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General

  1. Started by TonyE,

    File Name: WWII-USAvsDEguns File Submitter: TonyE File Submitted: 21 May 2009 File Category: BattleSets DB Used: embedded HCWW Authors: TonyE A WWII BattleSet pitting US vs German units in gun battles. Thanks to CV32 for the HCWW database that is embedded in this BattleSet. Only one scenario so far, perhaps more will follow. Usage Instructions: 1. Unzip the contents of the file to your HCE directory then run the game. You will find the battleset towards the end of the list. Click here to download this file

    • 3 replies
    • 2k views
  2. Gentlemen: I ahve a couple more questions I hope you guys can answer without going to a lot of trouble. 1. As we need to deal with at least some sonobouy deployments manually, can anyone recommend optimal drop patterns, or even better, some place to learn more about this? I'm just tossing them out the hole in the side... 2. I understand what ESM is. What I don't understand is the game dynamic used to incorporate ESM bombers into the equation. If I send in wild weasels attached to a bombing group, what happens in the internals of the game? Roughly or explicitly -- either is good. 3. Is there some user group that keeps track of recent developments in …

    • 1 reply
    • 1.1k views
  3. View File SouthPacIslands-NamedSeaTest This Battleset is to test the idea of text in the texture file naming geographical features, in this case some of the seas and oceans. The text is rather grainy and is not well aligned but is something that perhaps can be improved and show an idea for future more sophisticated work. The included scenarios are to be played using Database HCDB2-170909 and toy with an upgraded australian defense capability in line with various announcements of the early 2020s. Note for scenario 3, in order to obtain maximum surprises ensure you you have not disabled nuclear weapons. …

  4. Started by rainman,

    So: If I upgrade my GE to 2015.27 and reload a saved game, will it behave properly, or should I finish/abort my game before I upgrade? Thanks

  5. Started by Steven M,

    Tony or Brad: Are there specific instructions on how to utilize the battleset builder program. Via trial and error I've figured out part of it but I can't get my test battleset to be read by the scenario editor. It created a HCBS file but that appears to be incorrect. I'm trying to create a Hawaii battleset with an embedded database as a test. I got the map to work under the "my battleset" and the scenario editor sees that battleset. However, the battleset I'm trying to create, "test 1" with a Hawaii map (rsr file ?) and with an embedded database. Something was saved as a HCBS file, but it is not read or accessed by the scenario editor. 1. When embedding da…

    • 2 replies
    • 2.1k views
  6. Started by tanthier43,

    When will the next update be released for Harpoon Commanders Edition?

    • 3 replies
    • 2.1k views
  7. Started by Akmatov,

    I thought I saw somewhere that you could convert the EC2000 battle sets to EC2003. Is there such a thing or did I just imagine it?

    • 5 replies
    • 2.6k views
  8. Started by JasonHarp,

    Hello Harp community! I am a long time user of Harpoon in its various incarnations, currently using the tried and true HCE. I saw that the site got a facelift of sorts and decided to pop my head up. For those who dont know me, I served in the US Navy from 1991-2001 as a ST-S (Sonar Technician, Submarine) in the Atlantic fleet and been to many cold, interesting places. Ill try to keep up in here and lets keep this community alive!

    • 2 replies
    • 930 views
  9. Short question: do Official Strategy Guides come with any Harpoon releases? Or I need to catch them separately?

  10. Started by Herman,

    At the request of Ivan Rapkinov, here is a list of known 'Bugs' for Harpoon Classic Gold. Not all the behaviours described below are 'bugs'. Some are simply an explanation of how the game or scenario editor works. If anyone believes that a particular bug has been fixed or is in error, please feel free to notify GameSquad so that this list can be amended. Please note: This list is not meant as a criticism of an excellent and enjoyable game. The sole purpose of this list is to inform players of currently known issues and possibly help them to avoid problems. EDIT: ONLY BUG/ISSUE POSTS WILL BE ADDED TO THIS THREAD - ANYTHING ELSE WILL BE DELETED!!! - IR …

    • 30 replies
    • 13.5k views
  11. Started by sirtwist2,

    I'm playing the HCE scenario #10 Return of the 18th. I haven't played at all in several months and haven't played steadily in quite awhile. I don't remember firing missiles and missing so much, along with not remembering the soviets firing missiles and hitting so much. I have fired 68 missiles and only shot down 13 planes while they have fired 11 missiles and shot down 10 planes. This is a little over 5 missiles per plane on my end and a bit over 1 missile per plane on their end. I can't believe the soviets planes and missiles are so much better then the allies/nato planes and missiles. My missiles were a combo of Sky Flash, AIM-9M Sidewinders, AIM-7M Sparrows, …

    • 1 reply
    • 1.6k views
  12. I have this aching desire, recurring at the start of most HDS scenarios, to be able to set initial formations. I feel I should be able to rearrange my battlegroup, main body, ASW pickets, etc. freely at 0 time, under 0 time. In the real World the commander sets the formation soon after the BG leaves port. In the game I'm promoted to commander on the spot, just few minutes before the battle start. Ok, this happens, but not all the time. What aggravates this (for me) is that the previous commander has very different idea about ASW formations (if he had any at all ) I have only minimal control over the station keep speed of my ships. Either I stop the group and wait unti…

      • Like
    • 4 replies
    • 2.7k views
  13. Started by thammondwis,

    I've purchased the Harpoon Ultimate Edition from Matrix. There are many different versions of classic harpoon that you can play with it. I was wondering if there is any info out there on what was changed from one version to another. I'm sure a lot of it was fixing bugs, but more interested in what features were added from version to the next.

  14. Updated to run on new age 2023.004+ beta GEs, new content and name changed to AI_Window (better description of its function) New information : SE version used to write the scenario, Database versions in original scenario, last scenario saved and loaded in current game, Current GE version, Battleset, file name/path for custom scenario games and original scenario ID for Battleset scenario. This information can be handy if reporting a defect to HarpGamer. List of Victory conditions and if a condition has been met, when. Added unit detail for missiles and torpedos in the Group window and moved 'showing' information to near the top o…

  15. Started by jjnotme,

    Hi: Is there a list of the changes, improvements, fixes, we will see in the new version?? Thanks. JJ

    • 1 reply
    • 2.1k views
  16. Started by sirtwist2,

    If I put up an E-3 Sentry in the Formation Editor, does it automatically turn on its sensors and fly at the right height? Or, should it be positioned manually? What about the Prowler and the Raven? What about if I put any of them in groups with other planes? The ingame db for the EF-111A Raven says that it can collect intelligence. Does this mean it can used as an E-3 Sentry? If so, do I just turn on the sensors? I've never used a Prowler or a Raven, how should they be used? I think they're primarily radar jammers, but I'm not sure how to use them. Thanks for the help!

    • 15 replies
    • 6.8k views
  17. Started by donaldseadog,

    Here is a small piece form a ge.log, with radar logging operating. 104351 Search.c:860 - Radar Emitter=AF-18A/B Hornet Target=E-737 Wedgetail, TargetRange=124, Radar LOS = (BaseLOS x weather_mod + 128)/256 104351 Search.c:861 - Radar LOS of 327nm = (327nm x 256 + 128)/256 --> Radar LOS=107057/256 104351 Search.c:867 - A RCS=157 TName=E-737 Wedgetail AName=AF-18A/B Hornet Range=124 Die=31 aPD=65 104351 Search.c:940 - B RCS=157 ARng=130 Arng=160 SRng=130 Srng=160 104351 Search.c:944 - Target was previously tracked. 104351 Search.c:987 - Detected E-737 Wedgetail with Air-to-Air Radar of range 130 with PD 65, Roll=31 104351 Search.c:1024 - Type of target kno…

    • 5 replies
    • 2.3k views
  18. Tony - Does the coastline 'resolution' differ depending on the size of battleset created with the Battleset Builder? IE, will the coastline be more 'jagged' at finer zoom values for a larger map area than a smaller one? DN

    • 7 replies
    • 3.3k views
  19. Started by Smitty,

    Hi, I just upgraded from HCCE (2009.50) to HUCE ( 2015.27 ) and had a few questions: 1. Is there any way to invoke the GE directly using a desktop icon rather than going through the feature selection box ? Attaching a shortcut directly to the game executable doesn't seem to work. 2. There is some sort of window at the bottom of the screen in HUCE, that gives credits for harpoon and where to get digital art. It is no biggie, but is there some way to delete that window? 3. I now have both HCCE and HUCE on my machine. They seem to co-exist with no problem. I was wondering if there was something in this regard that I am unaware of ? Is it possible to use saved…

    • 5 replies
    • 1.8k views
  20. Started by grobbs,

    how exactly does does the keyhole sats work? i notice they randomly spot subs or carriers thousands of miles away sometimes. does the player have any control over them?

    • 6 replies
    • 1.5k views

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