July 13, 20206 yr HC 2020.006 is seeing refinement of how nuclear weapon effects are distributed in the game. 2020.004 had a quick fix to prevent the game from crashing when a nuclear weapon destroys units from 2+ neighboring groups in just the right order. 2020.006 comes back and makes the nuclear weapon damage application more correct than ever. A sampling of ge.log messages from my test build... 1454480 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Michigan attacking Ningbo; 8 units in 9.00nm damage radius 1454480 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Michigan attacking Ningbo; 4 units in 9.00nm damage radius 1454505 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Michigan attacking Lushun; 2 units in 9.00nm damage radius 1454505 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Michigan attacking Lushun; 2 units in 9.00nm damage radius 1454550 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Michigan attacking Lianyungang; 4 units in 9.00nm damage radius 1454550 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Michigan attacking Lianyungang; 4 units in 9.00nm damage radius 1454580 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Michigan attacking Xiamen; 16 units in 9.00nm damage radius 1454580 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Michigan attacking Xiamen; 8 units in 9.00nm damage radius 1454594 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Michigan attacking Zhangzhou; 6 units in 9.00nm damage radius 1454594 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Michigan attacking Zhangzhou; 2 units in 9.00nm damage radius 1454617 Combat4.c:1411 - HandleNuke 2 x UGM-133A Trident II D5 from Nevada attacking Shantou Northeast; 11 units in 9.00nm damage radius 1454617 Combat4.c:1411 - HandleNuke 1 x UGM-133A Trident II D5 from Nevada attacking Shantou Northeast; 2 units in 9.00nm damage radius
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