Red Player
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Red player, please post your thoughts about the scenario in this topic. Also, please post your thoughts about using SimPlot Viewer to game out an H4 scenario.
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To speed things along I executed several Tactical Turns using your last known intentions. You fired the Mk8 gun 18 times. Your lookouts can now see the enemy warship, and you still have the enemy merchant on radar. The warship has stopped and has lots of smoke coming from it. I am waiting for Blue player to give his intentions for the game. turn_1909_red.txt turn_1909_red_intl.txt
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Turn recap: From 1858.5 to 1859.5 you fire the Mk8 gun. Your lookouts spot smoke on the horizon. Your radar operator reports a change in course for the enemy warship. turn_1900_red.txt turn_1900_red_intl.txt
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Turn recap: 1852.5 - fire Mk8. 1853 - fire Mk8. 1853.5 - fire Mk8. 1854 - fire Mk8. 1854.5 - fire Mk8. 1855 - fire Mk8. 1855.5 - fire Mk8. Your previous fire orders are complete. You have both vessels on radar but you do not have visibility of either. As a reminder, due to slightly reduced visibility, the range to see a small target is 9.5 nm and 11.0 nm for a medium target. It will be dark at 2000. turn_1856_red.txt turn_1856_red_intl.txt
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In Turn 1852.0 Fire Phase you fire the forward Mk8 gun. In Turn 1852.0 Detection Phase you lose sight of the enemy warship. (I forgot to tell you earlier that you lost visual sight of the merchant a few turns ago.) Anyway, you still have both ships on radar, but you wont know if your guns hit or not. Also, you are very close to your gun's max range, and the enemy ships have changed course. turn_1852_5_red.txt turn_1852_5_red_intl.txt
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- 1 reply
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Turn 1848.0 you launch your last Sea Killer at the enemy warship. Turn 1849.0 your lookouts report the missile exploding in mid-air near the enemy warship. You are still within radar range of both enemy vessels. turn_1851_red.txt turn_1851_red_intl.txt
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Recap since last post: Turn 1846.0 your lookouts swear they saw the Sea Killer explode in mid-air near the enemy warship. Turn 1846.5 you launch another Sea Killer at the enemy warship. Turn 1847.5 your lookouts observe the missile impact the enemy warship. There are several columns of smoke rising from the ship. turn_1848_red.txt turn_1848_red_intl.txt
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In Turn 1845.0, your missile was observed to impact the enemy warship. The file below is for Turn 1845.5. You have launched another missile at the warship. turn_1845_5_red.txt turn_1845_5_red_intl.txt
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You launched another Sea Killer missile. Also, you are picking up an ESM bearing. turn_1844_red.txt turn_1844_red_intl.txt
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At 1842 you launch a Sea Killer II at the warship. The missile arrives at the target in the Movement Phase of Engagement Turn 1843.0. (It appears to have gone past the target but that is just the way SimPlot draws fast moving missiles. I left it like that for those missiles that have re-attack capability). Your lookouts witness the missile impact on the target. turn_1843_red.txt turn_1843_red_intl.txt
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Your ship is decelerating, and your radar has two hard contacts. You can visually identify a warship and a merchant. turn_1836_red.txt turn_1836_red_intl.txt
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- 1 reply
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Your lookouts spot two ships on the horizon. They are not close enough to identify. turn_1833_red.txt turn_1833_red_intl.txt
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