Everything posted by TonyE
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Graphical weapon range circle is to big
Addressed in 2008.023 Don't forget that the rings are not meant to be absolute indicators, just an indication of the ranges possible for that group.
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Defect Name: Ghost of Scorpio
HCDB-080122 has DP value > 0.
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Sound only once
I think my explanation was right, I lowered the sound quality of the files and life is good in 2008.023, for Brad and myself anyway.
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Patch 1 Disasters
Brad and I decided that "EC2000 battlesets always show IOPG mini-map in battleset selection screen." wasn't serious enough to derail the patch. The new installer is being uploaded now for Cameron to send on to Matrix.
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HCE Release Notes
HCE - 2008.023 ============== - Chg:0000 GE Fixed a buffer overflow in formation editor if a ship had a long class name. Also allowed the displayed information to be longer/complete. - Chg:0000 GE The Red Victory graphic for EC2003+ will now be the same as the pre-EC2003 one (Kirov over a map of Europe+Asia) instead of a US carrier and US flag... - Chg:0000 GE Sized the sound files to be smaller so that they play as they should.
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Patch 1 Disasters
bump, added battleset selector screen mini map image
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2008.023 Release Notes
HCE - 2008.023 ============== - Chg:0000 GE Fixed a buffer overflow in formation editor if a ship had a long class name. Also allowed the displayed information to be longer/complete. - Chg:0000 GE The Red Victory graphic for EC2003+ will now be the same as the pre-EC2003 one (Kirov over a map of Europe+Asia) instead of a US carrier and US flag... - Chg:0000 GE Sized the sound files to be smaller so that they play as they should. So, sounds should now work and play more than once if needed.
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Patch 1 Disasters
Okay, I'll look at the sounds today and trim them into shape. If anyone is bored, see how many of the staff assistant boxes have the wrong image (Blue CV sinking when Blue wins for instance), be specific if you find some please, screenshots are not a bad idea (but tell me what each one is and what you expected instead).
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Patch 1 Disasters
Thread for things that are wrong enough in 2008.021 that they need to get fixed ASAP. Add you own thoughts please, and only things you think have to be done before the patch reaches the masses: Must Fix: Crash - Open HDSK 9.0 select group AGS, go into Formation Editor, click on the Burke Flight II, game crashes, buffer overflow. Found by CV32; Fixed in 2008.023 Questionable if need to fix: Each sound only plays once per session due to big huge sound files. Fixed in 2008.023 EC2000 battlesets always show IOPG mini-map in battleset selection screen.
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2008.022 Release Notes
HCE - 2008.022 ============== - Chg:0000 SE Bret made the changes to allow opening of scenario files that are larger than 64kB!
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2008.021 Opening Sequence
Hehe, I figured we fixed and expanded the feature, may as well turn it on for newbies or nobody would ever see it
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HCE Release Notes
HCE - 2008.021 ============== - Chg:0000 GE Updated credits - Chg:0000 GE Made range rings into range ellipses (see WestPac). - Chg:0000 BB Allow the user to continue working after trying to make a BattleSet with illegal lat/lon (thanks Akula) and installer improvements...
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2008.021 Release Notes
HCE - 2008.021 ============== - Chg:0000 GE Updated credits - Chg:0000 GE Made range rings into range ellipses (see WestPac). - Chg:0000 BB Allow the user to continue working after trying to make a BattleSet with illegal lat/lon (thanks Akula) Brad tested the scenario converter and it worked fine in his attempts. You'll find the range rings sometimes distort (usually with really large ranges), that's just the way it will be for now. 2008.021 has been passed on to AGSI for submission to Matrix for public testing.
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Sound only once
I think I have an explanation for this mystery, the new sounds that were supposed to be in 2007.000 weren't, but they are in 2008.004+ and are too big for many computers, some will play, some will play once. What we'll aim for with the 2nd patch is storing the sound files separately and people can swap in their own if they want.
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EC2000
I had wanted to get the patch sent off to Matrix on Monday but I messed up the game enough I had to delay a bit. We've got a good looking build now, so it should get to Matrix this weekend, then I suppose a week or two before they get it posted up for testing.
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BS Builder documentation
If someone wants to create the wiki pages for the BS Builder instructions, now would be a good time. Suggested page title - http://www.computerharpoon.com/wiki/main/i...e=HCCE:BB_Guide A prior thread: http://harpgamer.com/harpforum/index.php?s...c=2065&st=0 Known limitations (2008.020): Entire world map is not possible, but you can come close Extreme latitudes leads to extreme distortion A BattleSet cannot encompass the 'long way' around the world. An example would be a BattleSet from the West coast of Iceland to the East coast of Iceland, via North America (i.e. Iceland would not be part of that map, if it were possible in the BS Builder). Weather groups map not appear in the BS, the starting locations are hard coded and not yet editable. SOSUS may not work in the BS, the starting locations are hard coded and not yet editable. The .HCBS files store absolute paths to the scenarios which may lead to the scenarios not being included in the BattleSet if the .HCBS file is loaded and the scenarios aren't in those same paths. BattleSet cannot cross 180 deg longitude, same limitation as going 'long way' around the world, except backwards
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EC2000
Okay, the EC2000 BattleSets will be included in the first patch, just without the platform photos they originally had. This will allow use of the scenario converter and playing the scenarios directly in EC2000.
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2008.004 Release Notes
Akula gets the gold star for noticing
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HCE Release Notes
HCE - 2008.020 ============== - Chg:0000 DU Fixed up build options of db_utils and map_utils, they were spitting out some bad data when built as a Release build. - Chg:0000 BB Changed to output scenarios in four digit format, res0030.bin instead of the errant res030.bin format. - Chg:0000 BB More properly parse output of map projector program for grabbing the salient map data items in the battleset.res file. - Chg:0000 GE Show build number in title bar, even for release versions. - Chg:0000 SE Hopefully SE will not run without crashing at resolutions > 1600x1200 (thanks Smitty) - Chg:0000 DB HCDB-080122 - Chg:0000 BS Added EC2000 BattleSets, but without the photos.
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2008.020 Release Notes
Okay, I did not fix any installer problems, only game functionality and mainly in the form of the BS Builder and database importing/exporting. HCE - 2008.020 ============== - Chg:0000 DU Fixed up build options of db_utils and map_utils, they were spitting out some bad data when built as a Release build. - Chg:0000 BB Changed to output scenarios in four digit format, res0030.bin instead of the errant res030.bin format. - Chg:0000 BB More properly parse output of map projector program for grabbing the salient map data items in the battleset.res file. - Chg:0000 GE Show build number in title bar, even for release versions. - Chg:0000 SE Hopefully SE will not run without crashing at resolutions > 1600x1200 (thanks Smitty) - Chg:0000 DB HCDB-080122 - Chg:0000 BS Added EC2000 BattleSets, but without the photos.
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2008.004 Release Notes
Outside of building battlesets and databases, how is 2008.004 working? It is the first non-debug build since the release version which could mean strangeness (not that I saw any once I got EC2003 working
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2008.004 Release Notes
Okay, so the BS Builder isn't working right, I think the db_utils are to blame, which suggests that the database import and export may be compromised as well (i.e. a database created in 2008.004 might not work in 2008.003?). Post your findings please.
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2008.004 Release Notes
If you are not in the credits or think something different should be said about you in the credits, don't be shy.
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HCE Release Notes
HCE - 2008.004 ============== - Chg:0000 GE Don't tell planes to drop to Low altitude when returning to base - Chg:0000 GE If an air group is out of weapons range when their target is destroyed, find them another target in the same group instead of saying their task is finished. (thanks theCase) http://www.matrixgames.com/forums/tm.asp?m=1677672 - Chg:0000 GE Fixed bug in uncertainty zone adjustment that resulted in some contacts not being localized as quickly as they should have been localized. - Chg:0000 GE BOL weapons will not go active at a reasonable position instead of immediately after launch. The point you click on the map is where the target unit is expected, the GE calculates the activation point to be somewhat short of that. - Chg:0000 GE Stopped making ExportDLLs folders all over. - Chg:0000 GE Changes to the project file to allow a release build to work in EC2003. _USE_32bit_time_t - Chg:0000 GE Fixed buffer overflow in gun code when reporting type of damage applied, string was too short. - Chg:0000 GE Fixed another buffer overflow, prior to throwing up a Staff message box. - Chg:0000 GE Fixed a number of improper typecasts in Annex loading. They were casted to short and should have been ushort. - Chg:0000 GE Updated Credits screen. - Chg:0000 GE Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 SE Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 BB Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 BB Copy the battleset.res file from the BS Builder into the HC dir if possible and rename hdsu.res - Chg:0000 Expanded db_utils to use 4 digits, up from 3, in case people want to add a ton of photos. - Chg:0000 DB HCDB-080117
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2008.004 Release Notes
This will in all likelyhood be the build that goes out as the public beta for the first patch. It is not a debug build so if you see message log messages that should not be there, report it. Show All, auto play, and iterative saving should still work. We're also looking for difficulties with the install process. NOTE: For those editing databases, please be cautious doing so until you know it is working well with this release, changing the db_utils always brings some risk and I made multiple changes to them for this build. HCE - 2008.004 ============== - Chg:0000 GE Don't tell planes to drop to Low altitude when returning to base - Chg:0000 GE If an air group is out of weapons range when their target is destroyed, find them another target in the same group instead of saying their task is finished. (thanks theCase) http://www.matrixgames.com/forums/tm.asp?m=1677672 - Chg:0000 GE Fixed bug in uncertainty zone adjustment that resulted in some contacts not being localized as quickly as they should have been localized. - Chg:0000 GE BOL weapons will not go active at a reasonable position instead of immediately after launch. The point you click on the map is where the target unit is expected, the GE calculates the activation point to be somewhat short of that. - Chg:0000 GE Stopped making ExportDLLs folders all over. - Chg:0000 GE Changes to the project file to allow a release build to work in EC2003. _USE_32bit_time_t - Chg:0000 GE Fixed buffer overflow in gun code when reporting type of damage applied, string was too short. - Chg:0000 GE Fixed another buffer overflow, prior to throwing up a Staff message box. - Chg:0000 GE Fixed a number of improper typecasts in Annex loading. They were casted to short and should have been ushort. - Chg:0000 GE Updated Credits screen. - Chg:0000 GE Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 SE Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 BB Changed the user-made battleset to hdsu.res (.SCz, .hpz) and added code for the intervening BattleSets. - Chg:0000 BB Copy the battleset.res file from the BS Builder into the HC dir if possible and rename hdsu.res - Chg:0000 Expanded db_utils to use 4 digits, up from 3, in case people want to add a ton of photos. - Chg:0000 DB HCDB-080117