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General

  1. Hello, played some Harpoon Classic (1.58E) and noticed that the rings look like ellipses with the y axis being longer than the x axis. Is this intended or a bug? H3 suffers from the same effect and I wonder why. I'm playing with 4:3 screen. Can I fix this somehow? Greetings, Cabal

  2. Started by aviator,

    Steam is apparently launching this soon. I just fail to see the point. There already is a tremendous amount of work already laid down by the Harpgamer community and fragmenting the effort do not seem like a good idea.

  3. Started by NavyJay184,

    It's been a very long time since I have played and my two old windows xp/7 laptops died so I had to buy a new copy to play, I bought it yesterday and was surprised to see it was good with Windows 10 / 11, how does one use the scenario editor though? Back in the day I used to like to make my own but it won't open now..... hoping it's not going to be a hard solution. Any input / suggestions would be greatly appreciated. I bought the software and spent six hours playing - glad on on travel so my gal wasn't around! I'm hooked again! I'm running Windows 11 with an I-7 processor 1TB SSD and 32GB so I know it meets system requirements but editor wouldn't open. …

  4. Here's something new to me, if you use your mouse wheel it changes the selected group or unit (if you're in the group or unit window) up and down (north and south I guess). I suppose I don't use the mouse for lots of stuff so maybe every one knows this but it was a hoot when I saw it.

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  5. Started by donaldseadog,

    I've been playing tonight with choppers hunting sea mines. Usually done using MCM specific choppers there has been an observed (by at least a couple of us) possible flaw if there are multiple mines detected then the choppers attck them in target unit number order, not closest first. Fooling around a bit I'm guessing that if the chopper has a mission type MCM then it will do this, but if you add to the chopper group an ASW mission chopper, or use an ASW mission chopper alone (depth charge seem a reasonable sim) (you can see the mission type in the unit information window (click on the chopper in the unit window)) then you get attack sequence in order of proximity (mor…

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  6. My focus at the moment is the acoustic (water, sonar) noise created by surface units when group formation is changed. In the current workings of HC when you move a surface unit to a new group formation location (station) it will usually proceed at full speed and thus be very noisy and thus more easily detected by enemy submarines. My usual practice has been if I suspect any likely hood of enemy subs within the region I will go into the unit window and select changing of station units and limit their speed, limiting group speed also if needed to allow the station change to occur in reasonable time. What do others do or think about this situation. I am contemplati…

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  7. I had an interesting thing happen last night. The situation is two medium size enemy surface groups approaching, and submarines. Blue side fired a number of rounds of ASROC at subs intermediate the two main group bodies. The Red fired SAM (SM-2s?) at the ASROCs but the ASROCs delivered their loads before SAM intercept and the SAM kept going to hit one of the Blue ships. All of that I think is very good behaviour. The ship hit (and surrounding ships in the group) appeared to make no defensive move against the incoming missiles, not even the usual point defense got x of 'em, although they did warn 'in coming missiles you should fire up the radar' type message. . Has an…

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  8. I just observed two magazines seemingly stalling to continue to reload mounts, although they had been performing properly through a number of reload cycles and still had magazine content. Has anyone else seen anything like this? Don

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  9. Testing old scenarios to constate DB editor is going fine, remembers me an old question. In relation to the attached screenshot and the lines "DEBUG Downes FF1070 PointDefense Got'm all" , Downes FF1070 effectively has expended all its ammo firing at the incoming missiles, some have been shot down (or not!) others not and have sunk poor Downes. The questions are: - In the simulation, the Phalanx is shooting down the incoming missiles, or it's only applied its Point Defense Value, a value unknown to me? - The Point Defense Value has any relation with the mount field "Auto", what reads "1" in this concrete case? - If not, the mount field "Auto" is o…

  10. Started by donaldseadog,

    I'm not sure this should happen, and I can't duplicate it, but I picked up a contact by MAD (so that's got to be a sub I thought) and it turned out to be a school of shrimp! Unfortunately I throw a torpedo at them

  11. Started by donaldseadog,

    Not really an issue, but a bit funny, has anyone else noticed that a sea mine after detonating (and possibly sinking it's target ship) live on but minus armament. Unlike the Baka style weapon equipped suicide boats the sea mine doesn't self destruct once detonated. Don

  12. Does anyone recall an 'issue' (maybe a long time back) regards ships attacking snorkeling subs? I vaguely remember something about it, and want to look to see if there might be problems with having ships being able to attack snorkeling subs with naval gunnery. I want to have snorkeling subs as a simulation of ukraine type semi submerged fast attack drones.

  13. At the moment I'm just wondering if others have noticed this (it could be my imagination) and if so if it causes you any issues. Restrict yourself to ship vs ship. Compare say a single barrel single turret gun and single rail single mount missile launcher. EG 4.5" gun and mk 13 GMLS ( a late mod RAN Perth class I think has both, the mk 13 including harpoon in the mount magazine ). Say you have two targets or just want to throw plenty of metal. With the gun it works correctly, you can only fire one shell at a time and further allocated shells are fired at intervals (according to mount rate of fire), but with the missile launcher you can fire as many at once…

  14. Started by donaldseadog,

    This add-on provides a summary of game play for a given scenario over the life of the game, so over numerous sessions. The report file includes: a copy of the in game messages; detailed and summary of the units destroyed; list of damaged units at last game close and other 'stuff'. The link to the download is: https://harpgamer.com/harpforum/files/file/886-aardata_dll/ A sample of the product report (TXT file): [Initial Start] Actual Date=13/02/2024 16:22:45 (Report Generator=AARdata.dll v 1.5.0.6, downloaded from Harpgamer Forum) Battleset=HDSN Scenario=C:\Matrix Games\HCDev\addons\Caribean\HCDB2\2024-01 VENEZUELA ESEQUIBO.scs Player=Red …

  15. Started by jugasa77,

    Hello, I am playing an scenario and Ph of SAM and AAM haven't got the same Ph (I have edited the database). The first message says: 3 of 3xAS-17 Krypton missiles shot down by 3xAIM-9X Sidewinder (FPh=65 Ph=65, DPh=90). 90-65=25%. Another message says (after a few seconds): 2 of 2xAS-17 Krypton missiles shot down by 2xAIM-9X Sidewinder (FPh=85 Ph=85, DPh=90). 90-85=5, 20% less than the first message. The last message says (some minutes later): 0 of 1xAS-17 Krypton missiles shot down by 1xMIM-104A Patriot (FPh=35 Ph=35, DPh=60). 60-35=25 as the first message. Why does the second message change? Shouldn't be as the first message?

  16. Started by jugasa77,

    Hello, I have a new idea for a new tool. There could be a limit to the number of radar guided missiles an aircraft can manage. The limit could be adjusted to 1, 2, 3 or whatever you like. This is a limit like the targets a ships can manage. When a radar guided missiles activates its terminal guide then the aircraft can launch another missile again. This is the same for laser guidance missiles. IR missiles like Sidewinder or Alamo B/C can be launched the number you want up to the limit.

  17. Started by Tiper,

    I bought the game and it came with multiple versions of Harpoon. The Commander Edition I load up there is no scenarios that I can find on my computer that came with it. What am I missing here? Thank you.

  18. View File SouthPacIslands-NamedSeaTest This Battleset is to test the idea of text in the texture file naming geographical features, in this case some of the seas and oceans. The text is rather grainy and is not well aligned but is something that perhaps can be improved and show an idea for future more sophisticated work. The included scenarios are to be played using Database HCDB2-170909 and toy with an upgraded australian defense capability in line with various announcements of the early 2020s. Note for scenario 3, in order to obtain maximum surprises ensure you you have not disabled nuclear weapons. …

  19. Good Day fellow harpooners. If this is not the appropriate sub forum, feel free to move this post to a more appropriate one. Long ago and many laptops past I spent many hours having a ton of fun playing Harpoon. Current laptop did not have it installed so I just purchased the latest HUCE from Matrix games and upgraded it to build 2022.27. Have some questions on the availability of a platform editor (not included with my recent purchase of HUCE) I see references to the Reimer PE, but cannot find a current link. Is there still a copy online? Is this the only platform editor? Is there a currently valid link to it? Note I am mainly using HUCE and WestPAC b…

  20. Started by donaldseadog,

    Lets take something like a P8 Poseidon, it will fly 'low' to drop sonar bouy, but in between bouy drops will it normally remain low or climb to a medium alt to gain a better theatre eyes view? Any one know what the usual practice is here? I'm thinking of altering the Toolbox ASW patrol for fixed wing ac to give better detection of surface vessel.

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