April 19, 20214 yr Author 6 minutes ago, donaldseadog said: I think that was in the dos version? ! Yep! Definitely a DOS version. Back in the day when there was expanded memory and extended memory to confuse hapless punters like me 🥺. I kept a old laptop for the purpose after I converted to Apple but it died years ago. These days I run the game in win 10 using Parallels. It works a treat on my little Mac Mini.
April 19, 20214 yr 9 hours ago, Rescue 193 said: Yep! Definitely a DOS version. Back in the day when there was expanded memory and extended memory to confuse hapless punters like me 🥺. I kept a old laptop for the purpose after I converted to Apple but it died years ago. These days I run the game in win 10 using Parallels. It works a treat on my little Mac Mini. I learned a lot about computers and DOS trying to get enough memory to run that damned game, enough that I was tickled to death when H97 came out
April 19, 20214 yr On 4/3/2021 at 6:11 AM, Rescue 193 said: Tony, LOL! If having your no programming ability is an ability then I could be a veritable genius! I know "they" say it is all done by digital Bambleweeny Zapomatic* Megadoodahs but I suspect its really magic beans. Long long ago (I've been playing the game for far too many years to remember which iteration of the game it might have been) weapons like harpoon used to show little range circles in the unit window when they went active. I honestly don't recall if it made any substantive difference to the way the weapons actually performed but I guess it must have. Also, around the same time, some types of air-to-air missiles had the annoying habit of locking on to 'friendly' aircraft if they happened to be on, or close to, the missile track between the launch formation and the target. Although I don't recall (age-related memory failure again I'm afraid) if that it was problem with surface-to-air missiles engaging targets in a cluttered environment. That feature rather cramped my style when it came to sending 'bugs' ahead of the Tomcats to engage bombers while the F-14s picked-off the fighter escort from afar. Blue on Blue ("Oops Sorreee! I'll send the SAR helo asap") engagements were a real hazard back then. Both of those 'features' (along with the keyboard command "J" which enabled a/c to jettison their weapons before landing-on -- a neat but redundant feature because every carrier trap was, and is, always successful) disappeared in later iterations "1 Rep 2" is something to do with repair? I had thought it related to 1 replenishes 2 but as I said I haven't dared to use it yet! *Apologies to Douglas Adams for plagiarising that one. Seadog, First, please accept my thanks for your work on Toolbox it is a superb piece of work and takes the 'nail biting' out of the business of IFR and mitigates the frustration of setting-up ASW and AEW pickets. My technique for tackling surface groups is pretty much the same as yours and like you the fiddly stuff is not my forte. I tend to use an initial big strike to punch a hole in the screen and then smaller formations in follow-up waves to concentrate on the exposed HVTs. Sometimes it works, other times it doesn't. But I guess life's like that eh? Could I please prod you reveal the secret(s) - actual, planned or still theoretical - behind the Toolbox "1 Rep 2" button? It sounds like it could be fun! ***** My thanks to you both for sharing your wisdom, thoughts and comments. I appreciate the time and effort taken you've taken to reply. Regards, R193 The only thing for sure that works for me is to split your SEAD shooters into two groups and manually launch your HARMS from as close as you can. Try to come at a 90 degree axis to each other. Also, write down the numbers of each unit being attacked so you can be selective. With HARM your missile shooters will only launch at the radiating units, so if one gets its radars taken out you can forget about it. Same works with your ASuW attacks, come in at 90 degrees from each other (say 5 AC coming from 180 and 5 coming in from 270). This will tend to reduce killing the same ship several times and also gives you a better chance at the HVU which are usually to the rear of the formation. Byron
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