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655 topics in this forum
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Just curious whether I can disable or degrade an AI group's ESM capability if I destroy its radar? Or does it have ESM regardless? Also, does the active/inactive state of the AI's radar affect its ESM capabilities? I'm speaking in terms of game action here, not RL. Thanks.
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Thanks for starting this site, and best of luck to all who made it happen. Harpoon certainly continues to demonstrate a vitality and timeliness in all its forms that few other sims - perhaps only Falcon 4 - can come close to matching.
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Hi, I just upgraded from HCCE (2009.50) to HUCE ( 2015.27 ) and had a few questions: 1. Is there any way to invoke the GE directly using a desktop icon rather than going through the feature selection box ? Attaching a shortcut directly to the game executable doesn't seem to work. 2. There is some sort of window at the bottom of the screen in HUCE, that gives credits for harpoon and where to get digital art. It is no biggie, but is there some way to delete that window? 3. I now have both HCCE and HUCE on my machine. They seem to co-exist with no problem. I was wondering if there was something in this regard that I am unaware of ? Is it possible to use saved…
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Does time compression (T/C) affect the PH or probability of detection in any material way? Every so often I notice something that makes it seem that having the time set to 10 secs or faster (or increasing the T/C to 10 Sec or greater during an encounter) alters the probabilities of certain events rather noticably - although I've really never been able to pin this down. Is there any reason why running the game "fast" would make it less likely for a missile, torpedo, etc. to score a hit... or make it less likely for a Sonabouy to detect a sub... or make it more likely for an air group to run out of fuel (as due to a delayed BINGO advisement, etc.)... or make detections…
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Hi Folks, First post - I'm an ex US Submariner and I've messed with Harpoon on and off since it first came out on the computer... I've recently found the Matrix HCE Demo to get my feet wet again and it seems a lot different from the last time I played Harpoon Classic... Anyway - I'm working my way through the scenario where China invaded the Philippines - and - I have a small beachhead established with my fleet offshore... My ground forces consist of a substantial contingent of M1A1 Abrams that need to move North and take the airport... I've used my aircraft to knock out many of the enemy ground forces in between my tanks and their goal... The problem is every ti…
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I have been having varying results when it comes to the HCCE ASW Model. Through trial, error, and discussion, I now understanding that an aircraft such as a P-3C Orion must be selected in the main map, while also appearing in the smaller unit map, and the "." key be pressed on the numeric key pad. If all is working properly, a "box" representing the sonarbouy will appear on the unit map. I have run into a situation where the aircraft in question still has a quantity of sonarbouys, it is selected on the main map and depicted on the unit map, but when "." is pressed - nothing happens. The aircraft is at Low or VLow altitude and either cruise or loiter speed. Th…
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I'm playing HCE, an EC2003 scenario called "Steal Second" (HDSI 11) and I've noticed a very strange thing: Both AGM-64 Phoenix and AGM-120 AMRAAM have a 60nm range. And while the C5 version of AMRAAM indeed is estimated to fly as far as 65 nm, the Phoenix is widely known for its superior range of over 100nm. How is it possible then that here it's so short? On a separate note - while playing another scenario (which I've attached in my previous topic) there's been no possibility to convert any of my aircraft to a tanker. And I did have F-18s and S-3s on my carriers... Is that normal? I mean - what a strike group is worth if it can't reach beyond its strike aircraft (F-1…
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Hi all so i recently got harpoon after reading about the worlds navies and such. Even though i knew it was complex i still bought it as i play asl regularly and so I was wondering about various tactics and such for harpoon . Is there any good links or advice you can give me? Thanks p.s. i have an issue with the forum it only lets me post in this section..
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I've noticed that my inner AAW ring units just seem to cruise along at the set speed lately. I thought they were supposed to sprint & drift like the ASW ring. Are my wires crossed? Did this change recently or did I get this mixed up with H3? Can I will them to S&D if I stare real hard at the formation editor?
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Two questions: 1. In HUCE, I apparently am not using aircraft in an ASW search correctly. For instance, I'll detect a torpedo. From there I'll estimate the box and send out ASW aircraft by using Launch/Patrol. The aircraft whips on out there, goes into Loiter, drops one (1) sonobouy and... Nothing. No other bouys are dropped, no motion, nada. Naturally, this results in no detections -- I have had one aircraft detection -- a MAD detect. Any idea what I'm doing wrong? 2. Is HUCE the version I should be concentrating on? Are the other versions more stable or effective? Thanks in advance for any answers! Regards, San
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File Name: SELaunch.zip File Submitter: donaldseadog File Submitted: 29 Apr 2012 File Category: Tools/Mods/Docs A basic tool that lets you set a custom database (for post EC2003 battlesets) and launch the scenario editor without having to swap the main folder database file or hand write shortcuts. Other settings such as selecting the battleset and existing scenario are also available. IT should be unzipped into the main HCE/HUCE folder. Edit: version1.2 A minor change so that the scenario editor select window defaults to the folder in which the program exist, so place the program in the same folder as the Scenario editor (default is the main harpoon folder) Also…
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This is something I came across that might be of interest. From: http://navysite.de/cvn/cvw.htm It probably belongs in the FAQ thread, but I can't post there. I couldn't completely clean up the format, but I think it is understandable. The Air Wing compositions from 1943 to 1998 The charts below do not reflect the exact Air Wing composition they just give an approximate view of the most common compositions. In addition to the CVW a Fleet Tactical Support Squadron (VRC) Detachment consisting of 2 planes is embarked aboard the carrier. These detachments are not listed below. In the "additionally" – chart lists just the most often used squadrons. These are squ…
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Since the beta version expiration date for HCE has come does it mean HCE latest version update is 2009.50. I was using the latest version (2016) but now when starting up HCE I receive go to AGSI get latest upgrade. The newer scenarios all use the latest version only.
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Operation "Redundancy" has been completed. Operation "Sunday Morning" will again be in effect.
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File Name: WestPac 1.0 Orders PDF File Submitter: TonyE File Submitted: 10 Mar 2008 File Category: Tools/Docs Authors: TonyE Quick and dirty printout of orders for tutorial scenario. Click here to download this file
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So.. I got sick of navigating to my HCE install, copying & pasting from my database folder into the main install folder to switch between DBs all the time. I decided to set up JSGME (Jonesoft Generic Mod Enabler) so all I have to do is run the desktop shortcut and click the DB over/back to switch. I know it's only one file to swap out but it's less of a pain for someone as lazy as myself. http://www.users.on.net/~jscones/software/...ucts-jsgme.html I'd like to see if we could get a JSGME compatible database compilation (with all the latest) uploaded so it's just a one-click download followed by extracting it to the HCE/MODS/ folder. I like things to b…
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This is how I perceive things work: Assuming that the planes are on the human side. Part 1 1. A missile contact is acquired by AWACS or by other means. 2. Aircraft launches air-to-air missiles at incoming missile group. 3. A percentage of missiles are shot down. 4. Another set of air-to-air missiles are launched at the incoming missiles. 5. On the way to the incoming missiles contact is lost and the missile group turns into a yellow triangle. 6. After launch the air-to-air missiles track towards the incoming missiles base on the info from the radar that was detecting the missiles. 7. At the appropriate time the missiles do active and either find the c…
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Games seems fine, but Scenario Editor doesn't load. UPDATE: seems like there have been update far beyond Matrix. is there any way to use the Scenario Editor with win7 x64? weird the two companion programs got separated.
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I don;t know if this is new, or I just never came across it before. When I attempt to launch an aircraft from a base to attack a sub target, I get a message saying "Sir, we currently have no released weapons to conduct an ASW attack". If I launch the aircraft to patrol and then order it to attack the target as soon as it launches, the attack proceeds as usual. I have a screenshot, but I can't figure out how to attach it. Thanx, Buddha
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Hello, I would like to know if it is possible to reload ship magazines. Do you need a cargo ship to reload magazines? Like refuelling air groups with some tankers pressing alt+r?
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