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General

  1. Started by deadmeat1471,

    Ive had alot of trouble detecting sams, and if i cant detect them i cant use SEAD strikes on them. Also i rarely see a plane avoid a missile, is there some tactics for using some ECM equipment? Or maybe the sams are inside bases or something?

    • 9 replies
    • 3.1k views
  2. Started by Retro Viator,

    Though I'm no expert, I have done my best to put together a history of Harpoon. It's posted at my blog: Harpoon – Retro Viator. I have had a wonderful time pouring through old forums, abandoned websites (thanks to the Internet Archive: Wayback Machine), and reading through manuals and strategy guides. Besides, this gave me an excuse to pick up all the boxed Harpoon software I could find! If you notice any egress errors or omissions, please let me know in the comments. Thank you!

      • Thanks
    • 17 replies
    • 3.1k views
  3. Started by fig79,

    I am a newbie in HCE. I am just trying to do a clean install of HCE on my laptop. I tried the following sequence of patches: 1. HarpoonCommandersEdition-SetupRelease-v2008-024 2. HarpoonCommandersEdition-UpdateInstaller-2008.024 = It's working 3. HCE-UpdateComprehensiveInstaller-2009.050 = Error: The specified file: '' could not be found. Do I have to install v2008.044 before install v2009.050? By the way in this link http://www.matrixgames.com/forums/tm.asp?m=2477778 I saw about 2009.042, this make me confuse, what is the order to install the patch? (if 2009.042 is required, could you give me the download link please) thank you in advance

    • 7 replies
    • 3.1k views
  4. Started by Byron,

    I'm back playing Harpoon again, thanks to Tony, so I thought I'd join up. Byron

  5. Started by gemerson,

    I just purchased HUCE and installed it, with the intention of designing some realistic scenarios based on the current naval market (I work as a naval analyst, for a provate company). I installed HUCE, using the download. Low and behold, when I installed it, there was no Scenario Editor. I clicked that option, but it doesn't open. Has anyone else ran into this issue? If so, how did you correct it? Fair Winds and Following Seas, Greg Emerson - - - - - DM1(SW), USN-Retired

    • 12 replies
    • 3k views
  6. Started by divefreak,

    File Name: Indochina File Submitter: divefreak File Submitted: 21 Nov 2010 File Category: BattleSets DB Used: - Authors: RH A smaller map for the Vietnam region/Indochina Click here to download this file

  7. Started by VictorInThePacific,

    The scenario is GIUK 2 Gauntlet. NATO has 2 FF, 2 merchants and must run the gauntlet of 1 sub, 2 x Nanuchka 3, and 6 attack jets. What's of interest here is how well the 2 Lynx available do against the Nanuchkas. Although it might have been simpler to set up a clean new scenario, I just ran this one down to the critical point, saved the file, and re-ran multiple times from that point. Now, there were several serious anomalies in that game, but the parts of interest seemed to run OK. There are 2 parts to this. First, I attacked from behind the Nanuchkas with one Lynx, and then from the front with the other one. The Nanuchkas are in column, about 5 nm apart…

    • 7 replies
    • 3k views
  8. Started by JanMasterson,

    I would like to write an exhaustive keymap for HC2005 but it seems that several keys wre added since HC97. I know one key => B for Bearing Attack, do u know others? Thx.

  9. There are some aspects of the games AI that make certain tasks almost ridiculously easy, and I wonder how it might be changed to make it more challenging. For instance, your mission is to knock back the opposition of a heavily guarded base and destroy it. Send out an AEW plane, put some fighters with AMRAAMs out 30 or 40 miles ahead (between the base and your AEW bait), and make these recurring patrols so you always gave some fresh fighters with their AAMs. The enemy fighter patrols will, without exception, head straight for your AEW plane and right into your missile range. You can empty out their base of fighter defenses without ever doing anything more than refre…

    • 14 replies
    • 3k views
  10. Started by Lionheart,

    I am new to Naval Warfare games, but am very interested in learning Harpoon. What books or websites would give a complete newbe the knowledge necessary to enjoy the game? Keep in mind that I haven't served in the military and/or had exposure to military tactics. One thing I have going for me is a patient mind. Also, is there a place where I can download (for free) the classic or other versions to get a feel for the game? Any help would be appreciated.

    • 4 replies
    • 2.9k views
  11. Started by mavfin,

    I've been noticing lately that if I detect one sub of a group, within a minute or so, I'll detect the other. At first I thought that was fine, they're pretty close together. But, then I looked at the detection. I was playing a scenario with two surface ASW groups patrolling about 150 miles apart north/south from each other. A submarine was detected by a north group sonobuoy, about 15 miles north of the group, so about 165 miles from the south group. ~1 min later, its groupmate was detected...by CZ contact from the south group? What? You mean it was loud enough for the south group to see it 165 miles away, but the Spruance at 5 knots 10 miles from it never got …

    • 6 replies
    • 2.9k views
  12. Started by mack,

    Yeah, after my clumsy fingers slipped and clicked "cascade" for the umpteenth time, I am suggesting some kind of "lock" that means you cannot change the window settings when ticked/chosen. Thanks.

    • 4 replies
    • 2.9k views
  13. Started by TEPonta,

    I'm running HCCE b09c under Windows XP. I recently designed a small scenario in the EC2003 IOPG Battleset. The strange thing I'm experiencing is that while playing Red, I'm getting reports on surface units from a Blue P-3. Has anyone else had this happen? If so, does anyone know of a fix? Thanx: Tom

    • 5 replies
    • 2.9k views
  14. Started by Meroka45,

    Any idea where to get a copy of it?, is it worth? As far as I know there are only hardcopies.

    • 3 replies
    • 2.9k views
  15. This probably is two separate questions, but they are sort of opposite sides of the same coin, so: I've noticed from time to time that when I have a strike group attacking a base or surface target that consists of multiple units, if one of the units gets destroyed, the attacking group will "lose" its target and go to loiter - instead of continuing to attack other surface/ground units in the target group. I must then re-initiate the attack. Is this normal? Am I doing something wrong? A recent example of this was that I wanted to pick off the helos in an AI carrier group - to prevent it from detecting and destroying my nearby SAG. So, I launched several separate…

    • 9 replies
    • 2.9k views
  16. Started by Warhorse64,

    I just bought a new computer (AMD Phenom II X6 1100T 3.30 GHz, 8 GB RAM, 64-bit Win 7 Pro SP1). When I re-installed HUCE, it seemed to install cleanly. However, when I go to play the game, I run into a problem. I can double click the desktop icon, and that gives me the User Account Control warning screen asking if I want to allow the program to make changes to my system. I tell it yes, and get the Play HUCE box. I select '20 Years of Commanders Edition', and that gets me 'choose version' box. At this point, clicking on any of the versions except 'Harpoon CE' brings up that version of the game, no problem. Unfortunately, clicking on 'Harpoon CE' does absolutely nothing. If…

  17. Started by Rob Ashbaugh,

    I have computer harpoon classic for windows version 1.63. I've downloaded several scenarios from the "classic" section here and can not get any of them to work. I've no idea how this is supposed to be done; I've poked around this site & the internet with a search engine & still do not know how to use these custom scenarios. I've tried doubleclicking on the downloaded file, then choosing harpoon to open the file, but then harpoon tells me that the saved game that I am trying to load is not compatible with my version of harpoon. Any help would be appreciated! thanks in advance, - - Rob

    • 3 replies
    • 2.8k views
  18. Started by Joe K,

    One thing that has puzzled me for a long time is the following situation regarding detection - and then loss of detection - of AI groups: Many times (maybe all times?) if the player has any sort of AEW/EW resources - or even other air groups - aloft (even if they are well beyond their radar ranges), the Staff Assistant will advise that the launch of such-and-such AI air group has been detected by such-and-such (player's) air group. However, said AI air group often is not seen again until it moves well within the radar range of some player's air or surface group. My question is two-part: First, how is it possible for the player's air groups to detect these launch…

    • 10 replies
    • 2.8k views
  19. I don't know if the bug is in my head or the game so I thought I'd post here first. I had a scenario which included killing a SAM barge as a victory condition and while my first tests seem to work it later turned out that it didn't. In the scen editor, victory conditions command, I selected "ship" subtype "brg", but when I checked via the 'edit' it listed 'AAA'. Anyone know how I should do this? Don

    • 7 replies
    • 2.8k views
  20. Started by jerseyfred,

    File Name: Canary Islands 1976 File Submitter: jerseyfred File Submitted: 15 Dec 2008 File Updated: 16 Dec 2008 File Category: BattleSets DB Used: Fred DB 12/14/08 Authors: Fred Galano Canary Islands 1976 NATO has lost contact with the Canary Islands. The only naval forces in the area, centered around the USS Hancock, are sent to investigate. This is a custom battleset that includes the database to play the scenario. Unzip the file into your HCE directory, the load the game. You will have a new battleset, "Fred's Canary Islands Battles" with which to play the scenario. The battleset is meant to be used with HCE 2008.044 or newer. Click here to dow…

    • 4 replies
    • 2.8k views

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