Everything posted by TonyE
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First Patch Readiness Poll
Thanks everyone for your input, I am surprised that everyone appeared to be so bullish. When I wasn't working today I was cranking away on the installer, it will probably go to Cameron @ AGSI tonight, then we wait.
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First Patch Readiness Poll
I voted yes to both questions, hesitantly on the refueling. For me refueling works much better than in the 2007.000 release, mainly in that I can properly force refueling to happen. For that reason it just barely seems 'good enough' to me. What I don't like about the refueling is how some combinations of ranges result in little or no actual transfer of fuel. As for the patch being ready, I don't think anything is worth holding up the patch outside of refueling and I just typed how I feel about that
- First Patch Readiness Poll
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First Patch Readiness Poll
Please vote, the key one in my mind is the refueling question. I really want to release the patch to Matrix today for public testing (okay, I really want to skip public testing but it is how we get the patch in the hands of the players, sooner). Anyway, your votes and opinions will help decide whether to delay further or not. The Patch 1 goals status thread... http://harpgamer.com/harpforum/index.php?showtopic=2398 The 2008.004 Release Notes so far to help you make decisions... HCE - 2008.004 ============== - Chg:0000 GE Don't tell planes to drop to Low altitude when returning to base - Chg:0000 GE If an air group is out of weapons range when their target is destroyed, find them another target in the same group instead of saying their task is finished. (thanks theCase) http://www.matrixgames.com/forums/tm.asp?m=1677672 - Chg:0000 GE Fixed bug in uncertainty zone adjustment that resulted in some contacts not being localized as quickly as they should have been localized. - Chg:0000 GE BOL weapons will not go active at a reasonable position instead of immediately after launch. The point you click on the map is where the target unit is expected, the GE calculates the activation point to be somewhat short of that. - Chg:0000 GE Stopped making ExportDLLs folders all over. - Chg:0000 GE Changes to the project file to allow a release build to work in EC2003. _USE_32bit_time_t - Chg:0000 GE Fixed buffer overflow in gun code when reporting type of damage applied, string was too short. - Chg:0000 GE Fixed another buffer overflow, prior to throwing up a Staff message box. - Chg:0000 GE Fixed a number of improper typecasts in Annex loading. They were casted to short and should have been ushort. - Chg:0000 GE Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 SE Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 BB Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 BB Copy the battleset.res file from the BS Builder into the HC dir if possible and rename hdsu.res - Chg:0000 DB HCDB-080117
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2008.003 Release Notes
Please rename your Falklands to hdsm.res, no crashes here with that. Using the EC2003 names was only when we didn't have the facility for a new battleset.
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CNO: LCS will be the workhorse of the Navy
I think one has to believe in the idea of the LCS, not the ships and designs that exist. Once gutted and properly managed, the LCS almost has to be workhorse of the fleet, or the US cannot expect to do anything but hold control of a few large swaths of open ocean with a few under-escorted carriers.
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File - NACV - F 14 Fleet Defender V 1.1
Tonight I played 90 of my 60 alotted minutes of time on the scenario, more death and destruction upon the Soviets. Just because they were bugging me (and in unrefueled range of my Hornets), I took out the LR-SAM emplacements near Keflavik and began picking away at the others within range. Meanwhile, towards winning the scenario I decided to knock out Lerwick as the other UK base seemed much better defended by SAMs. The tanker supported A-6 strike went in and did some nice damage, taking out all SAMs and radars as well as doing 29% damage on the airbase itself, for the sad but bearable loss of 3 x A-6E. The bad news of today's efforts is that a Soviet sub took out two of my 688I boats without even being localized. To be fair I totally missed the new contact report on the offending enemy and in so doing reduced whatever chance my subs had of surviving. S-3 have not been able to localize the attacker, another SSN is on the way to help out if possible. Still, the Soviets have lost 15 subs + 1 damaged to my 3 lost subs.
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Defect Name: Extraordinary sonar range
Early testing here shows extreme detection but not without merit. The Akulas being detected are doing 30kts. That the detection may be thru Iceland is just something that has to be lived with, as Brad said, like every other energy, in some circumstances sound in water will do strange things. I don't consider a dandy towed array detecting a cavitating nuke boat, even an Akula, to be all that improbable.
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Mis-shaped world in WestPac
I'm forever battling the range ellipses, I think you'll find them nice and elliptical in the first patch, except when they are super wide and short, in error.
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F-15s and F-22s on a carrier from the start?!?!
Here ya'll had me worried
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HCE crashes when loading last WestPac mission
We (myself, CV32, and Akula) are shooting for January 15th to get the patch to Matrix but it isn't going to be ready by then, we'll probably delay a week or so. I have no idea how long it will then take Matrix to make it available.
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HCE crashes when loading last WestPac mission
This is already fixed for the first patch. Thanks for reporting it.
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2008.003 Release Notes
You can always start, we need more than Rene (and myself) testing it.
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KC-135 landed on a carrier
As yet I'm unable to reproduce this but I think I have seen it happen. If you have more info (or a tiny test scenario + instructions to reproduce), we'd be most interested.
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Defect Name: Barges in harbour cannot be torpedoed
For the Mantis scribes, this is related to not being able to fire ASMs at ships in base formations, related to not being able to fire ARMs at groups with the 'main' unit not radiating, etc.
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HCE Release Notes
HCE - 2008.003 ============== - Chg:0000 GE Use the textured maps created with BattleSet Builder. - Chg:0000 SE Changes to keep up with BB and GE new BattleSets. - Chg:0000 DU Tweaked res_add_headers to allow larger battleset files. - Chg:0000 BB Capture the textured map to res028.bin of the BS.res file. In other words, worked on the BS Builder.
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2008.003 Release Notes
HCE - 2008.003 ============== - Chg:0000 GE Use the textured maps created with BattleSet Builder. - Chg:0000 SE Changes to keep up with BB and GE new BattleSets. - Chg:0000 DU Tweaked res_add_headers to allow larger battleset files. - Chg:0000 BB Capture the textured map to res028.bin of the BS.res file. This one is BS Builder improvements, mainly the inclusion of the textured map for use in the game. Some additional structure was laid out as well but that is all behind the scenes (still hoping to do non-square maps and was very close tonight but lat/lon was inaccurate). So test making some battlesets and see what happens.
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File - NACV - F 14 Fleet Defender V 1.1
Against my better judgement I played more last night until 3am this morning (okay, past 3 but that's what I'm sticking too). The battle appears to be going well for NATO. NATO has now sunk over 50 Soviet ships and destroyed well over 300 aircraft. Next up (besides the endless sub hunting) shall be the destruction of another Soviet airbase, which one I'm not sure of yet. I lost a couple more F-14s as well to stupidity, thankfully only one enemy base still has Air-to-Air capable planes, and only 20 or less of those (but they do seem to be potent Su-35). If I wasn't having so much fun I'd wonder how the Soviets produced Su-35 long before Super Hornets came along.
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File - Large Text File Viewer
File Name: Large Text File Viewer File Submitter: TonyE File Submitted: 10 Jan 2008 File Category: Tools/Docs Undocumented on how to use but it will let you look thru huge text files such as multi-gigabyte HC logs Click here to download this file
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Large Text File Viewer
- 645 downloads
Undocumented on how to use but it will let you look thru huge text files such as multi-gigabyte HC logs -
HC Launcher Brainstorming
Now that is worthy of your Wish List!
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Resurfaced Bug: No torps, RTB?
Thanks Wombat, I was seeing it last night too in Ralf's F-14 Fleet Defender, the related code is more than a little confusing, it took me over an hour to understand how it could work at all.
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File - NACV - F 14 Fleet Defender V 1.1
I started playing the scenario on Tuesday (thanks Ralf!). The action was fast and furious from the outset with SSMs streaking in, provided by a Soviet surface group with significant power. I didn't use any of my Tomcats to shoot down SSMs, instead they went up as CAP and to see about interdicting the bombers that were sure to follow. Due to the distances involved that was not to be, a small herd of bombers flung about 50 AS-4 missiles my way and the F-14s only had Mig-29s to shoot down, a unsettling start to the battle. Knowing Ralf, I made sure to provision plenty of ASW patrols and I haven't been stung yet. The challenge continues but Keflavik has been silenced (TLAM strike) and with it the main bomber threat. Powerful Red surface (some carrier) are still out there, so off I go to play some more
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2008.002 Release Notes
Test scen for VCs at http://harpgamer.com/harpforum/index.php?showtopic=2472
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HCE Release Notes
HCE - 2008.002 ============== - Chg:0000 GE Sometimes VCs were triggering early, this was due to the possibility of damaged units being counted twice, that dual count has been removed. (thanks Herman) - Chg:2131 GE Mounts with SAMs that are surface capable led to the AI not being able to fire SSMs that were in the same mount if they were listed after the SAMs. The workaround was to tell the GE not to use SAMs as SSMs in pre-EC2003 battlesets. - Chg:0000 GE The mini report window could cause a crash due to a string buffer being too small. Surfaced with a Mine group of 12 mines in it. Overflow fixed. (thanks Rene) http://harpgamer.com/harpforum/index.php?showtopic=2505