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General

Old threads from HC Beta\General go here

  1. Started by RA-5C,

    So I'm safe overwriting:

    • 7 replies
    • 1.9k views
  2. Started by Akula,

    Defect Name: Aircraft added to ship that is not highlighted Build: HCE 2009.18 Repeatable: Y Operating System: XP DB used: Official Scenario used: NA Long Description: Aircraft are being added to the wrong ship in the SE. Sequence to reproduce: 1. Build a new scenario with a group of 2+ ships that are Helo or aircraft capable and have differening landing platform sizes. 2. Choose one of the ships and add an aircraft. 3. Choose a ship with a different sized landing pad than that of the original. 4. Rechoose your aircraft and add it. 5. The aircraft will likely appear on the originally selected platform. Expected behaviour: Planes should be added to the …

    • 7 replies
    • 3.8k views
  3. Started by TEPonta,

    Since installing the latest Beta, I get the attached error message in the WestPac BS when loading scenarios 4.0 and above. Although the message states that the program will terminate, clearing the error repeatedly (anywhere between 3 and 9 times so far) will finally allow the scenario to be played normally. Buddha

    • 7 replies
    • 2.6k views
  4. Started by TonyE,

    Try 2 at the guns only working at their database limited altitude bands. Same tests as 2007.020 1. Test AAA guns in pre-EC2003 battlesets 2. Test AAA guns in EC2003, test for altitude Also you'll see in the zip file a DLL file that wants to go in a directory called ExportDLLs. When you have appropriate DLLs in that folder they will be sent information from the game (to be documented eventually). I'm hoping you can test somewhat with the DLL in place but it will slow the game down and will make a pretty large file datadump.txt in your HC directory so once you get sick of it, rename the dll to datadump1.dll.bak. Naturally if you have crashes and such please …

    • 7 replies
    • 2.5k views
  5. Started by TonyE,

    HCE - 2009.021 ============== - Chg:0000 GE Updated list of beta testers. - Chg:B092 GE When a surface/sub group is given a stop order, keep it stopped. Previously group speed could be restored to the last known non-zero speed. This was a side effect of the code that returns a group to the ordered speed once units reach their newly assigned formation patrol positions (i.e. group slowed down as a whole after new formation assignments, when the ships got to their new stations, the group would return to the ordered speed). Added code to say tha…

    • 7 replies
    • 2.7k views
  6. Anyone who is interested in seeing a draft copy of the user manual and adding input is invited to join us on IRC Wed at 7pm Central time. When you arrive and show interest we'll e-mail you the Word document. IRC Server: irc.stratsims.com Port: 6667 or 8067 Channel: #harpgamer If you don't have an IRC client you can try the Java clients on the left side of http://www.harpgamer.com or you can try a simple client I wrote, http://harpgamer.com/harpforum/index.php?a...mp;showfile=281 PS, working on the release is one reason you aren't seeing many builds this month...

    • 7 replies
    • 3.5k views
  7. Started by CV32,

    DarkNite has provided a scenario for which he would like some testing and feedback. Its for the EC2003 GIUK battleset and requires HCDB-080326. Please take DarkNite's scenario for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not distribute it. Baltic_Fury.zip

    • 7 replies
    • 3k views
  8. Started by TonyE,

    HCE - 2009.002 ============== - Chg:0000 GE Planes can fire BOL again. (thanks Rene) - Chg:0000 GE Logging will really work in Release builds this time around, no kidding, unlike the previous however many times! - Chg:0000 GE Fixed inability of planes to change intercept targets. - Chg:0000 GE Fixed issue where player sub could attack submarine in port formation but sub could not fire TLAM at the port. See TORPBRG1.SCm at http://harpgamer.com/harpforum/index.php?s...st=0#entry11387 Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to m…

    • 7 replies
    • 2.7k views
  9. Started by wombat1417,

    Now that there is an open beta, what happens to this area?

    • 7 replies
    • 3.4k views
  10. Started by TonyE,

    HCE - 2008.037 ============== - Chg:0000 GE Fix bug in 2008.036 mouse click depth that wasn't taking into account when a group was being clicked (doh!)(thanks Brad) - Chg:0000 SE When mouse is clicked and shows distance on status bar, show water depth. Only for Group window at present. HCE - 2008.036 ============== - Chg:0000 GE Move the unit/group icon graphic out of Harpoon32.dll and into the Graphics subdirectory of the game. - Chg:2021 GE Tentative fix to non-air groups being asked to fire AAMs at air groups. The situation is a surface group with fighters in formatio…

    • 6 replies
    • 2.2k views
  11. Now that HCE has been released, I have several under-construction-scenarios on the backburners that are being dusted off and polished up for release. This one, 'Serhiy's Decision', is for play by BLUE in the EC2003 Battle for the Mediterranean Battleset. This one examines the sudden split of the Black Sea Fleet between the Ukraine and Russia in early 1992, following the dissolution of the USSR. Please take it for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not distribute it. serhiy.zip

    • 6 replies
    • 2k views
  12. Started by cdcool,

    Question: If you click on a group in the group window and click display in the Report Window, shouldn't you see the indivual units in that group listed?

    • 6 replies
    • 2.3k views
  13. Started by TonyE,

    HCE - 2009.029 ============== - Chg:0000 GE ASMs/SSMs with the Snap Up/Down flag can now be shot at by point defense weapons. (thanks Miller7219) - Chg:0000 GE Fixed wacky characters in the "Please turn on your radar" messages. (thanks Miller7219)

    • 6 replies
    • 3.1k views
  14. Started by CV32,

    Tony and I were discussing this issue on IRC and it seems we may have some wiggle room in the code. Basically, we could probably create a rule in the code to deal with increased acoustic signatures when ships receive cumulative damage. The easiest way to implement such a rule would be to effect an increase in BSL values for every increase in value of the DP damage. For example, +2 BSL points for every 10 percent increase in damage. There might also be a different rule for submarines than for ships. This post is intended to provoke discussion on the topic, so please let us know what you think.

    • 6 replies
    • 2.3k views
  15. Started by TonyE,

    HCE - 2010.004 - 2010/04/02 =========================== + Chg:0162 GE Fixed crash introduced by arc limitations in 2010.003. This was code attempting to grab non-existent arc information from aircraft loadouts. (thanks ChrisP) http://harpgamer.com/harpforum/index.php?a...amp;showbug=162 - Chg:0000 GE Surface gunnery vs submarines Missile and Gun type radio buttons were improperly greyed out (lack of missiles greyed guns, lack of guns greyed missiles), remedied. (thanks Don Thomas) Both of these should be easy to test. Saved game showing the latter issue is in the 2010.003 rele…

    • 6 replies
    • 4.4k views
  16. Started by TEPonta,

    Using Tony's new Battle Set Creator (Thanx Tony), I designed a Caribbean BS and wanted to try a scenario involving the USCG and modern day pirates. The problem I ran into is that the Red pirate unit cannot be ordered to attack a Green merchant. If I use a Blue merchant, the attack goes OK, but the merchant also acts as an extension of Blue sensors, and the pirate is immediately reported upon detection. It seems in the real world no report would likely be made until after an actual attack/distress call. This is probably similar to a report I made to MANTIS regarding Harpoon BOL shots overflying neutrals and hitting hostiles, even though the neutral was beyond the se…

    • 6 replies
    • 2.4k views
  17. Started by TonyE,

    HCE - 2009.026 ============== - Chg:0000 GE A 'bonus' increment to the number of SAMs to fire at incoming targets was supposed to be applied if the target is moving at > 1300 kts. Unfortunately the code was using a speed not in kts so the bonus was always applied. That has now been fixed and the units match. - Chg:B044 GE In the case where a platform only has surface search radars yet also has SAMs, allow the platform to fire non IR guided SAMs if the platform has surface search radars turned on. (thanks to Reckall for a scen that demonstrated t…

    • 6 replies
    • 2.3k views
  18. Started by TonyE,

    Post up those things you think are in most urgent need of change and we'll try to keep this first post updated with them. Rank/By is where the item sits in the submitter's priority list which may not reflect the chances of it being dealt with quickly. Mantis ID Rank/By Fixed When Description 000000 1 divefreak 0000/00/00 Smarter SAM and AAA handling 000000 1 Akula 0000/00/00 In SE, allow searching for class/installation by country or name 000000 3 divefreak 0000/00/00 Show loadout ranges in attack launch screen 000000 1 Stalintc 0000/00/00 Drop a string of sonobuoys close together until the next waypoint is reached Completed: 0…

    • 6 replies
    • 2.3k views
  19. Started by TonyE,

    HCE - 2008.003 ============== - Chg:0000 GE Use the textured maps created with BattleSet Builder. - Chg:0000 SE Changes to keep up with BB and GE new BattleSets. - Chg:0000 DU Tweaked res_add_headers to allow larger battleset files. - Chg:0000 BB Capture the textured map to res028.bin of the BS.res file. This one is BS Builder improvements, mainly the inclusion of the textured map for use in the game. Some additional structure was laid out as well but that is all behind the scenes (still hoping to do non-square maps and was very close tonight but lat/lon was inaccurate). So test making some battlesets and see what happens.

    • 6 replies
    • 2.2k views
  20. Started by TonyE,

    Thread for things that are wrong enough in 2008.021 that they need to get fixed ASAP. Add you own thoughts please, and only things you think have to be done before the patch reaches the masses: Must Fix: Crash - Open HDSK 9.0 select group AGS, go into Formation Editor, click on the Burke Flight II, game crashes, buffer overflow. Found by CV32; Fixed in 2008.023 Questionable if need to fix: Each sound only plays once per session due to big huge sound files. Fixed in 2008.023 EC2000 battlesets always show IOPG mini-map in battleset selection screen.

    • 5 replies
    • 2.1k views

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