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PBEM / MBX Wargaming

A forum for discussion of Play By E-Mail (PBEM) and Mail Battle Exercise (MBX) wargaming using tools such as Harpoon 4 paper rules and/or TacOps.

  1. Started by CV32,

    We should let everyone know that people who are involved in active wargames should not discuss the specifics of their activities here. This is to avoid compromising that ongoing game and/or letting something slip (even inadvertently) to the "enemy".

    • 0 replies
    • 19.4k views
  2. Started by Jon,

    Hi As per topic title, 4 players are required for a small harpoon game to be played via e-mail. The scenario will be run on the excellent CIC warfare plotter, so you will need a copy. http://www.stratsims.com/CIC_MP01.asp September 1st 1995. In the past few years the relationship between Libya and Russia has become rather frosty. Since the cold war ended Russia has been far less interested in backing regimes that were actively against the west. Russia has suffered terrorism particularly in response to its invasion of Chechnya. The latest information from the security services has laid the blame firmly at Libya’s door, providing training, weapons and funding for…

    • 6 replies
    • 5.6k views
  3. Started by Silent Hunter UK,

    I'm planning to a Cold War espionage RP, in the style of the 80s shows like Airwolf, MacGyver and The A-Team. I'm planning to set it in 1981, so I need to know a bit about the military balance then. * When precisely did PVO Strany change its name to Voyska PVO? Why? * What type of MiG-21 were the East Germans using at that point? What missiles did it carry? * How many strategic nukes did each side have? You're welcome to join- please PM me.

  4. Started by Silver_Dragon,

    Greetings My name is Angel "Silver_Dragon" Francisco, I live in Spain, Barcelona. I was one of the Dual Luckers in the former Global Thunder MBX campaign, and a participant in the campaign no begun by Bill Jennings War in 2012, I would like to contact the creators of MBX, to advise me in the creation of Small MBX or MBX participation in other ongoing projects as a referee or assistant of the management team to increase my experience and support the Communities. I have about five years of experience in the construction of scenarios and battles Harpoon 4.1 and subsequent extensions. I do not usually participate much in the English-speaking forums, but I can ojeo the of…

  5. Started by Eric,

    There are some retreat parameters in DA, and the Maximum Loss is 30%. Now I want to let my unit don't retreat or retreat until Max Loss is more than 30%, Does anyone tell me how to do that?

    • 0 replies
    • 2k views
  6. Started by pmaidhof,

    Aegean Strike Scenario 2: World War III Southwestern Front was set up last night. Gaming will take place on Wednesday nights. It is a 20 turn scenario, the last one was thirty. Soviets essentially have to sieze the Bosphorous Straits, while NATO has to prevent that. The main NATO belligerents appear to be the Greeks and Turks. The US has one carrier, pitiful ground units, and significant post game start reinforcements by USAF units flown into Italy. I think that I will lobby for the Turks this time around. A couple of army corps, a plethora of assorted aircraft, and side order of naval forces. As the American last game in Gulf Strike, mine was a primarily an air a…

    • 7 replies
    • 5.2k views
  7. Well combining these two threads along with my re-learning, not that I ever truely learned, GDW's Air Superiority/Air Strike. The updated rules to the former Airpower series is The Speed of Heat published and still available from Clash of Arms. AS/AS models individual planes in the 80's and 90's. Each hex is 1/3 of a mile, 12-15 seconds per turn, targets, err I mean ground units (in Air Strike) include fireteams/platoons and individual vehicles, along with a slew of counters representing everything from bridges, dry docks, port facilities, POL, command postsfactory/warehouses, rail yards, power stations, airfield/facilities, shelters, etc. In planning the IP Inbo…

    • 10 replies
    • 6.3k views
  8. Started by pmaidhof,

    Bouncing back and forth between the Airpower and AirStrike rules, I ran through Air Strike scenario G-12 at "Low Threat". Since it was solo, I rolled a d6 for the target map and the four surrounding maps, re-rolling for duplicate map numbers. The various targets were defended by one "A" and one "C" rated FCR assisted KS-19, one "A" and one "C" rated FCR assisted S-60 batteries, and four SA-14 MANPAD Teams. The attackers were two Su-25's carrying a DDS-A (10 Flares and 10 Chaff) and a small "Medium" rocket pod on weapon stations 1, and 10; and four 1100 BB on stations 2,4,7,and 9. Intially entering on one of the adjacent maps, the Frogfoots came in a T level…

    • 0 replies
    • 2k views
  9. Started by pmaidhof,

    Using AirWar: C21 miniature rules, from Wessex Games and some 1/600 scale mini's today there was an F-105F leading two F-105D's on a Vietnam-era strike on an enemy POL site consisting of three POL tanks. The site was within the envelope of a defending SA-2b battery. The SAM site and wild weasel engaged each other the same turn/fire phase. The SAM battery volley fired three missiles at the WW, the WW let loose an AGM-45A Shrike. The next fire phase the Wild Weasel was able to evade, while the Shrike scored a hit on the SAM radar set, effectively suppressing and blinding them. Over the next two turn/phases the two F-105D's scored a single DP with an AGM-12B, and…

    • 3 replies
    • 5.8k views
  10. Started by pmaidhof,

    This is for you Brains. Al Jaber Airbase This scenario is found in the Sands of War Expansion Kit. It takes place on maps 6 and 7. The USMC player is assigned the mission of securing the airfield building on map 7 and clearing Iraqi forces from all hexes within 4 hexes of the airfield buildings. The Iraqi player wins if these conditions are not met. If, despite the USMC player achieving his objectives, the Iraqi player can cause a hesitation in either the Marine infantry or tank battalion, the game is considered a draw. The Iraqi player can set up north of the 0800 hexrow on Map7. That places them no closer than 4 hexes of the airfield buildings, and th…

    • 0 replies
    • 2.2k views
  11. Started by TonyE,

    CyberBoard, a free tool for aiding PBEM games. I haven't tried it out as yet but thought I'd share anyway in case someone else has words to say about this one. http://cyberboard.brainiac.com/screensh.html

    • 2 replies
    • 3k views
  12. Started by Juhan,

    Morning guys, well it is morning in South Africa right now I am an avid follower of the Admiralty Trilogy games, okay to be honest, CaS and Harpoon...but players from this neck of the woods is few and far between. I want to propose a small PBEM game for Harpoon, a very small simple scenario to be played via PBEM. I have not run a game before, neither in person nor PBEM, so this will be a learning curve for me. I was thinking...maybe something small like "The Day Before The Morning After" (SS/SSN vs SSBN) from High Tide or something similar. Would anybody be interested in something like that? Juhan

    • 10 replies
    • 3.3k views
  13. I'm a newbie to Harpoon 4 and was looking a small newbie friendly scenario. Anything like this starting up or anyone interested in moderating one?

    • 7 replies
    • 4.2k views
  14. OK, I have long known of the Perry Castaneda Map Room at the University of Texas - Austin for maintaining a plethora of digitized maps. Now, through another wargame forum, I found and present to you the: University of Texas Map Room - Army Map Service The US Army 1:250,000 series. Somewhat dated but plenty of maps for all kinds of wargaming, may of which would support H4.1 littoral operations.

    • 1 reply
    • 2.8k views
  15. Started by pmaidhof,

    Attack on Rommerbach The basis of this scenario is the Tactical Decision Game #98-10, written by Major John F. Schmitt, USMCR, and published in the October 1998 Marine Corps Gazette. http://www.mca-marines.org http://www.mca-marines.org/gazette/PDF/9810.pdf This battalion level scenario was thought to lend itself to a two-person network game as the host/umpire is required to coordinate the entry of one side’s forces, and “feed” information to the other side in way to shape the battle along the original intent of the “What do you do now Colonel?” Tactical Decision Game. It could be described as more of a kriegsspiel type of scenario, how will one side react, t…

    • 6 replies
    • 4.9k views
  16. Started by CV32,

    Bill Jennings' "War in 2010" MBX is picking up steam, and looks set to be a very interesting wargame indeed. Anyone else around here (besides me) crazy enough to be involved ?

      • Like
    • 13 replies
    • 9.6k views
  17. Started by pmaidhof,

    Blind Sided, Scenario 1 from The Death of 1st Panzer. Initial impression was who was blind-siding who, and perhaps a scenario more aptly named “race for the bridges”. Essentially 1st Tank Battalion, supported by a recon BRDM-AT unit and two salvoes of HE must advance across the map and seize the town of Walkerburg. Out of position and tasked with this mission to reinforce and hold Walkerburg are elements of the Bundeswehr’s 1/171st mechanized infantry/panzer grenadier company, reinforced with a Luchs recon platoon and Jaguar AT platoon. A Scenario Special Rule provided the Soviet 1st Tank Battalion a surprise start. An HE fire mission is called in on the …

    • 0 replies
    • 1.9k views
  18. Started by pmaidhof,

    A quiet saturday morning led me up into the attic to inventory my board wargames. Other than determining that I have a problem, so says my wife, here is what I found. ATO Into the Bear Trap Avalanche Press Battle of the Bulge Afrika Korps Desert War East Front (2nd Ed.) Heroes of the Soviet Union Avalon Hill Tactics II MBT/IDF (could not put my hands on IDF but I know its here somewhere) B-17 Flight Leader Blitzkrieg The Guns of August TacAir Fortress Europe Russian Front Panzer Blitz (couldn't put my hands on it but I know that Arab Israeli Wars is here somewhere) Squad Leader SL Creshendo of Doom SL Cross of Iron ASL (couldn't put hands o…

    • 8 replies
    • 6.7k views
  19. Started by kmart494,

    For the next PBEM, I am proposing a variant of the Red Star Over The Gulf - Divide and Conquer scenario from Naval Sitrep #48. The Soviet forces are two escorts and three merchants. Iranian forces are two warships and maybe a few aircraft. That means we could have 2 Soviet (blue) players and 2 or 3 Iranian (red) players. The scenario will take place in the middle of the Persian Gulf, with the Blue objective to run to Kuwait to deliver war cargo, and the Red objective is, of course, to stop them. We could build this scenario with Blue side selecting their escorts (within reason--from ships that were actually in the gulf at the time). This will be known to Red s…

    • 23 replies
    • 5k views
  20. Started by pmaidhof,

    Gave the Fast Attack Craft rules "Bulldogs Away" a quick run through tonight with a solitary Russian Nanuchka2 confronting a German Type 143 Albatros in the Baltic. The playing area, a 6x4' table, was determined to be fairly open seas, with only 1/6 of the surface area having a 10cm (1000m) long shoal. The sea state was rolled 1, and wind was rolled for but did not play a roll in this engagement. The Russians had a trained crew and an average command quality, while the Germans had a trained crew too but an adept commander. Each combatant and a dummy started the game represented by "blip" counters, both forces rather simplistically approaching each other at fa…

    • 5 replies
    • 4.3k views

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