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General

  1. Started by Joe K,

    Being new to Harpoon using armor as anything other than air targets, I promptly ran into trouble while trying to direct them to attack other ground targets... so, I'm wondering where I went wrong. Specifically what happened was that I had some groups consisting mainly of M1 tanks, and I was trying to attack an AI group of T-72 tanks. Each time I tried to order them to attack the T-72s, it would simply inform me that my range was 2nm, and the target group was, say, 9nm away. (There was no typical dialog asking whether I wanted them to close and attack). Meanwhile, they continued trundling on towards the enemy tanks, and pretty soon the T-72s started "plinking" my M…

    • 6 replies
    • 2.5k views
  2. Started by Joe K,

    When attempting to lay out courses for my surface or sub groups using the "visual aids" of the map, I often find later that I have inadvertenly laid the course over a shallow or even a small land mass - which was unseen when laying out the course, even if I used rather extreme magnification. I've also noticed that the visual indications of water depth often do not seem to be consistent with the depth reports at specific groups, that is for example, two groups may be near each other over a large area on the map where the water color is a consistent light blue, yet one group reports water depth as intermediate, while the other's report says VDeep. So, my question is…

    • 63 replies
    • 21.8k views
  3. Started by Joe K,

    When attempting to play the OUBLIETTE scenario in the WestPac Battleset under the HCE Demo (2009.042), I wanted to turn on the Grid Lines in order to find out where the Tennessee's final destination should be, but when I invoked that menu item, I found all settings for Grid Lines were grayed-out (disabled), regardless of the water "color" that was selected. When checking the game configuration settings, I didn't see anything else that seemed like it would affect the Grid Lines, so I'm curious why they are disabled. Also, if Grid Lines are no longer available, what are the (practical) alternative methods of locating specific navigational coordinates on the map?

  4. Started by Joe K,

    First, the big question: Are P-3 Update II Orions used in the WestPac demo scenarios supposed to be refuelable? Either way, I've been seeing some puzzling behavior, and am curious why: When attempting to launch the P-3s, it generally seems to indicate that they are not refuelable (i.e. - If I attempt to send them beyond their own (unrefueled) range it will just give an error beep and do nothing, or else it will allow the destination, but then a popup will report that they are not capable of refueling. I'm unsure what causes the two different behaviors here, though). In any case, if a tanker is joined to the P-3 group (either a single or multiple P-3s), and m…

  5. Started by Joe K,

    I don't know how to create a saved game for this, but I'll report the observation, FWIW: It appears that some of the totals reported in the Status Report do not register correctly - or something. I've seen numbers that didn't "look right" in the past, but wasn't able to tell for sure because I typically don't keep my own tally of platforms damaged or destroyed. However, in a recent play of the BACKYARD II scenario from WestPac Battleset under 2009.042, I saw some stuff that definitely was not correct: At the end of the game, it reported 20 Red subs destroyed plus 4 Red subs damaged. In reality, at least 16 Red subs were in fact destroyed in the action, but ther…

    • 5 replies
    • 2.3k views
  6. Started by Smitty,

    I was wondering if others also have problems with the staff assistant recommending turning on radar. I wouldn't mind one recommendation, but the staff assistant keeps badgering me. If I have many groups that are effective, this really makes a busy situation almost unplayable. For surface groups, turning on the radar normally provokes a missile attack, which can be overwhelming. Often the group is protected by AEW aircraft which allows me to judge when it is necessary to turn on the radar. If it is a distant aircraft that is loitering, the staff assistant badgering can go on for quite some time. For air groups, I would rather not have a warning that another group i…

    • 2 replies
    • 1.5k views
  7. Started by Joe K,

    (I apologize if this topic duplicates info found elsewhere... but I could't turn it up, so I'm asking here). The HCE seems to be undergoing constant development and "repair", so my question is, are there "Service Packs" or other such updates available, and if so, what is the best procedure for keeping current with the fixes and upgrades? Currently, I can use only the Demo program (as I haven't yet been able to obtain the released full version). I see there are frequent updates to the Demo, although I guess the only way to get them is to check back here periodically? Are the updates and fixes that appear in the demo also applied to the purchased version? If…

    • 4 replies
    • 2.2k views
  8. Started by Destroyerman,

    With the advent of the original ASROC , somewhere around 1968, dual ship attack procedures disappeared from the books. Does anyone still have the procedures including the plastic template and the communications procedures? I was the tactical communicator on the USS Morton (DD 948) in 63' and 64' and Tom Slattery let me run attacks. But, I have forgotten the crucial parameters for determining direction of turn and rotation, along with the flow of attack. Anyone know how to play old fashioned ASW with depth charges, hedge hogs and MK 46s?

    • 2 replies
    • 1.6k views
  9. Started by wombat1417,

    Operation "Redundancy" has been completed. Operation "Sunday Morning" will again be in effect.

    • 3 replies
    • 1.9k views
  10. Started by admiralskippy,

    I bought HCE a few weeks ago and have been transfixed. I since discovered your incredible site. I like playing with the units in the database of the current latest version, my question (and I'm sure it's really obvious) is this: if I were to download and overwrite with one of the fictional DB's available here, would I keep all the platform I already have and gain some new fan-created ones, or would I lose some of the platforms I have currently? Much obliged Also, I've begun learning how to mod and add ships to my current database (am being cautious and have not exported any frakenstein type platforms yet), is it simple to create a "clone" of a platform (ship)…

  11. Started by TonyE,

    View File HC Launcher Early attempts at a launcher program, currently mainly to test command line options. 2017.001 - 2017-02-27 Added unit log option. 2014.001 - 2014-05-20 Updated to only allow selection of one player side in GE newer than 2014.001. 2013.001 - 2013-03-01 Fixed a bug where a space wasn't left after the -S command line option. 2011.012 - 2011-09-18 Added the -S interval and total saves options in accordance with 2011.012 GE 2011.011 - 2011-09-09 Added the -S command line option for iterative saving every game second in accordance with 2011.011 GE 2011.003 - 2011-04-14 Added the ability to let the local player command mu…

      • Like
    • 12 replies
    • 6.6k views
  12. Started by novo58,

    Hi All, I'm a newbie here but just wanted to say that I have the ORIGINAL harpoon for commodore 64 computer on 2.5"diskettes....box , all disks , battlestes etc etc. I have them stored away somewhere. Just noticed a post somewhere about "collecting old versions of Harpoon" cheers Roy C

    • 3 replies
    • 1.9k views
  13. Started by miller7219,

    Hello. I'm in search of Harpoon v1.2 for the old Three-Sixty Computer Harpoon. My research is indicating it was released by disk directly from Three-Sixty by request of v1.1 game owners and not "released" per say with and add-on products like v1.1 (original release) or v1.3+. Would anyone have any information on how I could obtain the v1.2 Harpoon.exe file? Thank you.

    • 1 reply
    • 1.6k views
  14. Started by TonyE,

    File Name: AutoTest Batch Files File Submitter: TonyE File Submitted: 26 Jul 2009 File Updated: 8 Aug 2009 File Category: Tools/Mods/Docs Authors: TonyE I've written batch files to help in mass testing the game on autoplay/autotest. Extract them to your HCE 2009.034 or newer game directory. The following files can be used on quad-core systems: ap-ORIG-4core.bat ap-HDSI-4core.bat ap-HDSII-4core.bat ap-HDSIII-4core.bat ap-EC2000-4core.bat ap-EC2003-4core.bat ap-Wpac-4core.bat The following files can be used on dual-core systems: ap-ORIG-2core.bat ap-HDSI-2core.bat ap-HDSII-2core.bat ap-HDSIII-2core.bat ap-EC2000-2core.bat ap-EC2003-2core.bat …

    • 0 replies
    • 1.5k views
  15. Started by kirbyk,

    I understand how to load a user scenario (my experience with Harpoon goes back to Classic on floppies) but I am unclear about databases and mods (when I need them and how to install them). I checked the FAQ but still don't know how to begin so here I am. I downloaded the "Lisbon we have a problem" scenario ver 2 from the WestPac section and assumed it would run without a problem but I got an annex error. Not a clue what that means or how to remedy the problem. Can I assume that if the scenario is in the GUIK, NACV, MED, IOPG or WestPac sections it should run without any database or mod addons? What about those South Atlantic or Caribbean or other scenarios -…

    • 3 replies
    • 2.1k views
  16. We're trying to gather as many of the DOS Harpoon 1/Classic versions as possible for inclusion in the 20th Anniversary of the game. If you have old disks, an old install, etc. please consider uploading it for posterity and those lucky people who get to buy a copy of the 20th Anniversary edition. Time is tight, grab your files and head to http://www.harpgamer.com/HC20/upload.php ASAP! Thank you on behalf of HC3, AGSI, and Matrix Games

    • 12 replies
    • 4.8k views
  17. Started by mavfin,

    I just bought (in the last 2 months) HCE. My last working version was the OLD Mac version of Classic, and I did get the beta of HC2002 for a while. So, anyway, I'm looking through it all, and I like the changes, but I did notice one thing: What, functionally, is the difference between the EC2000 and the EC2003 battlesets? Is there any? i.e. should I just ignore the 2000 ones, basically? Is it just there to support a base of scenarios written for it? Also, is there (somewhere) a list of back-end improvements to the simulation since the old days all in one place? Even if it's a list of patch notes, I can skim it so see what all is there. Even in the OLD har…

    • 5 replies
    • 2.7k views
  18. The question seems to come up occassionally about refueling air craft (CAP units in particular) from tankers in formation about a base. I've attached a simple saved game tnk2bse1.hpq (from standard wespac battleset) to illustrate what I do, (I think it's pretty sneaky). the game opens with the CAP patrol out from baseAAa with insuffient fuel to get home. In formation patrol 140 nm away is a tanker AA01. "join" the base and the CAP patrol , 'move' the tanker from the bae to the fighter group and execute the "join". use 'alt' R to commence refuelling and wait for the request to split the tanker then send it home. set the CAP groups speed to send it back to its patrol poi…

    • 0 replies
    • 1.4k views
  19. I have the following questions: SAMs: The AI handles the air defense for the units. What is the protocol for the air defense? I have had some games where the area defense ships seem not to fire at incoming asms. Or, the targeted unit will wait to fire short range sams and not fire the long-range sams. (I may be mistaken, so if anyone has had similar experiences....) Torpedoes: I've just had a game where an AI Russian sub fired a torpedo with no chance of getting hit. It was apparently a short-range torpedo. If the sub had fired a long-range wake-following torpedo it might of had a chance. Is their a weapons hierarchy? Is the AI set to fire at maximum rang…

    • 3 replies
    • 2.1k views
  20. File Name: Australia battleset File Submitter: donaldseadog File Submitted: 23 Jun 2009 File Updated: 23 Feb 2011 File Category: BattleSets DB Used: HCDB-100930 Authors: don thomas A battleset based on continental Australia Eight scenarios of differing character, some heavily air craft dependant, some not. This new version 110222 fixes clerical and platform errors, provides better descriptions and removes undesirable SAM barges. The embedded scenarios use HCDB-100930 (official HCE database) or newer. Don Click here to download this file

    • 2 replies
    • 2.1k views

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