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Popular Content
Showing content with the highest reputation since 12/07/2012 in Posts
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Current Files
6 pointsBelow is an installer that should bring any copy of the game purchased from Matrix Games up to the current build. https://www.harpgamer.com/downloads/HC2025.025_ComprehensivePatch.zip When you get to selecting an installation directory and Start Menu group, please double-check that they are correct before proceeding.6 points
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Harpoon 5 Jumpstart
5 pointsThe official Harpoon 5 Jumpstart is released. This is a preview of the H5 rules in the form of a scenario playthrough. The Jumpstart is a free download. It can be downloaded here, and will be available soon at the Wargame Vault (http://wargamevault.com) or at The Admiralty Trilogy (http://www.admiraltytrilogy.com/). For your behind-the-scenes information, the Jumpstart scenario was run by me using SimPlot. There were actually three scenarios executed, with each one resulting in tweaks to the rules, data annexes, or the scenario graphics. The Guardian scenario contained therein is the third and final version. Some changes to SimPlot were also implemented to facilitate making data changes to the scenario. Some of these changes will find there way into the next SP update. Larry Bond has given permission to freely copy and distribute the Jumpstart. The H5 rules, data annexes, and Player's Handbook are awaiting final print proofing. We are almost there! HpnV Jumpstart 10 Jul 20.pdf5 points
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HC97 - Harpoon Classic '97 Steam?
4 pointsAn item to keep in mind, if you already own Harpoon Ultimate, you have Harpoon 97 already (and a lot of other versions) via the 20th Anniversary launcher pictured below.4 points
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Harpoon Classic since 2015.027 official patch
In hopes of being allowed to get an official patch distributed by Matrix Games, I threw together this overview list of improvements since the 2015.027 patch and thought you might enjoy: Staff Assistant – Added additional player dials to increase/decrease prompts to radiate. DB Structure – Increased magazine limit per platform from 127 to 32,767. DB Structure – Increased countries limit from ~127 to 1023, country width from 16 to 32 characters. DB Structure – Increased to 255 Aircraft, Ship Types. DB Structure – Increased to 128 runway sizes, 32 characters each. Scenario Editor – Show the same expanded set of loadout data the Game Engine (GE) shows. Game Engine – More improvements to allowing 255 units per group, up from 127 (continued bug fixing). Game Engine – Air to Air refueling improvements splitting tankers to RTB when their range is less than refueled planes. Game Engine – Added RWR sensor model. Game Engine – Increased number of formation zones from 4 to 64 (6 available in UI), max formation radius from 255nm to 32767nm. Game Engine – Formation-keeping works better than ever Game Engine – Started adding UUIDs to game structures (unit, group, …) to be able to globally track them. Game Engine – Scenario and Saved game lineage added to be able to track the history of a scenario or saved game. Most useful for troubleshooting but also other benefits. Game Engine – Saved games now store the orders, previously the user would lose access to the orders when loading a saved game. Game Engine – Added setting to force the AI to stay on plotted paths or if they can run off on their own volition. Game Engine – Torpedo noise level logic that was making torpedoes way too quiet fixed. Too short torpedo acquisition range logic fixed. Game Engine – Expanded maximum groups possible from 676 Red & Blue total to move than 1,300 groups for each of those sides. Game Engine – Nuclear detonations game crash fixed and more accurate/thorough destruction of units as a result of the detonation(s). Game Engine – User can change speed & altitude/depth of some individual units in groups. Game Engine – Dialog window sizing and position improvements. Game Engine – Revamped victory condition evaluation. Also record more meta information for AARs, etc. General – Tons of bug fixes. Game Engine - ExportDLL interface expansion. Every non-UI aspect of the game can be overridden as a result. This has been utilized to great effect. Don Thomas in Australia has written add-ons to automate aerial refueling, most of submarine prosecution, AAR generation, and more.4 points
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Missile Intercept not Possible but Unit Continues to Fire
The code in AreaDefense loops thru the mounts from first to last looking for a valid weapon, not the optimal weapon. AreaDefense also tags the target missiles as crossing targets so that skips at least one range check (which doesn't take courses into account so would not have prevented the SAMs from firing. It is not a small undertaking to replace the AreaDefense logic. The ExportDLL interface allows it to be replaced without modifying the core game (which we can no longer do). In short, don't hold your breath on a fix for this one. The intriguing bit is that NewAreaDefense() which I wrote in the 2013 timeframe. It does check speed and bearings to see if an intercept is kinematically possible. NewAreaDefense was not completed.3 points
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File - MEDC - Turkey in the Black Sea
AAR for this scenario, I hope it's in the right place. Thanks for this, it was very fun. I got Minvic with 60 A/C shot down, and 5 ships sunk. After that, it seemed like I was just making the rubble jump, so I moved on. What I found out is that the F-35 is almost invincible, even with the shorter range C7 AMRAAM.3 points
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HC97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?!
Following a suggestion from someone else on the Steam forum, I was able to find an almost 30 year old fix! Dr. Who's Harpoon Pages https://www.harpoonpages.com/harpoon1.htm The 4/04/97 update can be downloaded and imported into the Harpoon Classic 97 folder to replace the NAVC.res file (I created a backup of the original file just in case). When I ran the scenarios using that updated file, the ships all appeared correclty as Okean class instead of Kalinin class. The website also includes an update for the EC2000 scenarios. Were there any old bugs you can remember from those scenarios - anything I should look out for before deciding whether to apply that update as well?3 points
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Matrix Games to End Publishing of Computer Harpoon
There aren't many sims that can claim the longevity of Harpoon. As TonyE has said, the community has been the key factor to both its success and long life.3 points
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Tracking munitions expended
3 pointsIt's been a long time dream by many of us to be able to limit the number of munitions available to aircraft. Recent additions to the game by TonyE just migh have us there. This is a screen shot of an early use of the new Stores Consumed feature that tracks most munitions as they are fired. They can be filtered by firing unit class, home base and side (amongst other). The listing is circled in the lower right of the screen. The information can also be exported to a text file for later perusal. An extension of this could be assigning $ values to munitions giving another dimension to 'scoring'.3 points
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HCE Release Notes
3 pointsHCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to an intercept course. Fixed by checking if a group has an intercept event during path navigation and if it does, recalculate the course much more often. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/32850-delayed-turn-of-destroyer-to-engage-enemy/ - Chg:33573 GE Player was previously allowed to fire AAMs not capable of orbital altitude at enemy missiles at orbital altitude. CheckGroupWeapons now does an altitude check but only for missiles fired against missiles. Also applied these for Satellites. (thanks Enrique) https://harpgamer.com/harpforum/topic/33573-harriers-launching-aams-to-orbit/ - Chg:33224 SE Position dialog DIALOG316 when changing a group's position always showed East and North. Corrected. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33224-se-incorrect-label-for-west-longitudes/ - Chg:00000 SE Made the left mouse click Range and Bearing text at the bottom of the window show just like the GE by adding coordinates and water depth to the readout.3 points
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File - MEDC - Three Carriers and Three Cruisers: Battle for the Eastern Med. February 2022.
3 pointsOk, this was fun! Second run was better, the big enemy surface group was a bit further off. Sadly, it spawned in the vicinity of my smaller surface group, enveloping it with its SAMs, thus making it impossible to safeguard the smaller surface group from missile attack. The few aircraft in Cyprus were also not able to stop air attacks against the islands installations and I could not get my carrier aircraft over the island in time, since I had to manuever around the SAM envelope of the big enemy surface group. RED thus managed to pull of a minimum victory after annihilating my smaller surface group, sinking 3 of my ships. I did not give up and launched an all-out counterstrike. Repeated air strikes killed the enemy surface group and then one by one the enemy bases and supporting units died. Total victory was inevitable.3 points
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Scenario idea "Voyage of the Devilfish" North Atlantic
aviator, here is a list of Soviet nuclear powered submarines that were commissioned by 1990 and which were serving with the Northern Fleet at the time: Project 627 (NATO November) SSN: K-3, K-5 (decommissioned in January 1990), K-11, K-21, K-50; decommissioned in April 1990: K-11, K-21, K-50 Pr 658 (Hotel) SSBN: K-16, K-19 (in reserve since 1979, decommissioned April 1990), K-33, K-40, K-145, K-149 (went into reserve fleet in March 1990) Pr 667A (Yankee) SSBN: K-32 (did not deploy after 1986 due to reactor accident), K-137 Leninets (on missile patrol in the North Atlantic from 19 October to 31 December 1990), K-140 (out of service by 17 December 1990), K-214, K-228, K-241, K-245, K-249, K-253 (Yankee Notch conversion), K-395 (in drydock for Yankee Notch conversion), K-403 (sea trials of towed array pod), K-411 (completed Yankee Stretch conversion in 1990), K-418 (removed from active service in 1989), K-420 (Yankee Sidecar SSGN conversion, but torpedoes only by 1989), K-423, K-426, K-444; decommissioned in April 1990: K-32, K-140, K-426 [Note: In 1988 the director of US naval intelligence Adm Studeman told Congress that Yankee class SSBNs had ceased patrols off the US coast in late 1987 and were instead conducting "combat service patrols against theater targets" (i.e. staying close to home), presumably to compensate for the loss of the SS-20 under the INF Treaty.] Pr 667B (Delta I) SSBN: K-279, K-385, K-447, K-450, K-457, K-460, K-465, K-472, K-475 Pr 667BD (Delta II) SSBN: K-92, K-182, K-193, K-421 Pr 667BDR (Delta III) SSBN: K-44 (in post drydock sea trials), K-129 (had powerplant failure in June 1989, may not have been available), K-424, K-449 (went to Pacific Fleet in November 1990), K-487, K-496 Pr 667BDRM (Delta IV) SSBN: K-18, -51, -64, -84, -114, -117, -407 (not commissioned until late November 1990) Pr 670M (Charlie II) SSGN: K-209, -452, -458, -479, -503, -508 Pr 671 (Victor I) SSN: K-38, -53, -69, -147, -306, -323, -367 (did not deploy again after a reactor accident in 1985), -370 (may not have been available for deployment), -398, -438, -462, -481 Pr 671RT (Victor II) SSN: K-371, -387, -467, -488 (never returned to sea after 1988 drydock), -495, -513, -517 Pr 671RTM (Victor III) SSN: K-218, -244, -254, -298, -299, -358, -502, -524, -527 Pr 671RTMK (Improved Victor III) SSN: K-292, K-388, K-138 (operational from January 1990), K-414 (not commissioned until 30 December 1990) Pr 675 (Echo II) SSGN: К-1 (may not have deployed after 1989), K-22, K-28, K-35 (final deployment in 1989), K-47 (in refuel and overhaul, did not return until 1992), K-74, K-104, K-125, K-128 (not in active service after 1989), K-131 (did not deploy after 1984), K-170 (may not have been operational after turbine accident in 1988), K-172 (stayed in port after reactor leak in June 1989); decommissioned in 1990: K-28, K-74, K-128, K-172 (in April) Pr 705 (Alfa) SSN: K-123 (received a new reactor in 1990, probably not operational until 1992), K-316, K-373, K-432, K-463, K-493 (all but K-123 decommissioned in April 1990) Pr 941 (Typhoon) SSBN: TK-12, TK-13, TK-17, TK-20, TK-202, TK-208 Pr 945 (Sierra I) SSN: K-239, K-276 Pr 945A (Sierra II) SSN: K-534 (not commissioned until 26 December 1990) Pr 949 (Oscar I) SSGN: K-206 Minsky Komsomolets, K-525 Pr 949A (Oscar II) SSGN: K-119, K-132 (transferred to Pacific Fleet in late October 1990), K-148, K-410 (not commissioned until 22 December 1990), K-442 (not commissioned until 28 December 1990) Pr 971 (Akula) SSN: K-154 (commissioned but reportedly not operational until December 1993), K-157 (commissioned but reportedly not operational until November 1995), K-317 Pantera (not commissioned until 27 December 1990), K-328 (commissioned but reportedly not operational until December 1992), K-461 (commissioned but reportedly not operational until December 1991), K-480 I will further update this list with information about which boats might have actually been available for service.3 points
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Hello!
3 pointsAs far as missiles are concerned I have notice some missiles rated as surf capable will hit the targeted ship. Some of the are Slam-er a land attack also variant of the harpoon and the Scalp EG of French design. If it has a surf attack flag it usually will attack the designated target assigned to it despite other ships. If it has sea attack flag it will attack the first detected after activation. These are my findings.3 points
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Where are the downloads???
2 pointsI like that the Discord link is more visible but to your point, Downloads are less visible. I see them in a Browse menu.2 points
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Forum login will require sign-in with e-mail address
The next major version of the forum software requires signing in with the e-mail address associated with your forum account rather than a user name or a display name. Reach out via direct message if you have questions such as "what e-mail address do I use?".2 points
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A Baltic Sea scenario idea
2 pointsThanks for the idea, but the possibility of a Russian convoy clearing the Kattegat against even light opposition is zero. However, how about a Russian convoy to reinforce Kaliningrad from St Petersburg while NATO (with no USA) is distracted elsewhere? I could cook up something like that pretty soon.2 points
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File - NACV - Worst Case Scenario
2 pointsProgress is slow. The yanks must be running low on TLAMs, they've lost important surveillance, fighter and bomber AC and we're getting our bases stocked. But it still looks dodgy. Having lots of fun!2 points
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Newcomer with questions
2 points
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Newcomer with questions
2 pointsIn a few weeks you should start seeing signs of the current Harpoon Classic build being published on Steam. Apparently, the publishing process has been prioritized again.2 points
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HC97 - Harpoon Classic '97 Steam?
2 pointsYes, MicroProse is a small operation at present. You also hit upon an important additional consideration, they are not as intimately knowledgeable about Computer Harpoon as many of their consumers. The next six months or so should be informative, how they handle the growth in their catalog, communication with players about roadmap, etc. but in my dealings so far there has been positive intent and a desire to learn.2 points
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File - WPac - Taiwan Straight 2nd Crisis Escalated
Taiwan Straight 2nd Crisis Escalated View File Scenario Background: On 24 and 25 August 1958 Chinese Communist (PRC) forces and Taiwanese (ROC) forces clashed in the vicinity of Dongding Island, which the Nationalist (ROC) troops controlled. The action was seen as an attempt by the communists to land on the island. This was the only naval and amphibious landing action during the crisis. ROC had begun to build military installations on the island of Kinmen (Quemoy) and the Matsu archipelago, very close to the Chinese mainland. The PRC shelled the islands of Kinmen (Quemoy) and the Matsu Islands in an attempt to take them from Taiwan, governed by the Kuomintang (KMT), and to probe the extent of American commitment to defend the Republic of China. The conflict also involved air, naval, and amphibious operations. Then U.S. secretary of state Christian Herter reportedly described it as the "first serious nuclear crisis". The USA provided military assistance in both material, especially aircraft and artillery, and a strong naval presence including naval escorts for island repleshments. The Communist Chinese government announced a unilateral ceasefire on 6 October 1958. However, on 20 October the PLA resumed artillery fire on Kinmen because a U.S. Navy warship had breached the PRC-declared 3 nautical miles exclusive zone from the coast of China that they claimed was a stipulation for their unilateral ceasefire agreement. In this scenario we play with the idea of the situation escalating, rather than subsiding. Use Database HCCW 140314 and for best play Game version 2025.023 or newer and ErrataGE.dll (download from harpgamer.com forum). Submitter donaldseadog Submitted 08/25/2025 Category WestPac2 points
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HC97 - Harpoon Classic '97 Steam?
2 points
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NACV - Baku - Incorrect Weapons Loadout
Confirmed in 2025.024 This can be fixed with the aid of an ExportDLL. In other words, it doesn't absolutely require a change to the game code itself.2 points
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Reporting a DB issue in NACV battleset
That is what is known as a pre-commondb BattleSet so it does not use the user modifiable databases. I strongly suggest players only play the EC2003 and 'newer' BattleSets as they use the user-created databases and also don't have sub-optimal (i.e. compatibility) logic.2 points
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Matrix Games to End Publishing of Computer Harpoon
Well, al least it all means Harpoon still has some future.2 points
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AutoTesting
2 pointsAutoTesting results. This is a process that runs every built in scenario in autoplay mode (game plays itself) from first the Blue side, then the Red side. 2025.022 Release Build GE Original 4 no crashes HDSI no crashes HDSII no crashes HDSIII no crashes EC2000 no crashes EC2003 no crashes WestPac no crashes USNINew no crashes This is perhaps the best results ever. There were three crashes but upon re-running the scenarios they did not crash.2 points
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running harpoon II on win 11
2 pointsAnd yes, Doolitov´s Raid is my fav, too! This means Harpoon Commander´s Edition, the latest evolution of the Harpoon 1 / Classic line. There is similiar scenario in H2 / H3, "To protect the Queen". Playing it gives You a really good feeling about the differences beween the two Harpoon lines which both are so great, even after decades.2 points
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Harpoon 1.58E - Range circles looking like ellipses
The generic answer is that the rings should not be circular unless the map scale is the same in the X and Y direction. They are not. In some releases of Harpoon, the rings are forced to be circles which makes them inaccurate. In other releases of Harpoon an ellipse is used instead to give a more accurate representation of the listed range.2 points
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File - MEDC - Hot Start with tovarich Tupolev, JFK in the Med 1988.
***SPOILER ALERT*** After Action Report Enrique has provided a double barrel effort here, two similar scenario for us to delve into... I started playing blue side the version 1988-05 JFK USSR N BARCAP.sco There was sufficient hint that things would be hot from the start so I opened the game in zero time compression, started the process of arming the many 'dormant' aircraft and allocating those ready to fly with patrol locations or sectors within their group formation. This included a few fighters, a couple of ASW and very handy AEW from the carrier group. Once the ball started rolling it was on for young and old ... we got a contact close in of a Kashin unit and visual of a number of incoming missile. Radars went hot and four ships opened fire with their bug guns, the Kashin went down quick and our SAM units were put into heavy defense mode but still JFK took a few hits, enough to markedly reduce her efficiency and slow down the aircraft armaments that we obviously would need. The Kashin had apparently been assisted by an Okean class unit sailing beyond our guns, but not our Harpoon, she soon joined the denizens of the deep. But in these first minutes the near continuous rain of missiles came at us. Our first airborne fighters put their metal in to play getting right down to cannon fire on the incoming missiles, many probably form undetected submarines but form the incoming bearings we at least had vectors to search on. Getting the ASW patrols out early and with an idea of direction was showing it's virtue with an Alpha class SSN detected within the first half hour, but it would take some time before she was sunk. An hour in, coming up on our screens to the north were numbers of large air contacts, some identified as various EW, recce and bombers, Backfires, Blinders and Badgers. Armed fighters started to roll out of the hangers and into the air heading out to hopefully intercept now expected incoming bombers before they let loose their belly loads of mischief. To a large degree we succeeded but some got thru and our fighters exhausted their AAM on the incoming onslaught but as evidence of the pilot skills only a few made it thru to need interception by ships SAM batteries. In the meantime a large surface group came under the radar of the AEW, it had been expected, or at least made allowance for, and our strikers were half way thru taking on predominantly ARM munitions and some harpoon for good measure. 40 minutes after the sighting of the first attacking missiles and our own boys were returning the compliment with Standard ARM damaging two escorts. We now had a significant, and busy, ASW guard around the carrier group, and also our smaller surface group comprising our valuable auxiliaries and escorts which were trying for a safest route. Also our own EW units were operating and extra surveillance from land based ASW units based to our west. By the three hour mark our fighter screen had downed significant numbers of bombers and large auxiliary air units, the numbers of incoming missiles from the north had greatly reduced allowing them to move to provide addition defense against the inevitable missile attacks from the surface group approaching from the west which had by now suffered significant damage from our Standard ARM greatly reducing their ability to defend. And so we continued, both fixed and rotary wing ASW units scouring for the submarines we new were their following their surprise missile launches, then over four hours in as a sign they were getting in closer we had torpedo contacts. Evasive action standoff ASW ship defense and heavy air unit ASW work saw results with what would be the next of many subs sunk, but also the loss of one of our valuable escort. Holding of our own SSM until we were close enough to launch a significant attack of the SAG we sank most of the group including Slava, Sovremennyy and Krivak class ships. This got us a heart warming message of Minimum Victory, but with the Reds now offering much less aggression we knew we could finish the job and 40 minutes later with the sinking of a further Okean class vessel we succeeded. Another epic Enrique, thanks for your time and skilled effort.2 points
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IA submarines don't launch Anti Ship Missiles
I couldn't resist giving it a try, looks promising. I should be able to get the build out in the next 24 hours for you to poke holes in it (or a bunch of ships).2 points
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File - WPac - Coral Sea 25
2 pointsView File Coral Sea 25 Coral Sea 2025 Stop the Chinese advance with a scratch team. The title is "Coral Sea", however this may play out more like ADBA in February of 1942, which was a disaster for the Allies. Your results may vary. Uses Build 2023.11 or newer. Duck. Submitter rainman Submitted 07/13/2024 Category WestPac2 points
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Chinas Fujian Finished Maiden Sea Trials
The onset and growth of Chinese naval airpower has always been exactly that. ☺️ China is also now building drone carriers, roughly the size of WWII era escort carriers.2 points
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Fishing for shrimp with MAD
2 pointsAll of the subsurface contacts in the sim were originally submarines, so no surprise that the code assumes they are subject to magnetic detection.2 points
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Fast Target Modifier
2 pointsAnother idea is to have two modifiers: one for lower speed and another for fast speed: For example, we can have a modifier for speeds above or equal to 500 knots that could be 15% and another modifier for speeds above or equal to 1000 knots that could be 30%. Slow speed: 400-500-600 knots or whatever with a Ph of 5-10-15% or whatever. Fast speed: 800-1000-1200 knots or whatever with a Ph of 10-20-30% or whatever. Logically, at the tool slow speed cannot be higher than fast speed. Another idea is that target speed depends on missile speed: if target speed is equal or higher than half missile speed (+50%) then Ph would be 10-20-30% or whatever, if target speed is equal or higher than a quarter missile speed (+25%) then Ph would be 5-10-15% or whatever. This tool will allow us to play with speed (cruise, reheat and afterburner) and with altitude (low, medium, high). Personally, I prefer the second idea.2 points
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Ships magazines error
2 pointsTime for bed, I'm getting a feeling the csv file is OK (it took a while to work out for each class the order of mag items in the csv is reverse to the PE). The move to the commondb file is getting the number of items right but messing up if the first is deleted or overwritten. I'll look tomorrow at what happens when simply adding items2 points
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Some old scenarios not opening in GE 2023.006
2 points
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Stand Off ASW Weapons Failure
2 pointsHCE - 2023.004 - 2023-04-04 =========================== - Chg:32897 GE Rather than loosing attacks against submarines from close to a weapon's max range, now prompt to fire them from at most 2nm away. This could negatively affect weapons like CAPTOR mines that might ideally loose their torpedoes from farther away. It would be a good thing to test. https://harpgamer.com/harpforum/topic/32897-stand-off-asw-weapons-failure/ (thanks Enrique)2 points
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File - WPac - Heart 3
2 pointsHeart 3 View File The Heart of the Problem, Part 3 It is October 2022 and the Chinese have invaded Taiwan. The US is on the way to help. This might prove difficult. A larger and challenging scenario that explores the difficulty of reinforcing Taiwan. OOB and situation is pretty close to what's in the theater today. Uses GE ver. 2022.11. Duck. Submitter rainman Submitted 08/25/2022 Category WestPac2 points
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GE Assertion Stubs.c line 351
2 points
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Air Patrols Crashing, Unable to DeleteAit Patrols
Attached is the last good saved game before air patrols became corrupt. Unit ID Test 1-39.0008.zip2 points
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HCE Release Notes
2 pointsHCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that FileSystemObject can be used for reading .csv files. - Chg:00000 PE No longer uses the MS Access Import and Export Specifications, imports and exports are now done with file reader & writer and DAO.recordset. This works around Microsoft breaking the import and export spec functionality. As a side effect, it makes it easier to modify the structure of the database.2 points
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File - MEDC - The Battle for Odessa
2 pointsMy second scenario dealing with the Ukraininan conflict. I read a lot about possible OOBs and especially the Russian landing force. And included a small surprises, hypothetical, but not impossibly, giving the Ukrainian side more punch. You are outgunned, but not without chances to defend and even to counter-attack. Odessa must not fall!2 points
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Bearing Only launches crash
2 points
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HCE Release Notes
2 pointsHCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process Harpoon Events as part of the scenario loading process. dllexEffect18(); HCE - 2022.008 - 2022-05-21 =========================== - Chg:32297 GE Fixed heap corruption in BOL. The game was trying to come up with a class name for the activation point 'group' which isn't possible. When class name is requested for an invalid annex_id the game now sets it to a null string. (thanks TonyD) https://harpgamer.com/harpforum/topic/32297-bearing-only-launches-crash/2 points
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File - MEDC - POLARIS 21 exercise, late 2021. Historical Training Scenario.
AAR: WARNING, possible spoilers... I lost two Atlantiques in the ASuW role which got into Aster-range probably and one frigate which got killed by a torpedo fired by an undetected submarine. As long as the E2 and E3 keep their radars on, there is no need to turn the radars of the carrier group on and reveal your positions. The Rafales could easily intercept inbound aircraft and I shot down about 30 of them. Another 12 or so were killed in the air bases, which I repeatedly attacked with Scalps and Tomahawks from aircraft and ships. I managed to torpedo most of the enemy surface group with Amethyste, which prompted min. victory conditions after around 8 hours of gameplay. Thank you!2 points
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Harpoon Zoom Meeting
2 pointsI have yet to find a commercially available simulation that can come anywhere close to realistically modeling the real life outcome of any military clash of arms on the kind of scale approached by sims such as Harpoon. That includes Command. These sims are far too mechanical, too regimented, too structured to realistically simulate the swirling multi-factorial chaos that is war. But they rank among the best we have, for the moment.2 points
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Scenario Editor
2 points"Think" I have everything fixed. All units are showing up in the scenario. Only question is whether or not I can get them to actually move since for some reason they won't start out with the speeds I set for them. Onward and upward... Got the speed thing figured out. Been about 20 years since I wrote scenarios...and my memory ain't the best.😬 Still have a few things to iron out. One thing, Tony: the editor does NOT crash at all now.2 points
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Harpoon Classic Chat - Discord
2 pointsReminder: Next Harpoon chat on Zoom is Friday November 12th @ 7:00 PM Central. Hope to see you there! Join Zoom Meeting https://us02web.zoom.us/j/88443754075?pwd=ZXhoVjdQdFpCbkczeUFwamduSWVtZz09 Meeting ID: 884 4375 4075 Passcode: 874700 One tap mobile +16699006833,,88443754075#,,,,*874700# US (San Jose) +14086380968,,88443754075#,,,,*874700# US (San Jose) Dial by your location +1 669 900 6833 US (San Jose) +1 408 638 0968 US (San Jose) +1 346 248 7799 US (Houston) +1 253 215 8782 US (Tacoma) +1 646 876 9923 US (New York) +1 301 715 8592 US (Washington DC) +1 312 626 6799 US (Chicago) Meeting ID: 884 4375 4075 Passcode: 874700 Find your local number: https://us02web.zoom.us/u/kdfSLC4a5A2 points
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Merry Christmas
2 pointsWell they're much more spectacular Xmas photos than I could provide. While Tony had a white Xmas I sat in humid 35 deg C temps overlooking the western brim of the Pacific Ocean. I hope everyone relaxed a bit and were able to enjoy family and friends. Don2 points
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GE 2019.002 Formation Editor window is missing buttons
Welcome back broncepulido! The same fix should work for you.2 points