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Showing content with the highest reputation since 04/17/2022 in all areas

  1. A module for the classic 1990 game Harpoon:Captain’s Edition is now available for download. https://vassalengine.org/wiki/Module:Harpoon:_Captain's_Edition
    1 point
  2. Antiship Missile Lessons from Sinking of the Moskva (Proceedings, May 2022)
    1 point
  3. Demo version 2022.007 has been uploaded
    1 point
  4. Russia Likely has Local Air Superiority in Donbas, but it May Not Matter (RUSI)
    1 point
  5. Just purchased it again and thought I'd say Hello! Have it installed and just familiarizing myself again with the game and its changes. One question - Do I need to install the updates listed for the game or are they included in the new purchase install package? I started playing Harpoon way back in 89 or 90 I believe on my old Tandy 1000TX. However, I haven't played it in a very long time. Just got interested in it again due to the Moskva incident in Ukraine and a simulation of it posted on Youtube using DCS. Did a search for Harpoon and was happy to see that it is still available and supported. Already used the board to resolve an issue with windows not sizing properly, Thank you for that!
    1 point
  6. Hello, I am running HUCE 2015.72. I am editing the database and I have change the Loadout DATA of a few aircrafts. It seems that game engine always uses the aircraft DATA instead of the loadout DATA. So DATA is the same with a heavy loadout and with a light loadout. Is there anyway to use the loadout DATA instead of the aircraft DATA?
    1 point
  7. Drop tanks are in Annex_G1 and they are not dropped when empty.
    1 point
  8. torpedoes Annex_F and ASW missiles & depth charges Annex_E come to mind as items that I would want to affect DATA. Annex_G2 is ECM pods
    1 point
  9. Notable for me in the photo above: 1. The 3R41 Volna (NATO Top Dome) fire control radar for the S-300F Fort (NATO SA-N-6a Grumble) air defence system in its usual, standby position, rather than appearing to have been in the process of engaging anything. 2. The Osa-2M (NATO SA-N-4b Gecko) air defence systems, on either side of the hangar, are still in their retracted positions inside their cylindrical enclosures, rather than appearing to have been in the process of engaging anything. This seems to be strongly suggestive of a ship that was caught entirely by surprise. The area of the apparent damage/fire -- just aft of the P-1000 Vulkan (NATO SS-N-12 Sandbox mod 2) antiship missile launchers, and just ahead of the funnels -- makes sense for a missile(s) hit. Given that active radar guided antiship missiles (like Neptun) would ordinarily home on the centroid of the radar return. Notably, there are a pair of AK-630M CIWS in this area, lending more credence to the idea that the air defences of Moskva were completely surprised.
    1 point
  10. Note to self, combat3.c, GetUnitsATA and effect4.c, CheckAirMissileHits which is using. I thought there was a reason for that but am blanking on it currently. GetUnitsATA only uses the Loadout's DATA if the loadout has unexpended Annex_D (missile) or Annex_G1 (bomb) weapons. That is a strange restriction. What is a better rule?
    0 points
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