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HCE - 2008.026 ============== - Chg:0000 GE For pre-commondb battlesets, play prop launch sound only when propulsion type == 1. (thanks NAVMAN) http://www.matrixgames.com/forums/tm.asp?m=1732358 - Chg:0000 GE In debug builds, show when the GE expires. - Chg:0000 GE Split sounds out of Harpoon32.dll and into individual files within the Sounds directory. - Chg:0000 GE Allow high PicIDs for commondb battlesets. - Chg:0000 GE Ignore BattleSetPath from registry, make it the same directory as the one the game was launched from. - Chg:0000 SE Allow high PicIDs for commondb battlesets. - Chg:0000 SE Ignore Battl…
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A new scenario (for play by BLUE only) using the Caribbean Basin battleset found here and the latest version of the HCDA database. Please take this scenario for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not distribute it. Thanks again in advance.
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I am looking for a few players to give a potentially GE and SE combination a workout. They support doubling from 2047/8 items per annex in the database to 4096 items per annex to give the database authors breathing room for a little while. If you are interested and can invest at least an hour in the next week exercising as many capabilities of the GE and SE as possible looking for crashes, please PM me your interest and e-mail address. Just to set expectations, in my limited testing the GE and SE are working well for existing scenarios, existing saved games, new saved games, and new scenarios. The PE (Platform Editor) changes have not even begun. Thank you
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HCE - 2008.027 ============== - Chg:0000 GE Split graphics out of Harpoon32.dll and Winharp32.exe and into individual files within the Graphics directory. So in addition to testing the things in 2008.026 release notes, note if images are missing from dialogs (victory, staff assistant, etc.) in various battlesets. If you are a bit more advanced, try replacing some of the graphics and see what happens. If you are really advanced, look for memory leaks as there are two parts of the changed code that may be leaking memory with each load of one of the graphics.
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Hello, have been out for a while. Now I´m back and working on scens. I have a problem with the Orders Write V.2008.0.2.1 It looks like it simply doesn´t create the orders files. No error messages, but there are no files. Any clue? Regards, Ralf
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I'm use 2010.001 GE. Attached is a test scenario and database necessary to run the scenario. Scenario: Blue (Bainbridge) will launch 8 SSM's (Harpoon IC) at a Red test platform armed with 2x127mm/38 Mk28 mounts (1 bearing Port and 1 bearing Starboard). We're testing: 1. How many shots will Red's mounts fire 2. Which of Red's mounts (if not all) will engage *** Note: I purposely changed the min/max altitude for the Harpoon IC's to LOW/LOW to put them in the engagement envelope of the 127mm/38's. Setup and Run: 1. Select the RED side to play 2. Blue (Bainbridge) will immediately get a visual and fire off all 8 of it's Harpoon IC weapons 3. Speed …
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HCE - 2007.024 ============== - Chg:0000 GE Stop showing SAM and Gun counts at enemy installations and land units on the mini report window. - Chg:0000 BSB Hide the running of end_edit.bat but capture its output to the log file. - Chg:0000 GE Improve DLLExport interface to improve speed when no DLLs are loaded. - Chg:0000 GE Hopefully prevent Neutrals from attacking AI, prevent AI from giving player detects of Neutrals. To Test: GE Set up test scenarios with Neutrals. Make sure that... 1. Neutrals do not report AI positions to player 2. AI does not report Neutral positions to player 3. Ne…
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When I select Settings/Game Options/Water Color/Textured, I see no effect. Light and Dark both work OK, but going to textured from either does nothing. Anyone else see this? Buddha
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I've had a problem using victory conditions requiring a kill of 25 aircraft of specific sub type (attack). I don't know if this is a bug or just me, any one seen this sort of thing? Any one think of something I might be doing wrong? If I reduce the number to 5 it works or if I change it to 25 aircraft (any type) it works.?? Don Thomas
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HCE - 2008.045 ============== - Chg:B017 GE Crash Bugs fixed - When attacking an airfield during takeoff or landing, there was the distinct possibility of the game crashing with heap corruption. Modified the launch/land code to be more considerate of aircraft being destroyed on the ground during launch/land cycles. (thanks Herman) - Chg:0000 GE Restricted each unit to one Reload event at a time. This is a questionable way to avoid endlessly stacked reloads. - Chg:0000 GE When using a custom BattleSet without an embedded DB, made by recent builds of the BS Builder…
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Please vote, the key one in my mind is the refueling question. I really want to release the patch to Matrix today for public testing (okay, I really want to skip public testing but it is how we get the patch in the hands of the players, sooner). Anyway, your votes and opinions will help decide whether to delay further or not. The Patch 1 goals status thread... http://harpgamer.com/harpforum/index.php?showtopic=2398 The 2008.004 Release Notes so far to help you make decisions... HCE - 2008.004 ============== - Chg:0000 GE Don't tell planes to drop to Low altitude when returning to base - Chg:0000 GE If an air group is out of weapons range when their…
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HCE - 2007.025 ============== - Chg:0000 GE Game could crash when splitting tanker from group if there is no group selected. Fixed so that landing for split is based off of tanker group, failing that, base it off group tanker was part of. - Chg:0000 GE Game could crash when using Full button display on report window. Fixed it up to use Unit instead of Group where needed. - Chg:0000 GE Added ECM ability to mounts. Now a ship may carry ALQ-99 for area and point defense jamming. Flares and Chaff will also now work for units other than planes. To Test: I ex…
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Now that HCE has been released, I have several under-construction-scenarios on the backburners that are being dusted off and polished up for release. This one, 'Foxes in the Henhouse', is for play by BLUE in the Westpac Battleset. Its an early Cold War era scenario that pits a pair of US Navy Skipjack class SSNs against a trio of Soviet HENS submarines, a Hotel class SSBN, Echo class SSGN and November class SSN (which began deploying in the early 1960s), before they can deploy into their patrol zones. Please take it for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not…
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The focus of 2007.015 was the Ship to Ship torpedo firing, specifically . The goal is for it to remember the side and position of last base added, until you exit the base add dialog Please Test: 1. Make sure AI will fire torps against player ships (it will only do this when it cannot fire missiles or guns) 2. Make sure ASuW range ring include dual purpose guns.
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Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. And I just wanted to share and show what you can do... Noticed the textured water in BSB maps, nice touch.
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I've suffered a catastrophic hard drive failure on my home computer, and with it being the holidays it will be several days before I can even get a new one in to fix it. I will be able to get an old one up and running, but it will basically be limited to internet and the like. I'll update you when I am back to full running capacity.
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Hello, was a little busy in RL in the last weeks, but now it looks better. My first installation of HCE2008.021 (in a separate folder) corrupted the current installation of 2007.000 release - nothing worked any longer. One error message was about problems with serail number (think it was error code 300). Then I deinstalled the release version, reinstalled 2008.021 and copied the latest exes in this folder. Two issues so far: 1. no sound ! Remark: It´s on my brandnew, fast Vista PC. 2. Starting the game instantly shoots me in a scen, not the battleset selection window. I´ll go on testing this weekend. Regards, Ralf
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HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion. Nothing to test for the SE conversion as yet.
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Hi all, I am looking at what I think is one of the toughest arty tasks to do with the graphics folder and that is the staff assistant! Not just because I cant draw people at all!! But because he is probably the most recognised face of Harpoon Classic. Everyone has a love hate relashionship with him.... So I give you some new surroundings for him! I personally like the new surroundings for him, im not likely to ever be able to replace the staff assistant himself (Because like I said I cant draw people), but if someone has any ideas I would be more than happy to pursue! Of course this is another option for the staff assistant... Let me know w…
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HCE - 2009.015 ============== - Chg:0000 GE Answering yes to RTB ASW bird out of weapons message will now RTB, answering no will leave it on station. (thanks Wombat) http://harpgamer.com/harpforum/index.php?showtopic=2495 - Chg:B073 SE When adding more than two variable start points, don't crash. Note the often incorrect highlighting of the selected start point still exists, fixing it is proving most challenging. (thanks Ralf, and many others) http://harpgamer.com/harpforum/index.php?a...&showbug=73 - Chg:0000 SE Improve the logic for enabling and disabling …
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