General
655 topics in this forum
-
Is it just me or did the forum's flash editor loose a feature recently, like since April? I'm pretty certain that earlier in reply posts I was able to split quoted text into separate paragraphs just by hitting enter on an empty row inside the quote. E.g. Now all I can do (if I want to reply in a nice formatted way) is copy the entire quote as many times as many comments I want to inject and delete the surplus parts of the quote from each segment. Squawk 7700 !
-
- 3 replies
- 1.1k views
-
-
I much like it that the GE logs the missile hit calculation probabilities in the Message Log and I feel like I almost understand it ... but lets face it, I don't. So what is FPh, Ph, DPh? Ok, DPh must be the defending missile's hit probability from the Database. How does the other two work? [[At this point writing the post I got a strong feeling that this question must have been asked already and lo and behold http://harpgamer.com/harpforum/index.php?/topic/17720-noob-question/?p=36209]] There are still some questions after reading Tony's explanation. Here are two missile engagements from HDS1 10.0, I colored the bits I\'ve questions on: To Go 0:23:41:20 3…
-
- 1 reply
- 1.3k views
-
-
I am trying to bring my database date, but I am having trouble finding the append button on the editor. thank you. -tanthier
-
- 4 replies
- 1.5k views
-
-
I still play HC Gold and most of you will know this version, but maybe the funny things arent in the newest versions........... a) Sir, if we continue on this course we will run aground! Damn you, we have orders to stay on this course and so we will But....... No further discussion of orders from highest commands 10 Mins later..... BOOOOOOM Sir, we have run aground Yes? 20% damage..... Oh thats ok only 1 month in the dockyard... Damn, those SU27 are shooting missiles at us, lets run away asap afterburner on and runs away from missiles Whow that was close but we evaded them.... Well we can go back to normal cruise speed then, cause our fuel is quite …
-
- 2 replies
- 1.2k views
-
-
There are some aspects of the games AI that make certain tasks almost ridiculously easy, and I wonder how it might be changed to make it more challenging. For instance, your mission is to knock back the opposition of a heavily guarded base and destroy it. Send out an AEW plane, put some fighters with AMRAAMs out 30 or 40 miles ahead (between the base and your AEW bait), and make these recurring patrols so you always gave some fresh fighters with their AAMs. The enemy fighter patrols will, without exception, head straight for your AEW plane and right into your missile range. You can empty out their base of fighter defenses without ever doing anything more than refre…
-
- 14 replies
- 3.1k views
-
-
For bases that have large center formation zones (60 miles across is common), the aircraft assigned to the center zone will almost always cluster at the northern edge of the zone. So unless there are patrols set in the formation's southern zones, the best approach to attack the base is from dead straight south. Typically, I fire a pretty large volley of ARM missile at the base and the SAMs around it, and I try to NEVER fire at the planes in the formation around the base. Firing the ARMs will draw the missile fire of the defending fighters as well as the SAMs, and if the volley is big enough and/or the number of defenders is small enough, you might entirely clean the…
-
- 10 replies
- 2.1k views
-
-
I recall reading that these two missiles have onboard radar for mid and late course correction, but I never read any suggestion the firing plane doesn't need its own radar for target selection and initial guidance. Yet here, the various fighters using them can leave off their radar, still fire, and have the enormous advantage of never giving their position away by emitting signals. Still more oddly, I am prompted to turn on my radar when a plane comes within range, but I can choose not to, and the missile performance doesn't seem any the worse for not having the plane's radar on.
-
- 3 replies
- 1.4k views
-
-
Hello, I noted that the SAMs in Harp 2002 Gold have a very high fire rate also seems unlimited rounds (?). Is there a way to correct this ? In my case I mean European bases (Ger,NL, DK, Belgium.... mainly) and the sam in question are Hawk + Patriot. Seems the eastern bases (means GDR,Poland, Russia) dont have this terrible ROF with their mainly SA2s. But I found no way to correct this in the scen editor cause you cannot tweak bases there at all ? Thanks. Frank (I was building a Cold War scen in middle Europe and during testing it showed you need a unrealistic high amount of missiles to hit these bases imo - I cannot imagine that in reality the sites can fire so…
-
- 3 replies
- 1.2k views
-
-
What's your ideal weapons system to perform which task? How do you do it best while keeping your own weapons out of harm's way? I'll start with ASW. After running through I don't know how many plane and copter loads of torpedoes in vain attempts to sink modern subs (particularly Oscars and Sierras, which seem to be the armored tanks of subs), I gave up on letting the AI run the attacks and started micro-managing them. And I also started looking more closely for the best weapons and platforms to deliver them. Here's what I've found about ASW Ops from the Blue perspective. The AI ASWcwill attack from 2 miles away, which is using up about a third of the total r…
-
- 19 replies
- 5.7k views
- 1 follower
-
-
I thought I would try the WWII battleset built by Mavgaz, and I downloaded it. When I tried to copy it into the HUCE directory, I was told I would be overwriting other files. The two file names are hdsu.res and hdsu.rsr. AFAIK, I do not already have a WWII battleset installed, and certainly one doesn't show up among the listed battlesets I can select from when I start the game. What would I be overwriting if I put in these new download files? And in what seems to be a related question -- the Battleset builder. It prompts for, among other things, two files with .res and .rsr extensions. And I decided to throw in the hdsu. files (the ones I already had, not the one…
-
- 1 reply
- 881 views
-
-
1I found these instructions for opening the PE using MS Access Runtime. Runtime installed properly as far as I can tell. But it will not open pfbuild2005.mdb. I get an error box saying: "can't be started. was unable to initialize the Windows Registry. Rerun MS Access or MS Office Setup to reinstall." There is a note about problems running the PE under Vista, but I didn't find posted details about what that problem is and what the fix is. I don't have Vista, but I do have Windows 7. Any solution?
-
- 3 replies
- 1.4k views
-
-
I have encountered a situation where lowering my plane group altitude from Low to Vlow results in an immediate warning that my planes are detectable and that I should turn on my radar. I inadvertently have a near perfect example in a saved game. I was concerned that going to Vlow might crash planes from pilot error, so I saved the game before doing it. I would upload it as an attachment here, but the forum tells me I am not allowed to upload a file of this type -- it is "autosave.hpq". So I had to cheat a bit to get past your security. If you get rid of the " - Copy" part of the filename and change the file extension from "txt" to "hpq", it should work and y…
-
- 8 replies
- 1.7k views
-
-
Hello, Has anyone had any UCE game freezes this week? I am running off an I3 / Win 7 Machine with ample hard drive space and 4GB of memory. I play UCE almost daily, but after the last Windows Update UCE freezes the moment I launch a game. Any ideas? Cheers
-
- 5 replies
- 1.3k views
-
-
This is IOPG 13.0. Two Alfa class subs had a bad day, they crossed paths with the Invincible battle group. One Alfa was sunk by two Stingrays, the second Alfa however, when hit by the first torpedo, surfaces and turns to 0 degrees at creep speed. (Staff assistant warned that helo group should turn radars on because contacts are within visual range at 2nm. WTF??) Has it just surrendered?? Can the AI do that? And would it count towards victory conditions? Or is this just coincidence? It's 83% damaged, rudder and engineering. OK, they get 15 minutes to get into those zodiacs then we wrap this up.
-
- 6 replies
- 1.6k views
-
-
I have a relatively young computer (less than 2 years), 6 megs of RAM, and a 2.4 GHz 64 bit processor, yet some lots of scenarios run painfully slowly, even old ones. Right now I'm running the original battleset Gatekeeper scenario (as Blue), and time compression or not, it running maybe 5 times real-time regardless of the compression settings. Running Windows 7 Home Premium. I've run the various Windows diagnostics and the computer doesn't seem to be overburdened by anything else running at the same time.
-
- 5 replies
- 1.3k views
-
-
The Issue Tracker link in the Defect Tracking forum is broken. http://harpgamer.com/harpforum/index.php?autocom=bugtracker&showproject=6 Brings you to the Sorry page. Is there a way to report Defects currently? thanks!
-
- 4 replies
- 1.2k views
-
-
I have Ultimate Edition with all the stock battlesets. I see that in numerous battlesets, fighter planes that I would expect to have internal cannon -- don't seem to. I concluded this buy loading at least one stock scenario from each battleset and launching a fighter that I would expect to have a gun (typically F14s or F15s when available), and look at the unit window after selecting the plane I've just launched. If there is a message at the bottom of the box that says "Gun ammo available", then I assume it has a gun. If there is no such message, then I assume there is not a gun. If there is not a gun available in the first scenario I try in a battleset, I open at l…
-
- 29 replies
- 4.6k views
-
-
Hi everyone. I discovered HCE a year ago and I'm simply loving it. So first of all a big thank you to the volunteers who keep improving the code, make scenarios and keep the community alive! Now, an issue I keep encountering with the formations: units in the asw/picket ring don't sprint and drift, or stop doing it after a bit. I only explored GIUK and NACV scenarios, but this seems to be an engine problem. I realized this happens with formations made up several units while I can never reproduce that with smaller groups (or maybe more omogeneous regarding speed?). I did several searches and I found almost nothing, only this reference in another forum. I didnt find any…
-
- 5 replies
- 1.5k views
-
-
I understand that this question may not exactly have to do with Harpoon, but since this forum has been so helpful, I decided to ask. In what context where nuclear torpedoes used? Where they meant to detonate underwater near carrier task forces or meant for harbors and ports?
-
- 2 replies
- 1.2k views
-
-
View File ToolBox Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.10.0.1 + require GE 2023.006+ ToolboxV.zip is similar to version 2.10 but updated features from recent versions backed into the older interface Toolbox version 2.11+ requires GE version 2025.017 + Installation for GE vers 2025.001 +: Your downloaded Export.DLL for Harpoon Classic is easily installed. For Toolbox which is designed to run in the Game Engine only , not in the Scenario Editor, you should cre…
-
-
- 25 replies
- 5.4k views
- 1 follower
-