General
655 topics in this forum
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I'm sorry to ask this, since it may have been answered before, but the search option didn't return any results. How does refuelling actually work in HCCE from the logistic point of view? Does it matter if I let one tanker refuel 10 aircraft or if I use 2 tankers for that job? Apparently tanking would happen faster with 2 tankers, but does that influence the range gained by the refuelling aircraft, ie does a higher tanker / refueled aircraft ratio increase the total range of the refueled aircraft? Thank you for your inputs. Cheers, Alex
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Howdy! About a month ago, I dusted off an old box and found my original copy of Harpoon 2 and thought I'd give it a whirl on my XP box. No dice, so I saw the HUCE package from Matrix, and downloaded it. Let's just say my entire weekend's been spent trying to bomb Soviet air bases. I was supposed to clean the house, take out the trash, do the dishes, make dinner. . . yeah, none of that happened (happily). So being 're-newbed' to the game, I had a couple of questions: 1. Is there a good strategy guide that helps catalog system capabilities (for instance, all of the US radars) or weapons systems? Having been away from it for so long, I really have lost a lot…
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Hi all, I've downloaded the demo (HCEDemo-2014.020.exe) and installed it successfully (i.e. w/out error messages) on XP 32bit, Win7 Ultimate 64bit and XP mode on Win7 64bit. in either setting, an attempt to start the programn leads to an error message indcating that no VCOMP120.DLL file was found. Checking the disk (dir /s C:\VCOMP120.dll in an adminstrator mode cmd shell) did not show any file of that name. How am I supposed to get hold of that file? TIA, Happy Easter & best regards Volker
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Hi, I'm having an issue with HUCE after a recent re-install. The attack window as well the course, speed, and formation windows are off-centred preventing the selection of important commands (please see the attached file). I've search the forum but couldn't find an instance when this issue was encountered. Any help on this would be greatly appreciated. Regards, David
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I haven played with the Classic Scenario Editor in some time, so maybe I just forgot the answer to this one. Under the Misc pull-down menu, what does AI Settings do? If no group is selected, it says an active group is required. If a group is selected, it doesn't do anything that I can see. I find no mention of it in any of the documentation. Thanx, Buddha
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I seem to have developed a problem with HUCE. I hadn't played since mid december and when I tried to start a game this evening the launcher kept failing. A problem I've never experienced before. Every time I start to launch the game I get an error window with the message Printer EndDoc Failed. Has anyone seen this before or aware of a solution. The scenario editor also was unresponsive when attempting to launch. Any tips greatly appreciated.
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Hello, Scenario Editor suddenly became accessible. It may have happened after on of the MS updates to WIN 7, but I'm only guessing as nothing else had been loaded. I have tried an un-install and re-install from the CD and from current download files, but no joy. Anybody have any ideas? Cheers
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I saw a few years ago (and because a comment in the CMANO forum I recall it now) SSQ-77C (as passive omnidirectional sonobuoy) is stated on the manufacturer PDF as "convergence zone receive beam" capable. And probably should be more CZ capable sonobuoys. I think we should implement that capability on SSQ-77 and probably other sonobuoys. I see also VLAD states for Vertical-line Array DIFAR (a pity, it's not Vlad Tepes related! [ ] ) (I think also that capability should be one of the USSR demise causes, showing the Soviets the futility of his submarine force). Thoughts? http://traktoria.org/files/sonar/sonobuoy/AN_SSQ-77C_VLAD_Sonobuoy.pdf
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I just want to give a shout of thanks to broncepulido for the issue reports he has created the last week or so. It is heartening to see them documented. Please support him and the game by verifying his reports (i.e. does the problem happen for you too?), adding detail, and adding your own thoughts on what the correct behavior might be. My Harpoon time is currently focused on the XML scenario file experiment so I won't get to the issues for a while, show your support by taking part in the issue tracking process. Thank you
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First time I check the sonobuoys persistence time, it's one hour only for all types, not too bad. I supposed this time is fixed and determined by the Game Engine, and we can only change this value for all the sonobuoys, and not fix a time for each time of sonobuoy, also not too bad. Is not a priority, but I think we should change this time persistence value to a longer and more realistict value, perhaps four hours persistence time (if two times are possible , perhaps 4 hours for passive sonobuoys and 30 minutes for active sonobuoys). As consequence, ASW and submarine tactics will be probably altered. Here some sonobuoys persistence times (from data on my perso…
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Editing a new scenario with the new SE, apparently everything OK. But I'm not sure about the scenario size limit, it's keep at circa 64 Kb?
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I have recently moved and had to get a new computer. Apparently during the move I have lost my Harpoon Ultimate Edition. I have managed to download a demo version, of the Commanders Ed. from Matrix Games. Can I download battle sets and scenario's? If so how can I add them? I'm only asking because I'm still looking for my game and hope to find it, Unless my wife trashed it, ha ha.
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Hi Tony, just writing my first scenario with the beta 32bit WScenedit. Thx for making this possible. One first wish for the final version: is it possible to add national borders in both, GE and SE? This would be very helpful for writing and playing.
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I was squarely smoked in the Labyrinth, WPAC 8.0, by the Neuron UCAV and the Hammer AASM GBU, I only know it was Neuron as it turned on radar for a look just before launching (could be an AI improvement, go all the way passive for stationary targets, ouch!). I still wonder how to defend this threat but can't find the chink in their armor, other then planting a CAP on the direct route between the enemy AB and my HVU, which is just gaming the game. One option could be to rather have the CAP try to intercept the weapons they deploy, the Hammer AASM, only those are even harder to detect than the platform. Looking in the DB the GBUs (JDAMs, EGBU, Hammer AASM and t…
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What debug option will show a message when my own missiles and/or torpedoes run out of fuel and go away?
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Hi Folks, First post - I'm an ex US Submariner and I've messed with Harpoon on and off since it first came out on the computer... I've recently found the Matrix HCE Demo to get my feet wet again and it seems a lot different from the last time I played Harpoon Classic... Anyway - I'm working my way through the scenario where China invaded the Philippines - and - I have a small beachhead established with my fleet offshore... My ground forces consist of a substantial contingent of M1A1 Abrams that need to move North and take the airport... I've used my aircraft to knock out many of the enemy ground forces in between my tanks and their goal... The problem is every ti…
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I have this aching desire, recurring at the start of most HDS scenarios, to be able to set initial formations. I feel I should be able to rearrange my battlegroup, main body, ASW pickets, etc. freely at 0 time, under 0 time. In the real World the commander sets the formation soon after the BG leaves port. In the game I'm promoted to commander on the spot, just few minutes before the battle start. Ok, this happens, but not all the time. What aggravates this (for me) is that the previous commander has very different idea about ASW formations (if he had any at all ) I have only minimal control over the station keep speed of my ships. Either I stop the group and wait unti…
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This is how I perceive things work: Assuming that the planes are on the human side. Part 1 1. A missile contact is acquired by AWACS or by other means. 2. Aircraft launches air-to-air missiles at incoming missile group. 3. A percentage of missiles are shot down. 4. Another set of air-to-air missiles are launched at the incoming missiles. 5. On the way to the incoming missiles contact is lost and the missile group turns into a yellow triangle. 6. After launch the air-to-air missiles track towards the incoming missiles base on the info from the radar that was detecting the missiles. 7. At the appropriate time the missiles do active and either find the c…
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New to this site where is the best place to ask, probably very obvious questions about existing scenarios. In this case HUCE-HDSC-IOPG-Island Home?
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