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Saladin

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  1. I've been looking at the Persian Gulf forces and the OHP frigates don't belong there - particularly if being used as gunboats.
  2. Bulldogs Away does a couple of interesting things. First, instead of having different types of turns (tactical and combat, for example), it compresses weapon ranges more at the longer end. That has the effect of making turns at longer ranges represent a greater length of time than turns at shorter ranges - a neat way of handling the problem. Second, the damage is variable. A dead-on hull hit by a missile will incapacitate most ships - but what's the chance of that happening consistently in the real world? A hit on the superstructure of many of these smaller ships would might knock out a weapons system or two, but not necessarily cripple the ship. And a dud could pass completely through.
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