October 12, 200916 yr I don't know how to create a saved game for this, but I'll report the observation, FWIW: It appears that some of the totals reported in the Status Report do not register correctly - or something. I've seen numbers that didn't "look right" in the past, but wasn't able to tell for sure because I typically don't keep my own tally of platforms damaged or destroyed. However, in a recent play of the BACKYARD II scenario from WestPac Battleset under 2009.042, I saw some stuff that definitely was not correct: At the end of the game, it reported 20 Red subs destroyed plus 4 Red subs damaged. In reality, at least 16 Red subs were in fact destroyed in the action, but there were no additional subs damaged (unless such damage was not reported for some reason). A clue here may be that there were four cases where large subs were not destroyed immediately (and therefore would have been recorded only as damaged for awhile) but were subsequently sunk. It appears that when these damaged subs were ultimately destroyed, they must have been added to the destroyed tally, but were not removed from the damaged tally. A similar situation occured for the Red ships tally, where at game end there were 42 Red ships listed as destroyed, and 6 listed as damaged, yet there were no Red surface vessels remaining anywhere at the end of the game. (i.e. - all detected RED surface vessels had been destroyed, and no damaged ones remained - although I do not know whether the total of 42 was actually correct for the number sunk as it looks like some of the land targets get reported as "surface contacts" and may also get tallied as such). In addition, there were four Green ships listed as sunk and two damaged, although during play, no green units were involved in any reported action, so unless they were damaged or destroyed by AI activity (and not reported in any way), it appears that the Green losses were totally bogus. (Note: Only three Green units were detected during game play). So, it appears that either I am totally misunderstanding the Status report, or else something is getting the tallys goofed up... but since it apparently happens "after the fact", and may require replay of an entire scenario, I'm not sure how practically to capture any relevent game save. (Any suggestions?)
October 13, 200916 yr I had something similar happen recently, with several Red subs reported damaged that I couldn't account for. By using the cheat key combo (Ctrl-Alt-S), it revealed that the damaged subs had run themself aground somewhere undetectable and so were actually casualites. In the strangeness catagory, I had some sinking subs that didn't sink for the six days of the scenario, sinking subs that moved at 8 knots and never sank, and sinking surfaced subs that were detected by ASW aircraft but were ultimately unattackable. Now I don't know if they were actually added to the Sunk column. I'm thinking if you were to keep a running paper tally to check against the Status button, a game save would keep the count for Tony to check when you find errors. Or it's just gremlins.
October 13, 200916 yr In the strangeness catagory, I had some sinking subs that didn't sink for the six days of the scenario ... Sometimes the 'sinking' icon doesn't disappear from the display, for whatever reason. As far as I can tell, it has no effect on gameplay, and either serves as a pleasant memory of a successful kill or an unpleasant reminder of failure. ... and sinking surfaced subs that were detected by ASW aircraft but were ultimately unattackable. I have whacked a lot of submarines lately with Harpoon, after they have been forced to the surface by damage. Fun.
October 14, 200916 yr I phrased this poorly. I meant to say that there were surfaced subs listed as sinking which were detected by ASW aircraft radars. When I tried to Intercept them, I got the "a/c had sunk the sub, should it return home" message. By the way, I was able to Harpoon a surfaced damaged Typhoon. It still took three hits to finish it off!
October 17, 200916 yr Author Getting back to the question, it sounds like you guys are saying that the "extra" damaged or destroyed units listed in the Status summary are actually correct, and are due to damages that occurred "in the background", that were not due to player action, and therefore were not reported during the game... is this correct? If so, do these non-player-inflicted losses to the AI forces get counted towards the victory conditions? (That would be nice, because sometimes I need all the help I can get towards achieving the victory conditons, so if the AI self-destructs some of its own units, all the better for me! ) I'm still a bit puzzled, though, because I'm pretty sure -in that one case at least- that the sum of the AI units reported as damaged or destroyed actually exceeded the total number of units present... or at least, I somehow failed to detect the remaining units that were damaged only. Oh, well...
October 17, 200916 yr Getting back to the question, it sounds like you guys are saying that the "extra" damaged or destroyed units listed in the Status summary are actually correct, and are due to damages that occurred "in the background", that were not due to player action, and therefore were not reported during the game... is this correct? In my example, yes they were. If so, do these non-player-inflicted losses to the AI forces get counted towards the victory conditions? (That would be nice, because sometimes I need all the help I can get towards achieving the victory conditons, so if the AI self-destructs some of its own units, all the better for me! ) I can't see why they wouldn't. Sunk is sunk. I'm still a bit puzzled, though, because I'm pretty sure -in that one case at least- that the sum of the AI units reported as damaged or destroyed actually exceeded the total number of units present... or at least, I somehow failed to detect the remaining units that were damaged only. Oh, well... As far as all things computer, you said it best: Oh, well....
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