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General

  1. Updated to run on new age 2023.004+ beta GEs, new content and name changed to AI_Window (better description of its function) New information : SE version used to write the scenario, Database versions in original scenario, last scenario saved and loaded in current game, Current GE version, Battleset, file name/path for custom scenario games and original scenario ID for Battleset scenario. This information can be handy if reporting a defect to HarpGamer. List of Victory conditions and if a condition has been met, when. Added unit detail for missiles and torpedos in the Group window and moved 'showing' information to near the top o…

  2. Started by cdcool,

    Hi, What exactly does this DLL do"? :-) Thanks

    • 2 replies
    • 1k views
  3. Started by pmaidhof,

    I've tweaked the most recent DB with the PE to include some differently armed LCS'. Then futzed around with the SE to create a small scenario based on the H4.1 scenario I had been gaming. The TG was attacked by a P-3F Orion and it's two C-801 missiles were defeated by ESSM. The Group then let loose on a group of 6 boghammers detected by a combination of RQ-8 and MH-60R's. Two boghammers surviced the harpoons, and we quickly dispatched by an armed RQ-8. First thoughts is that the RQ-8's are short-legged. Will reasearch further, but that';s my initial impression. Pete

    • 1 reply
    • 1.9k views
  4. Started by donaldseadog,

    Here is a small piece form a ge.log, with radar logging operating. 104351 Search.c:860 - Radar Emitter=AF-18A/B Hornet Target=E-737 Wedgetail, TargetRange=124, Radar LOS = (BaseLOS x weather_mod + 128)/256 104351 Search.c:861 - Radar LOS of 327nm = (327nm x 256 + 128)/256 --> Radar LOS=107057/256 104351 Search.c:867 - A RCS=157 TName=E-737 Wedgetail AName=AF-18A/B Hornet Range=124 Die=31 aPD=65 104351 Search.c:940 - B RCS=157 ARng=130 Arng=160 SRng=130 Srng=160 104351 Search.c:944 - Target was previously tracked. 104351 Search.c:987 - Detected E-737 Wedgetail with Air-to-Air Radar of range 130 with PD 65, Roll=31 104351 Search.c:1024 - Type of target kno…

    • 5 replies
    • 2.3k views
  5. Started by RA-5C,

    I downloaded and updated my game engine to the 2008.0047 release and noticed something interesting... Flankers are impervious to missiles! 6 Flankers coming out of Norway (NACV Battleset) were confronted by 12 Phamtom's and 4 Tornado's with a total of 64 LR Air-to-air Missiles... and within 15 nm of the targets and all I was able to get for 64 launches was one kill! So when did we change vendors for the Skyflash/Sparrow Missiles?..

    • 10 replies
    • 3.7k views
  6. Started by pmaidhof,

    With the release, or re-relese, of so many sceanrio recently, could we be inching ever closer to a HCE release date? Thanks for the effort Brad. Hoping,

    • 6 replies
    • 3.9k views
  7. Started by fulcrum,

    The new map is great, but i wonder if it could be possible to increase slighty the resolution when you are zooming in. thanks a lot.

    • 4 replies
    • 2.1k views
  8. Matrix Games will stop publishing Computer Harpoon no later than April 30, 2025. This action is at the direction of the rights holders of Computer Harpoon. The team at HarpGamer has been dedicated to maintaining and developing Computer Harpoon. However, we do not hold the rights to the game nor to publish the game. As a result, Harpoon Classic/Commander's/Ultimate and Harpoon 3/ANW licenses will no longer be available for purchase. If you would like to buy a copy, visit https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition This ends development of a simulation package first published in December of 1989, 35 years ago as of April, 2025. …

  9. Started by maverick3320,

    Hey everyone. I just bought Harpoon Ultimate Edition, and I'm loving it so far. A few questions: 1) How do I set waypoints for aircraft that involve orders? For example, move to waypoint 1, turn on radar, move to waypoint 2, etc. 2) I've also noticed that my E-3 AWACS have a huge lag time in responding to orders; I haven't noticed this with other aircraft. It can make for some dicey situations, especially in Keflavik scenarios. 3) How can I set patrol patterns for ASW aircraft? Right now, my ASW aircraft fly to a point, drop a sonobuoy, and then just sit there. How can I get them to drop multiple sonobuoys in a pattern (when they aren't actively orde…

    • 1 reply
    • 1k views
  10. Started by Bertockamus,

    Hello all, I've downloaded a couple of Battlesets (Falkland and South Atlantic) but everytime I select the battleset in the game or the SE I get a "memory Allocation Failure" message. Any ideas?

    • 9 replies
    • 3.5k views
  11. Started by pmaidhof,

    Is there a hotkey or other way to print all or part of a scenario's message log. At this moment, there does not appear to be a way to do this or even highlight/copy/paste a selected portion. Thanks, Pete

    • 1 reply
    • 1.9k views
  12. Started by TEPonta,

    Don posted this link at the HULL: http://drphilart.ifp3.com/#/page/home/ Some really good images available there. Buddha

    • 3 replies
    • 1.8k views
  13. Started by Jason,

    I just wanted to get an idea of how many different sites everyone browses to get information on military matters... ill start with an obvious one www.globalsecurity.org please add your links!

    • 2 replies
    • 1.4k views
  14. Started by Bertockamus,

    I've set up some quick test games to try and do some minesweeping for a scenario I would like to do. I don't know if I am doing something wrong or if it is just the quality of units I am using. I am trying to hunt with the Canadian Kingston class MCDV's (PG) and as mentioned in their notes, they have "limited minehunting capabilities". They are outfitted with some minehunting gear but I always hit the mine before being able to "attack" the mine. They don't have any sonar so I've located the mines with a Halifax class, but when I send the Kingston ships in they always hit the mines. Is this a function of their poor equipment (similar to RL) or is there something I …

    • 15 replies
    • 5k views
  15. If you use current Beta versions of the game (or the as soon to be released2025 official patch from matrix) then using ExxportDLL add_ons has slightly changed with TonyEs latest game features and you can be caught out. From(about) vs2025.012 both the game engine Winharp32 and the Scenario editor Wscenedit32 will now load exportDLLs that are in the standard install ExportDLL folder, only the GE will load them if they are in a subfolder ExportDLL\GE (you need to create this folder) and only the SE will load them if they are in a ExportDLL\SE subfolder ( you need to create this to use it). Current export DLL aren't designed to run in the SE and may cause issues so it wo…

    • 0 replies
    • 447 views
  16. Started by Desertfox,

    Problem is with seeing the orders when playing from a saved game. Situation: I started a user scenario, played for a while, then saved it. In this case in the Westpac battleset, the Duel_v2 scen. I come back later and load the save. I cannot call up the orders to review as HCE says it can't find them. Judging by the error message it appears to be trying to create the file name for the orders based on the *save file* name and not the original scenario. I've seen this behavior too in other scenarios, always a user scenario. Saves from a campaign scen do not seem to have this problem. Is there a fix or a work-around for this ?

    • 4 replies
    • 2k views
  17. Started by Axure,

    Why is the world so "flattened" in WestPac? If it were only for the aesthetical twist, I would have lived with it, but it seems to apply to game mechanics too - and in a random fashion! What I mean here is that some range circles are regular circles, and others are elliptical! It looks really funy, when you consider circles related to the same group. I won't laugh anymore, though, if it will turn out that my missile range is elliptical, while my enemy's is circular, and I won't be able to reach him, while he'll be doing just fine shooting at me!

    • 4 replies
    • 2.8k views
  18. I much like it that the GE logs the missile hit calculation probabilities in the Message Log and I feel like I almost understand it ... but lets face it, I don't. So what is FPh, Ph, DPh? Ok, DPh must be the defending missile's hit probability from the Database. How does the other two work? [[At this point writing the post I got a strong feeling that this question must have been asked already and lo and behold http://harpgamer.com/harpforum/index.php?/topic/17720-noob-question/?p=36209]] There are still some questions after reading Tony's explanation. Here are two missile engagements from HDS1 10.0, I colored the bits I\'ve questions on: To Go 0:23:41:20 3…

    • 1 reply
    • 1.2k views
  19. Started by Joe K,

    This question is rather multi-part, but still inter-related: When an air group consists of more than one member of only one aircraft type, how are unused fuel and weapons allocated among the individual members? That is, is each individual member tracked independently, or is there some sort of overall "formula" that determines the allocations? For example, if only one member of a group gets re-fueled, does that fuel remain associated with that one individual member, or does it effectively get distributed evenly among all the group members? Similarly, when an air group expends part of its total available weapons, do those weapons come equally from all members o…

    • 8 replies
    • 3.3k views
  20. Started by SSN-777,

    Is there an MOAB available in the HCE? Or will there be? Thanks!

      • Like
    • 3 replies
    • 1.3k views

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