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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. After launching and setting AC to patrol at high altitude, when aircraft reaches patrol location speed goes to 0kts. Attached is a saved game just before the AC reaches it patrol location as well as the scenario created for the test. GE log has been included. If you need any additional info, please let me know. 0kts Loitering.zip

  2. Started by Herman,

    Defect Name: Runway too short for Harrier Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Runway too short for Harrier.hph Long Description: Beachhead Charlie, AAp, allows some versions of the AV-8 Harrier to land on it yet prevents other Harriers. I think that all Harriers should be the same type of aircraft utilizting the same landing restrictions/requirements. Sequence to reproduce: 1. Attempt to ferry Harriers from ship group AIs to AAp Expected behaviour: All Harriers should have the same landing requirements. Observed behaviour: Harriers have different landing requirements. Runway_too_short_for_Harrier.zi…

    • 6 replies
    • 3.5k views
  3. Started by Herman,

    Defect Name: Wrong speed Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Wrong speed Long Description: Aircraft at max altitude is going faster than the allowable speed setting Sequence to reproduce: 1. A/c at VHigh altitude is flying at 570kts. 2. Hit F2 to set speed and max allowed is 560kts. Expected behaviour: Plane should not fly faster than allowable speed setting Observed behaviour: Plane flies faster than allowable speed setting Wrong_speed.zip

    • 5 replies
    • 5.8k views
  4. Started by Herman,

    Defect Name: Assertion errors on quit Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Game throws assertion errors when user attempts to end game. In other test runs, assertion errors are reported within the game (user does not need to end game to cause them). It is not known if these two cases are related. Assertion errors occurring within this scenario are sporadic but non-replicable with any consistency. They do appear with this scenario approximate 1 in 7 runs. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the nex…

    • 5 replies
    • 4.2k views
  5. Started by jugasa77,

    Hello, I have been playing and my fighters attack enemies without knowing the exact fix of them. Enemies are in a yellow diamond and the AAMs flights against them. I suppose that it shouldn't be because AAMs are not BOL weapons. I think that we should have an exact fix of the enemy in order to fire against it.

  6. Hey TonyE I was trying to make a map for the possible new Battleset. I have had on and off luck with it but lately all I get when trying to produce it is this error and then have to close the creator with Task Manager. Attached is the screen shot I get. TonyD

  7. If you wish to start a new Battleset inbuilt scenario and go to the appropriate menu then the description of the scenario should include only the scenario background but it also includes the Blue Orders. The screen shots are from BS giuk 2003, but it seems other BS are the same. Not a critical error effecting play so low priority.

  8. Defect Name: Patrol zones centred on wrong position Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Patrol zones centred on wrong position.sc1 Long Description: Formation patrol zones are centred on different positions and not consistent This can cause major problems when trying to add new air or ship patrols. Sequence to reproduce: 1. Change zone size for formation to 1nm, 2nm, 3nm, 4nm. 2. Re-position ships by ordering them to the same zone they occupied before the ranges were changed Patrol zones centred on wrong position [assigned].gif 3. Run at high compression to allow ships to move to patrol zones …

  9. I have tried using this for small changes to a scenario, large changes and twice to create new scenarios but each time I try to save the scenario I get the following error and the editor closes without saving. I have downloaded and installed all updates but error persists... Help!

  10. recently while works was done with future data base It was notice on the base selection popup almost all bases only highlighted Blue for Named bases and Red for almost all ZZdonotuse base. It did not matter which color was selected for base creation. The create a base popup determined the color of the base created regardless of the country base popup's color. In short if you selected create red base in pop up screen and chose the only available blue base listed that you wanted it would still be a red base upon selection. This happened with ZZdonotuse red labeled bases if create blue base was selected. The base would be a blue base. It seems only to happen to DB 17909. Att…

  11. When ever I use the F10 message (reminder) generator the game crashes.

      • Thanks
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      • Sad
    • 5 replies
    • 921 views
  12. After leaving TonyD and I alone for 15 minutes we found an issue with the 2023.003 version of the SE. When selection weapons on a plane at an air base the SE Crashes. When selecting Sensor on a ship or a sub the SE crashes. Crashes verified by TD and myself with various db's and scenarios. Included in the Zip file is a small scenario, latest db and the SE log file. 2023.003 SE Crash.zip

  13. I might have wrongly read TonyE comments on the GE changes but assumed that if no total victory conditions are set in the scenario total victory will be granted if all enemy are destroyed but this doesn't happen if there are remaining neutrals.

  14. I was playing the GUIK mission #11 "Cutting The Noose" and after winning it I decided to turn on nukes and finish the game blowing up the last Nato ship with a nuclear torpedo. It is already damaged by 20%. The attack went off and hit but didn't sink the ship. This save can be loaded and go straight to attack the ship. On reloading and triggering it again I found that when the nuke goes off the ship will end up at around 80% damage in the non-sinkings. It is a destroyer so it would hardly seem capable of surviving a nuke with only an extra 60% damage. Nuke4 is a slightly earlier save where you can attack the ship & launch. Nuke6 the torp has been launch…

      • Like
    • 5 replies
    • 821 views
  15. During aircraft operations TonyD and I are receiving this message. If you ignore the message the GE doesn't crash. TonyD found that it occurs with multiple db's. At this point neither TonyD or I have found it affects game play.

  16. Started by Herman,

    Defect Name: Cannon fire only Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Cannon fire only.hpi Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective range is 10nm. Target range is 15nm. Shall we close to intercept?" Sequence to reproduce: 1. Immediate…

    • 5 replies
    • 4.1k views
  17. Started by Herman,

    Defect Name: Ineligible target type Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Ineligible target type.hph Long Description: When ordered to attack a surface group known to contain ships, subs, and aircraft, only subs and aircraft are offered as target types. Sequence to reproduce: 1. Order DOa to attack ZRc. 2. Only Submarine and Aircraft show up as eligible targets Expected behaviour: All three platform types should show up on selection menu Observed behaviour: Only two platform types show up on selection menu Ineligible_target_type.zip

    • 5 replies
    • 3k views
  18. super slueth TonyD has found a number of older scenarios don't open in GE 2023.006, but can be opened in the current SE, saved with no changes, and they run. I've attached a zipped scenario that shows this defect. GE.log included, runs BS Medc2003, DB HCDB 150621. Don ge_OldScenWontOpen.zip

  19. IN this attached zip there is the original scenario (attack) and a saved game (ItsGone.0046) - using: Westpac BS and HCDB2-170909 DB I played with GE 2024.003 In the saved game a unit from the group ZXS (now group ZVS) has been destroyed and it's sinking. In a moment the undamaged remaining ship in group ZXS will instantly sink. Analysis shows that in the code the SinkEvent that was associated with the genuine sinking unit of group ZVS seems to have transferred to the non damaged remaining ZXS unit. The sinking ZVS unit never sinks. At the moment this is probably only useful as a funny distraction, I believe I need to go back and try to find when the 'transf…

  20. Land attack (only) missiles are hitting sea platforms. (another TonyD, Eric70, donaldseadog adventure) zip pack includes saved game LAM1.hpq and the scenario file, LAMissile-hcdb-Westpac,from which it has played, the xml file and the GE from a play of the saved game. In the saved game start a flight of three skipjack bombers have attacked the AD AAm with three vollies of KentC Land Attack missiles, and RTB. This plane /loadout combo can't directly attack sea groups( tested seaprately). The outcome varies with different plays but invariably some Kent over run the AD (or the AD is destroyed) and go on to hit the ship Xiangyanghong 21. The Kent shouldn'…

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