond the set maximum dimensions? I am playing on a 30-somethign ultrawide screen adn would love to utilize that space b. Sound - sound samples seem to have a excessive amount of static noise/hiss in the back ground . Is there something I can do to fix this? Any help i…

  13. Started by JasonHarp,

    Hello Harp community! I am a long time user of Harpoon in its various incarnations, currently using the tried and true HCE. I saw that the site got a facelift of sorts and decided to pop my head up. For those who dont know me, I served in the US Navy from 1991-2001 as a ST-S (Sonar Technician, Submarine) in the Atlantic fleet and been to many cold, interesting places. Ill try to keep up in here and lets keep this community alive!

    • 2 replies
    • 984 views
  14. Started by TonyE,

    File Name: HCGold_Hot_Keys File Submitter: TonyE File Submitted: 09 Mar 2007 File Category: Tools/Mods/Docs Complete list of HC Gold hotkeys Click here to download this file

    • 0 replies
    • 976 views
  15. Started by TonyE,

    I just want to give a shout of thanks to broncepulido for the issue reports he has created the last week or so. It is heartening to see them documented. Please support him and the game by verifying his reports (i.e. does the problem happen for you too?), adding detail, and adding your own thoughts on what the correct behavior might be. My Harpoon time is currently focused on the XML scenario file experiment so I won't get to the issues for a while, show your support by taking part in the issue tracking process. Thank you

      • Like
    • 1 reply
    • 974 views
  16. Harpoon! Thanks to great people like Tony and Brad and a LONG list of others Harpoon is again the winner against Command: Modern Naval Operations. The ONLY reason why this great game is still alive is because of the terrific support it gets from the players themselves. Without them the last version would have been Harpoon 97. https://ww31987.wordpress.com/2022/04/11/2022-wwiii-video-game-tournament-championship/

  17. Started by TonyE,

    View File TestGroupIds TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario. Submitter TonyE Submitted 02/02/2022 Category Tools/Mods/Docs …

    • 1 reply
    • 948 views
  18. Started by broncepulido,

    This means entries on each Database field could be 32767 ??? Quote: - Chg:00000 PE pfBuild Changed Import Spec "bsStringsImport", RowData from 4096 to 32767 which is the maximum allows in Access 2002/XP thru 2019

      • Like
    • 1 reply
    • 939 views
  19. I played HC'97 20-25 years ago and loved it. I completed a good chunk of the scenarios and battlesets back then. I noticed a few weeks ago that it was available on Steam, so I purchased it for nostalgia's sake. I completed all of the GIUK scenarios from the first battleset and moved on to the NACV battleset. Here is where I am running into issues. All three of the Okean class vessels in the first two scenarios are replaced with Kalinin class vessels. It is very odd to have a cruiser sailing solo with no escorts. It also causes severe imbalance issues, making the scenarios completely impossible for US/Blue and unenjoyable/non-challenging for USSR/Red. After doing a…

      • Like
    • 3 replies
    • 936 views
  20. Started by TonyE,

    View File AutoSaves Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommod…

    • 2 replies
    • 926 views

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