Leaderboard
-
TonyE
Staff Pukes401Points5,091Posts -
CV32
Staff Pukes368Points10,201Posts -
donaldseadog
Members261Points1,458Posts -
broncepulido
Members163Points3,467Posts
Popular Content
Showing content with the highest reputation since 12/07/2012 in Posts
-
Current Files
6 pointsBelow is an installer that should bring any copy of the game purchased from Matrix Games up to the current build. https://www.harpgamer.com/downloads/HC2025.025_ComprehensivePatch.zip When you get to selecting an installation directory and Start Menu group, please double-check that they are correct before proceeding.6 points
-
Harpoon 5 Jumpstart
5 pointsThe official Harpoon 5 Jumpstart is released. This is a preview of the H5 rules in the form of a scenario playthrough. The Jumpstart is a free download. It can be downloaded here, and will be available soon at the Wargame Vault (http://wargamevault.com) or at The Admiralty Trilogy (http://www.admiraltytrilogy.com/). For your behind-the-scenes information, the Jumpstart scenario was run by me using SimPlot. There were actually three scenarios executed, with each one resulting in tweaks to the rules, data annexes, or the scenario graphics. The Guardian scenario contained therein is the third and final version. Some changes to SimPlot were also implemented to facilitate making data changes to the scenario. Some of these changes will find there way into the next SP update. Larry Bond has given permission to freely copy and distribute the Jumpstart. The H5 rules, data annexes, and Player's Handbook are awaiting final print proofing. We are almost there! HpnV Jumpstart 10 Jul 20.pdf5 points
-
HC97 - Harpoon Classic '97 Steam?
4 pointsAn item to keep in mind, if you already own Harpoon Ultimate, you have Harpoon 97 already (and a lot of other versions) via the 20th Anniversary launcher pictured below.4 points
-
Harpoon Classic since 2015.027 official patch
In hopes of being allowed to get an official patch distributed by Matrix Games, I threw together this overview list of improvements since the 2015.027 patch and thought you might enjoy: Staff Assistant – Added additional player dials to increase/decrease prompts to radiate. DB Structure – Increased magazine limit per platform from 127 to 32,767. DB Structure – Increased countries limit from ~127 to 1023, country width from 16 to 32 characters. DB Structure – Increased to 255 Aircraft, Ship Types. DB Structure – Increased to 128 runway sizes, 32 characters each. Scenario Editor – Show the same expanded set of loadout data the Game Engine (GE) shows. Game Engine – More improvements to allowing 255 units per group, up from 127 (continued bug fixing). Game Engine – Air to Air refueling improvements splitting tankers to RTB when their range is less than refueled planes. Game Engine – Added RWR sensor model. Game Engine – Increased number of formation zones from 4 to 64 (6 available in UI), max formation radius from 255nm to 32767nm. Game Engine – Formation-keeping works better than ever Game Engine – Started adding UUIDs to game structures (unit, group, …) to be able to globally track them. Game Engine – Scenario and Saved game lineage added to be able to track the history of a scenario or saved game. Most useful for troubleshooting but also other benefits. Game Engine – Saved games now store the orders, previously the user would lose access to the orders when loading a saved game. Game Engine – Added setting to force the AI to stay on plotted paths or if they can run off on their own volition. Game Engine – Torpedo noise level logic that was making torpedoes way too quiet fixed. Too short torpedo acquisition range logic fixed. Game Engine – Expanded maximum groups possible from 676 Red & Blue total to move than 1,300 groups for each of those sides. Game Engine – Nuclear detonations game crash fixed and more accurate/thorough destruction of units as a result of the detonation(s). Game Engine – User can change speed & altitude/depth of some individual units in groups. Game Engine – Dialog window sizing and position improvements. Game Engine – Revamped victory condition evaluation. Also record more meta information for AARs, etc. General – Tons of bug fixes. Game Engine - ExportDLL interface expansion. Every non-UI aspect of the game can be overridden as a result. This has been utilized to great effect. Don Thomas in Australia has written add-ons to automate aerial refueling, most of submarine prosecution, AAR generation, and more.4 points
-
Missile Intercept not Possible but Unit Continues to Fire
The code in AreaDefense loops thru the mounts from first to last looking for a valid weapon, not the optimal weapon. AreaDefense also tags the target missiles as crossing targets so that skips at least one range check (which doesn't take courses into account so would not have prevented the SAMs from firing. It is not a small undertaking to replace the AreaDefense logic. The ExportDLL interface allows it to be replaced without modifying the core game (which we can no longer do). In short, don't hold your breath on a fix for this one. The intriguing bit is that NewAreaDefense() which I wrote in the 2013 timeframe. It does check speed and bearings to see if an intercept is kinematically possible. NewAreaDefense was not completed.3 points
-
File - MEDC - Turkey in the Black Sea
AAR for this scenario, I hope it's in the right place. Thanks for this, it was very fun. I got Minvic with 60 A/C shot down, and 5 ships sunk. After that, it seemed like I was just making the rubble jump, so I moved on. What I found out is that the F-35 is almost invincible, even with the shorter range C7 AMRAAM.3 points
-
HC97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?!
Following a suggestion from someone else on the Steam forum, I was able to find an almost 30 year old fix! Dr. Who's Harpoon Pages https://www.harpoonpages.com/harpoon1.htm The 4/04/97 update can be downloaded and imported into the Harpoon Classic 97 folder to replace the NAVC.res file (I created a backup of the original file just in case). When I ran the scenarios using that updated file, the ships all appeared correclty as Okean class instead of Kalinin class. The website also includes an update for the EC2000 scenarios. Were there any old bugs you can remember from those scenarios - anything I should look out for before deciding whether to apply that update as well?3 points
-
Matrix Games to End Publishing of Computer Harpoon
There aren't many sims that can claim the longevity of Harpoon. As TonyE has said, the community has been the key factor to both its success and long life.3 points
-
Tracking munitions expended
3 pointsIt's been a long time dream by many of us to be able to limit the number of munitions available to aircraft. Recent additions to the game by TonyE just migh have us there. This is a screen shot of an early use of the new Stores Consumed feature that tracks most munitions as they are fired. They can be filtered by firing unit class, home base and side (amongst other). The listing is circled in the lower right of the screen. The information can also be exported to a text file for later perusal. An extension of this could be assigning $ values to munitions giving another dimension to 'scoring'.3 points
-
HCE Release Notes
3 pointsHCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to an intercept course. Fixed by checking if a group has an intercept event during path navigation and if it does, recalculate the course much more often. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/32850-delayed-turn-of-destroyer-to-engage-enemy/ - Chg:33573 GE Player was previously allowed to fire AAMs not capable of orbital altitude at enemy missiles at orbital altitude. CheckGroupWeapons now does an altitude check but only for missiles fired against missiles. Also applied these for Satellites. (thanks Enrique) https://harpgamer.com/harpforum/topic/33573-harriers-launching-aams-to-orbit/ - Chg:33224 SE Position dialog DIALOG316 when changing a group's position always showed East and North. Corrected. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33224-se-incorrect-label-for-west-longitudes/ - Chg:00000 SE Made the left mouse click Range and Bearing text at the bottom of the window show just like the GE by adding coordinates and water depth to the readout.3 points
-
File - MEDC - Three Carriers and Three Cruisers: Battle for the Eastern Med. February 2022.
3 pointsOk, this was fun! Second run was better, the big enemy surface group was a bit further off. Sadly, it spawned in the vicinity of my smaller surface group, enveloping it with its SAMs, thus making it impossible to safeguard the smaller surface group from missile attack. The few aircraft in Cyprus were also not able to stop air attacks against the islands installations and I could not get my carrier aircraft over the island in time, since I had to manuever around the SAM envelope of the big enemy surface group. RED thus managed to pull of a minimum victory after annihilating my smaller surface group, sinking 3 of my ships. I did not give up and launched an all-out counterstrike. Repeated air strikes killed the enemy surface group and then one by one the enemy bases and supporting units died. Total victory was inevitable.3 points
-
Scenario idea "Voyage of the Devilfish" North Atlantic
aviator, here is a list of Soviet nuclear powered submarines that were commissioned by 1990 and which were serving with the Northern Fleet at the time: Project 627 (NATO November) SSN: K-3, K-5 (decommissioned in January 1990), K-11, K-21, K-50; decommissioned in April 1990: K-11, K-21, K-50 Pr 658 (Hotel) SSBN: K-16, K-19 (in reserve since 1979, decommissioned April 1990), K-33, K-40, K-145, K-149 (went into reserve fleet in March 1990) Pr 667A (Yankee) SSBN: K-32 (did not deploy after 1986 due to reactor accident), K-137 Leninets (on missile patrol in the North Atlantic from 19 October to 31 December 1990), K-140 (out of service by 17 December 1990), K-214, K-228, K-241, K-245, K-249, K-253 (Yankee Notch conversion), K-395 (in drydock for Yankee Notch conversion), K-403 (sea trials of towed array pod), K-411 (completed Yankee Stretch conversion in 1990), K-418 (removed from active service in 1989), K-420 (Yankee Sidecar SSGN conversion, but torpedoes only by 1989), K-423, K-426, K-444; decommissioned in April 1990: K-32, K-140, K-426 [Note: In 1988 the director of US naval intelligence Adm Studeman told Congress that Yankee class SSBNs had ceased patrols off the US coast in late 1987 and were instead conducting "combat service patrols against theater targets" (i.e. staying close to home), presumably to compensate for the loss of the SS-20 under the INF Treaty.] Pr 667B (Delta I) SSBN: K-279, K-385, K-447, K-450, K-457, K-460, K-465, K-472, K-475 Pr 667BD (Delta II) SSBN: K-92, K-182, K-193, K-421 Pr 667BDR (Delta III) SSBN: K-44 (in post drydock sea trials), K-129 (had powerplant failure in June 1989, may not have been available), K-424, K-449 (went to Pacific Fleet in November 1990), K-487, K-496 Pr 667BDRM (Delta IV) SSBN: K-18, -51, -64, -84, -114, -117, -407 (not commissioned until late November 1990) Pr 670M (Charlie II) SSGN: K-209, -452, -458, -479, -503, -508 Pr 671 (Victor I) SSN: K-38, -53, -69, -147, -306, -323, -367 (did not deploy again after a reactor accident in 1985), -370 (may not have been available for deployment), -398, -438, -462, -481 Pr 671RT (Victor II) SSN: K-371, -387, -467, -488 (never returned to sea after 1988 drydock), -495, -513, -517 Pr 671RTM (Victor III) SSN: K-218, -244, -254, -298, -299, -358, -502, -524, -527 Pr 671RTMK (Improved Victor III) SSN: K-292, K-388, K-138 (operational from January 1990), K-414 (not commissioned until 30 December 1990) Pr 675 (Echo II) SSGN: К-1 (may not have deployed after 1989), K-22, K-28, K-35 (final deployment in 1989), K-47 (in refuel and overhaul, did not return until 1992), K-74, K-104, K-125, K-128 (not in active service after 1989), K-131 (did not deploy after 1984), K-170 (may not have been operational after turbine accident in 1988), K-172 (stayed in port after reactor leak in June 1989); decommissioned in 1990: K-28, K-74, K-128, K-172 (in April) Pr 705 (Alfa) SSN: K-123 (received a new reactor in 1990, probably not operational until 1992), K-316, K-373, K-432, K-463, K-493 (all but K-123 decommissioned in April 1990) Pr 941 (Typhoon) SSBN: TK-12, TK-13, TK-17, TK-20, TK-202, TK-208 Pr 945 (Sierra I) SSN: K-239, K-276 Pr 945A (Sierra II) SSN: K-534 (not commissioned until 26 December 1990) Pr 949 (Oscar I) SSGN: K-206 Minsky Komsomolets, K-525 Pr 949A (Oscar II) SSGN: K-119, K-132 (transferred to Pacific Fleet in late October 1990), K-148, K-410 (not commissioned until 22 December 1990), K-442 (not commissioned until 28 December 1990) Pr 971 (Akula) SSN: K-154 (commissioned but reportedly not operational until December 1993), K-157 (commissioned but reportedly not operational until November 1995), K-317 Pantera (not commissioned until 27 December 1990), K-328 (commissioned but reportedly not operational until December 1992), K-461 (commissioned but reportedly not operational until December 1991), K-480 I will further update this list with information about which boats might have actually been available for service.3 points
-
Hello!
3 pointsAs far as missiles are concerned I have notice some missiles rated as surf capable will hit the targeted ship. Some of the are Slam-er a land attack also variant of the harpoon and the Scalp EG of French design. If it has a surf attack flag it usually will attack the designated target assigned to it despite other ships. If it has sea attack flag it will attack the first detected after activation. These are my findings.3 points
-
Where are the downloads???
2 pointsI like that the Discord link is more visible but to your point, Downloads are less visible. I see them in a Browse menu.2 points
-
Updating HCDB2
2 pointsYeah, in general I think that as long as the annex ceilings exist, more focus is better. For example, e.g. a battleset that focuses on the Persian Gulf from 1990 to 2002. And its usually easier to be backward looking in historical context when developing a DB (and a battleset that employs it) than trying to predict the future.2 points
-
Updating HCDB2
2 points"And this brings on an even bigger question, how many people still want to play this game? " That's something I sometimes wonder. Certainly the download of new scenarios isn't what it used to be but there is still obvious interest. Also time will tell but the Steam addition to the equation might well bring a new surge. I think HC is still a unique simulation, where the new programs are more a game. Taking into account current limits to database size when pondering this question I've wondered whether there's now a need to start a new (series 3?) DB from a more recent start date - an issue is that many nations still use quite old platforms. The main issue to my mind is the sheer size of the job of starting from scratch.2 points
-
File - MEDC - Black Sea 2
2 points*** SPOILER ALERT*** Well while I got my total victory, the sinking of a damaged merchantman in reprisal for a UAV incursion on my airspace, I suffered a large loss and the opinion rating in the polls are pretty bad I spent about 4 hrs for 10 hrs game time. I decided to try and occupy the mid and east Black Sea and to weed out and sink anything that Russia had in the area. Maintaining air cover by F-16 proved costly. Keeping up good surveillance without AC loss proved difficult (OK I didn't manage it). Not waiting for Poland to bring in better AC for ASUW attacks proved costly, in the end a flight of three F16 and a pack of mavericks was all I needed. Well trimming the number of Russian fighters patrolling the area before hand did help but at a worse than 1:1 loss ratio. I'm going to have another go at this gem, after a bit of wound licking, and with a much more conservative strategy. I'll certainly be trying tho dodge their Su-35S Flanker E and maybe let their naval patrols have their end of the Black sea for themselves Thanks heaps for this Patrick. Stats: [Victory Summary] Time=05 Jan 2026, 06:14:02 The RED side has met their minimum victory conditions Time=05 Jan 2026, 10:50:02 The BLUE side has met their minimum victory conditions Time=05 Jan 2026, 10:50:02 The BLUE side has met their total victory conditions [Kill Detail Blue Side ] F-16CM40 Falcon 15/Plane=6 MQ-8C Fire Scout 17/Helicopter=3 F-16CJ50 Falcon 14/Plane=5 CN-235MSA/Plane=2 Super Lynx Mk110 05/Helicopter=1 Heybeliada/Ship=1 S-70B28 Seahawk 12/Helicopter=5 Gediz (FFG7/11)/Ship=2 E-737 Peace Eagle/Plane=2 [Kill Detail Red Side ] MiG-35 Fulcrum F 18/Plane=8 Il-38 May 92/Plane=4 Ka-27M Helix A 17/Helicopter=3 Ka-29RLD Helix E 95/Helicopter=1 MiG-31BM Foxhound 15/Plane=1 Buyan Pr21630 06/Ship=1 Su-35S Flanker E/Plane=4 Steregushchiy Pr2038 07/Ship=1 Su-34 Fullback 16/Plane=12 Gorshkov Pr22350/Ship=1 Grigorovich (1135.6)/Ship=1 Soobraziltelny Pr20381 11/Ship=1 Merchant damaged/Ship=1 MiG-29KR Fulcrum D 15/Plane=2 [StoresConsumed - Blue] Blue Weapon=Tally AIM-120C7 AMRAAM=41 AIM-120B AMRAAM=29 AGM-158A JASSM=32 Taurus KEPD350=24 AGM-88B HARM (ARM)=28 AGM-84K SLAM-ER=26 SOM-A=16 SA-10c Grumble (S-300PMU)=22 SM-1MR Block VIB=29 RIM-162B ESSM=12 UGM-84C Harpoon=8 DM2A4 Seahake=2 SM-3 Block IIB=16 RGM-84G Harpoon=4 AIM-9X Sidewinder=10 AGM-65G Maverick=6 [StoresConsumed - Red] Red Weapon=Tally AA-12 Adder B (R-77-1)=12 AA-13 Arrow (R-37)=6 SA-21 (9M96E)=43 SA-N-12 Grizzly (Shtil-1)=36 AA-12 Adder C (R-77M1)=26 AA-10 Alamo C (R-27RE)=26 AA-10 Alamo D (R-27TE)=6 SA-N-11a Grisom=3 SS-N-26 Strobile=8 SS-N-27 Sizzler (3M54)=8 Sosna-R (9M337)=3 AA-12 Adder A (R-77)=8 AA-10 Alamo A (R-27R)=11 AS-4 Kitchen D (Kh-32)=24 SS-N-25 Switchblade=8 SA-24 Grinch (Igla-S)=14 SA-6b Gainful Mod1 (Kub-M4)=12 AA-11 Archer (R-73M)=4 SA-23b (9M82M)=4 AA-11 Archer (R-73)=2 [Damage List Red] ZZa: 00 Yeysk damage=265/2500 ZXp: 00 Novorossiysk damage=1067/2500 ZYS: 02 Grad Sviyazhsk damage=33/36 [Damage List Blue] ARS: 00 Anadolou damage=303/425 Time (well) spent: [Session Summary] Session Game Start=5 Jan 2026, 01:00:00 GameTimeDuration ThisSession=3Hrs23 Mins TotalGameTimeDuration=3Hrs23Mins GameTimeToGO=68 Hrs: 36 Mins Session End RealTime=4/02/2026 22:00:00 RealTimeDuration ThisSession=1:09:59 ==== ===== Session Game Start=5 Jan 2026, 04:23:54 GameTimeDuration ThisSession=3Hrs21 Mins TotalGameTimeDuration=6Hrs45Mins GameTimeToGO=65 Hrs: 14 Mins Session End RealTime=5/02/2026 13:01:14 RealTimeDuration ThisSession=1:39:00 ==== ===== Session Game Start=5 Jan 2026, 07:45:18 GameTimeDuration ThisSession=3Hrs20 Mins TotalGameTimeDuration=10Hrs5Mins GameTimeToGO=61 Hrs: 54 Mins Session End RealTime=5/02/2026 17:51:41 RealTimeDuration ThisSession=1:18:20 ==== =====2 points
-
Newcomer with questions
2 points
-
Santa 2025 by FlightRadar24
2 points
-
File - WPac - Taiwan Straight 2nd Crisis Escalated
Taiwan Straight 2nd Crisis Escalated View File Scenario Background: On 24 and 25 August 1958 Chinese Communist (PRC) forces and Taiwanese (ROC) forces clashed in the vicinity of Dongding Island, which the Nationalist (ROC) troops controlled. The action was seen as an attempt by the communists to land on the island. This was the only naval and amphibious landing action during the crisis. ROC had begun to build military installations on the island of Kinmen (Quemoy) and the Matsu archipelago, very close to the Chinese mainland. The PRC shelled the islands of Kinmen (Quemoy) and the Matsu Islands in an attempt to take them from Taiwan, governed by the Kuomintang (KMT), and to probe the extent of American commitment to defend the Republic of China. The conflict also involved air, naval, and amphibious operations. Then U.S. secretary of state Christian Herter reportedly described it as the "first serious nuclear crisis". The USA provided military assistance in both material, especially aircraft and artillery, and a strong naval presence including naval escorts for island repleshments. The Communist Chinese government announced a unilateral ceasefire on 6 October 1958. However, on 20 October the PLA resumed artillery fire on Kinmen because a U.S. Navy warship had breached the PRC-declared 3 nautical miles exclusive zone from the coast of China that they claimed was a stipulation for their unilateral ceasefire agreement. In this scenario we play with the idea of the situation escalating, rather than subsiding. Use Database HCCW 140314 and for best play Game version 2025.023 or newer and ErrataGE.dll (download from harpgamer.com forum). Submitter donaldseadog Submitted 08/25/2025 Category WestPac2 points
-
File - ToolBox
2 pointsPS, the 'Capture' feature has a better algorithm for calculating success, and I'm now looking at a repair system so once you've punished a base and captured it you can get it back to operating 100%. The long term goal is to be able to run a long term strategic scenario including expansion of territory and ammunition logistics.2 points
-
File - WPac - Drone Defense of Lima
2 pointsView File Drone Defense of Lima IMPORTANT This scenario is meant to be run with the accompanying file Drone.DLL installed in the harpoon ExportDLL (or ExportDLL\GE) folder and requires vers HC2025.006 or newer and database HCDB2. This library file edits certain platforms' data so as to simulate high speed surface drone swarm(5 Drones), high speed semi submerged drone swarm (5) and Malay CB90 attack boats. It also starts of one ship with damaged ssm mounts. The scenario is a demonstration of how recent changes to HUCE will allow an author writing scenarios for the Harpoon community to be able to customise platforms from simple aspects such as damaged mounts to more complex changes effectively introducing new platforms. Swallow Reef (also known by many other names) is one of the larger islands of the Spratley Islands Group. It is occupied by Malaysia including a small naval presence and a tourist resort servicing primarily dive parties in the surrounding reefs. Other countries lay claim to the island (and most in the Spratley Group) with many countries fishermen having been regular visitors for hundred of years. Many of these islands have changed 'ownership' by various means including force over recent history, and undoubtedly this will continue form time to time. Submitter donaldseadog Submitted 03/01/2025 Category WestPac2 points
-
HCE Release Notes
2 pointsI think as a sign of appreciation I'll start writing some Nukem scenarios2 points
-
HCE Release Notes
2 pointsHCE - 2025.017 - 2025-03-16 =========================== - Chg:33838 GE StoreConsumed call has been moved into FireGuns. This should mean all gunfire is now tracked by StoreConsumed. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33838-exportdll-storeconsumed-not-called-for-some-ata-situations/ - Chg:33837 GE StoreConsumed call has been moved into FireGuns, before any target unit is freed. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33837-exportdll-storeconsumed-called-later-than-optimal-for-gunfire/ - Chg:33851 GE Nuke AirToAir missiles would crash the game in some cases where those missiles shoot down the entire targeted unit and/or group. Should be fixed now. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33851-nuke-aams-crash-game/ - Chg:33851 GE Nuke Unguided bombs would crash the game in debug builds due to an over-optimistic logging call. Should be fixed now. (thanks donaldseadog)2 points
-
Harpoon 1.58E - Range circles looking like ellipses
Colors have shifted a bit over time, yes. The game is semi-stuck in 256-color land with a custom 256-color pallette that I do something to mess with once in a great while. I've been a programmer of HC for over 20 years now and what working on it looks like continually changes. When I converted from tester to programmer there were four of us programmers, one working on the platform editor and the rest of us on everything else. At the time my real job was running my own IT contracting firm but to be taken under the wings of a genius Harpoon programmer was an amazing gift. There were a ton of surrounding people, I don't say supporting because I was no more important than the people creating platforms in the database. Anyone can learn to sling code but to sift through mountains of articles to derive platform data, that is a special skill! The collaboration was efficient and rarely were there insurmountable agreements. You ask about the to-do list and being infinitely long, there is always something of particular personal interest to build or improve when a break is needed from the drudgery of maintaining a 36 year old piece of software. A fraction of the to-do list is illustrated in the Issue Tracker here and the Wishlist forums. For the last decade or so I've put I'd say around 1/3 of my effort into the ExportDLL interface that allows those without the game source code to write addons. That has brought fresh life to the game as you see from donaldseadog's addons and will allow it to live on when the rights holders (Bond & Carlson) pull the plug on the publishing of the game. Maintaining a semblance of backwards compatibility is a huge but rewarding burden. Many times in those early years we nearly dropped all legacy BattleSets to reduce that burden but we always left them in and accepted the burden. I went even further sometime after 2007 and started writing saved game format converters. Between 2002 and then we would periodically enhance/break the saved game format (not the scenario format) meaning we didn't commit to saved games from a previous build being able to be opened in the current build. These days I'm the only one programming the package that you get from Matrix games; one other pops in every few years and does something amazing. Most of the administrative tasks fall to me as well, it is a tiny group compared to what we had. You've seen some passionate testers here and amazing scenario authors but they are few in number. There are interesting times ahead with much opportunity for someone to come along and re-build a strong community that can get the best out of each of us. Much more help is needed to make efficient use of myself, donaldseadog, and when we provide the tools for them, the database editors.2 points
-
Harpoon 1.58E - Range circles looking like ellipses
The generic answer is that the rings should not be circular unless the map scale is the same in the X and Y direction. They are not. In some releases of Harpoon, the rings are forced to be circles which makes them inaccurate. In other releases of Harpoon an ellipse is used instead to give a more accurate representation of the listed range.2 points
-
submarines can proceed at illegal speeds after some surface/subsurface shifts
The attached scenario is run in westpac BS using HCDB 150929 database. GE 2024.006. There is a single sub. THe max speed of this sub on surface is 10 kts. It is currently submerged and traveling at its max speed or 21 kts. Use command F2 to set the speed/depth to surfaced and any speed about 10, say 15. Execute the command and the sub continues on the surface at an illegal speed. If you set the speed again you are now only able to set the legal speeds if it remains surfaced. A similar thing happens with subs that have a higher surface speed than their max submerged speed. I would expect that when changing the speed/alt from submerged to surface you should only be able to set legal surface speeds. SubChngeDepth_Spd.scq.zip2 points
-
HCE Release Notes
2 pointsHCE - 2024.006 - 2024-09-04 =========================== - Chg:33611 GE Let AI submarine groups fire missiles against player ships again. AI should be able to fire missiles at 3/4 max range now instead instead of a range similar to their torpedo range. (thanks Enrique) https://harpgamer.com/harpforum/topic/33611-ia-submarines-dont-launch-anti-ship-missiles/2 points
-
SQS-26 sonar history
2 pointsProbably of great interest, history of the SQS-26 sonar by one of its designers. Thanks Bob Mack. https://apps.dtic.mil/sti/pdfs/ADA538018.pdf2 points
-
File - ToolBox
2 points^^^ done for next version, now working on patrols applied to a current course (ie, the player sets the course 'turn points' and sortie speed/alt, the tool inserts loiter/hover and altband for asw and temporary radar for CAP and AEW/EW2 points
-
Chinas Fujian Finished Maiden Sea Trials
The onset and growth of Chinese naval airpower has always been exactly that. ☺️ China is also now building drone carriers, roughly the size of WWII era escort carriers.2 points
-
File - Carribean Basin -Essequibo Crisis, January 2024. Hypothetical Scenario.
View File Essequibo Crisis, January 2024. Hypothetical Scenario. Essequibo Crisis, January 2024. Hypothetical Scenario. A Harpoon Commander's Edition scenario for EC2003 Battle for the Caribbean Basin Battleset and the HCDB2-170909 (or later) 1980-2025 era Platform Database. This scenario is designed with Advanced Scenario Editor and to be run with HCE 2015.008+ or later. This scenario is designed to be played from the Blue/UK-Allied side or from the Red/Venezuela side. You should play a few times first the Blue/UK-Allied side to avoid spoilers, and only later play the Red/Venezuela side. Image: HMS Queen Elizabeth (R08) with some 617 Squadron RAF "Dambusters" F-35B on deck (And perhaps some others USMC VMFA-211 "Wake Island Avengers" F-35B out of sight) during Carrier Strike Group 21 (CSG21), the ship first operational deployment, September 22, 2021. A work by UK government file is licensed under the Open Government Licence version 1.0 and took from Wikipedia Commons. At the end of the very convulse 2023, with the almost two years long Russian invasion of Ukraine, the new Israel-Palestine crisis started on October 7, and before the current Houthis attacks on the civilian traffic in the near seas, another latent crisis exploded. The Maduro's socialist regime of Venezuela, almost a puppet of Cuba and with increasing bonds with Iran, attempts to overcome its usual internal crisis with the very usual move of search an external enemy. In this case the victim is its neighbour Guyana and the frontier Essequibo region. The terrain is impassable and Brazil supports Guyana, and the question probably will be resolved in international justice courts, too long to be explained here. But in this hypothetical scenario Guyana requested aid from the United Kingdom, materialized in a carrier strike group steaming and showing flag in the Venezuela EEZ, keeping presence for deterrent of the Maduro's pretensions over Essequibo. The carrier strike group is limited by the lack of Royal Navy escorts (many in the Horn of Africa) and the low availability of F-35B and pilots (because the Eastern Europe Russian invasion of Ukraine), and the Venezuelan side is tempted of prevent its passage on its EEZ. Also, US refuses to support UK in this operation because the low risks and other commercial interests. Alea jacta est. Enrique Mas, January 21, 2024. Submitter broncepulido Submitted 01/21/2024 Category Caribbean Basin2 points
-
Fast Target Modifier
2 pointsAnother idea is to have two modifiers: one for lower speed and another for fast speed: For example, we can have a modifier for speeds above or equal to 500 knots that could be 15% and another modifier for speeds above or equal to 1000 knots that could be 30%. Slow speed: 400-500-600 knots or whatever with a Ph of 5-10-15% or whatever. Fast speed: 800-1000-1200 knots or whatever with a Ph of 10-20-30% or whatever. Logically, at the tool slow speed cannot be higher than fast speed. Another idea is that target speed depends on missile speed: if target speed is equal or higher than half missile speed (+50%) then Ph would be 10-20-30% or whatever, if target speed is equal or higher than a quarter missile speed (+25%) then Ph would be 5-10-15% or whatever. This tool will allow us to play with speed (cruise, reheat and afterburner) and with altitude (low, medium, high). Personally, I prefer the second idea.2 points
-
Get Computer Harpoon now, sale ends Jan 9
Once again the Holiday Sale is on! Larry Bond's Harpoon - Ultimate Edition - Game - Matrix Games 84% discount2 points
-
Ships magazines error
2 pointsLooking deeper into my personnel db I have found some of my magazines have been scrambled or completely blank. The PE shows that there was something there but everything is totally empty. Using Don Tomas's Tool box I can see that there isn't any problem with magazines in my current game. My next step is to reload my last backup of my db into the PE and see what happens.2 points
-
Thanh Hoa bridge
2 points51 years ago, twelve F-4s, from the 8th TFW, released Paveway “smart” bombs, to finally knock down the Thanh Hóa (Dragon's Jaw) Bridge in N.Vietnam (April 27, 1972). Previously, 871 conventional bombing sorties had only succeeded in scratching the bridge. Air Power2 points
-
Land attack (only) missiles hitting sea platforms.
When testing with Don's Scenario I have found that the actions of the land missiles seem to depend on the quality of the sensor detection and the condition of the original target. When firing missile from to units at the target but only one target per unit both destroyed the target and no hits on ships occurred. When both attacking units targeted both AD units the first missiles to get there destroyed both targets. When the second unit reach target location it seems to change that location to a BOL activation destination and those missiles would fly on and lock onto the ships and attack them instead. As TonyE said they were quite the little overachievers. In one case the first missile set failed to hit assigned target but the second did kill it. No ships were targeted even though the missile flew by the ships. I also notice that if the lock was not solid the missiles would reach the target area and revert to what seems a BOL activation point and kill ships instead.2 points
-
Stand Off ASW Weapons Failure
2 pointsHCE - 2023.004 - 2023-04-04 =========================== - Chg:32897 GE Rather than loosing attacks against submarines from close to a weapon's max range, now prompt to fire them from at most 2nm away. This could negatively affect weapons like CAPTOR mines that might ideally loose their torpedoes from farther away. It would be a good thing to test. https://harpgamer.com/harpforum/topic/32897-stand-off-asw-weapons-failure/ (thanks Enrique)2 points
-
GE Assertion Stubs.c line 351
2 points
-
Air Patrols Crashing, Unable to DeleteAit Patrols
Attached is the last good saved game before air patrols became corrupt. Unit ID Test 1-39.0008.zip2 points
-
File - MEDC - The Battle for Odessa
2 pointsMy second scenario dealing with the Ukraininan conflict. I read a lot about possible OOBs and especially the Russian landing force. And included a small surprises, hypothetical, but not impossibly, giving the Ukrainian side more punch. You are outgunned, but not without chances to defend and even to counter-attack. Odessa must not fall!2 points
-
Merry Christmas all
2 pointsIt was another non-traditional celebration but a very Merry Christmas. My brother and now his younger son caught Covid so we were only able to get together with my sister's family on Christmas Day instead of my mom and her three kids' families as originally planned.2 points
-
Get Computer Harpoon now, sale ends Jan 9
Scored it last week: many thanks for the heads-up. I expect much time and many ships will be sunk in 2022.2 points
-
File - WPac - The Chinese are Coming!!! (Against ARC21). Mid-2021.
Thank you for this scenario. Quite interesting! I finished it playing blue. SPOILER ALERT I expected a bit more aggression from the Chinese. No surface strikes materialized against my fleets. I was anxious that they might try to shoot ballistic missiles against Naha and Kadena, but that also did not occur. I managed to shoot down over 200 aircraft and killed all their fleets, achieving total victory. The F2A is a great asset with its long range ASMs and the Guam based bombers were also very handy. One needs to reposition assets from the bases in Northern Japan to the South in the beginning to achieve a swift victory, but Blue is certainly privileged having so many fighters with long range AAMs operational. I lost close to 20 fighters mostly due to errors from on side, there is a very slight chance of missing any Chinese fighters with all the AEW assets at your disposal.2 points
-
Rafale...really?
2 pointsThere is the issue of perception during game play (because of the effect of die rolls, principally.) And then there is the DB reality: Rafale (all versions), ATA/DATA values are 55/30 (the same as Eurofighter, for example.) By comparison, the F-14B/D is 45/25. As for Mica (all versions), its hit probability (pH) is 75. By comparison, the AIM-54C Phoenix is 55. Send an early fourth generation fighter up against a late 4.5 generation fighter, get bad die rolls, and viola ... these kind of results.2 points
-
Harpoon Classic Chat - Discord
2 pointsReminder: Next Harpoon chat on Zoom is Friday November 12th @ 7:00 PM Central. Hope to see you there! Join Zoom Meeting https://us02web.zoom.us/j/88443754075?pwd=ZXhoVjdQdFpCbkczeUFwamduSWVtZz09 Meeting ID: 884 4375 4075 Passcode: 874700 One tap mobile +16699006833,,88443754075#,,,,*874700# US (San Jose) +14086380968,,88443754075#,,,,*874700# US (San Jose) Dial by your location +1 669 900 6833 US (San Jose) +1 408 638 0968 US (San Jose) +1 346 248 7799 US (Houston) +1 253 215 8782 US (Tacoma) +1 646 876 9923 US (New York) +1 301 715 8592 US (Washington DC) +1 312 626 6799 US (Chicago) Meeting ID: 884 4375 4075 Passcode: 874700 Find your local number: https://us02web.zoom.us/u/kdfSLC4a5A2 points
-
Yachty gift idea
2 pointsShould anyone want to buy me a present, Mizu Super Yachts look a whole lot like warships on the outside and would be a prime choice of gift. Now if anyone does give me such a gift, I'll take it for one cruise, put it up for sale, quit my job, and write warfare simulations for the rest of my life. So win-win for all of us, right? MIZU 174' Oceanfast Superyacht For Sale Oceanfast Yachts (denisonyachtsales.com) [just an example]2 points
-
GE 2019.002 Formation Editor window is missing buttons
Welcome back broncepulido! The same fix should work for you.2 points
-
HC add on that promotes the USNI
2 pointsI've been working on this add-on to help promote the non-profit United States Naval Institute (USNI) and may well be able to release this month, the 30th anniversary of Computer Harpoon's release.2 points
-
A walk through the versions
2 pointsThere are about eight in-game hours left to chronicle in this final write-up. Don't worry, it will be over soon. In the meantime, to thank you for your patience, here's some potatoes: I discovered some new air contacts and sent F-16s to engage them. They turned out to be MiG-23MLKs and the Flogger-Ks proved to be a very tough customer. In this and the following the fight, I lost eight F-16s for six enemy fighters. Partly down to having some very tough customers, partly for leaving one unit's radar off... I did actually do another standoff attack shortly after this, sending five aircraft armed with Harpoons to attack the Soviet carrier group. I also must have launched some F-15s in a counter-air sweep at some point, because I downed two Flanker-Ds and three helicopters; two of the latter were AEW Helixs, so that was a useful bonus. However, Suffren came under attack by Sunburn missiles. Downing one didn't exactly mitigate the damage of the other four and that vessel sunk. Shortly after, Cassard came under AS-17 attack and it too succumbed. My standoff attack managed to launch 12 Harpoons at the carrier group, but all were downed. I lost an E-3 half an hour later. At 05:52 the strangest engagement of the battle occurred, when an air combat between MiG-25s and F-16s went into gun range, after one of the latter had been downed by AA-6s. The battle ran a grand total of 17 and a half minutes; my notes show an increasing incredulity at the situation. Eventually, the F-16s (who I tried to withdraw) finally down the Foxbats and I was also able to dock some of my ships.... At 0621 I reflected it had gone rather quiet. Guess what happened five minutes later...2 points