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General

  1. Started by TonyE,

    View File lazTurncoat To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed. HC ExportDLL for reviving destroyed Installations and switching the side to which they belong. 2020-06-10 Purpose: for reviving destroyed Installations and potentially switching the side to which they belong. Original Au…

  2. Started by NefariousKoel,

    File Name: Nef's Sound Mod File Submitter: NefariousKoel File Submitted: 8 May 2009 File Updated: 8 May 2009 File Category: Tools/Mods/Docs Authors: NefariousKoel I edited some of the sound files for HCE. Changes include slightly lowering the .wav decibals for some of the sounds that could give you a heart attack. Also, some of the sound's tones were lowered a bit for less screaching and more BOOM. The missile explosions now have a very short rocket sound before the new, less startling, explosion that has turned out very well. Lastly, I added a couple sounds from one of Stalintc's excellent mods and did some editing on the missile launch sound. Tha…

    • 0 replies
    • 1.5k views
  3. Started by donaldseadog,

    File Name: SELaunch.zip File Submitter: donaldseadog File Submitted: 29 Apr 2012 File Category: Tools/Mods/Docs A basic tool that lets you set a custom database (for post EC2003 battlesets) and launch the scenario editor without having to swap the main folder database file or hand write shortcuts. Other settings such as selecting the battleset and existing scenario are also available. IT should be unzipped into the main HCE/HUCE folder. Edit: version1.2 A minor change so that the scenario editor select window defaults to the folder in which the program exist, so place the program in the same folder as the Scenario editor (default is the main harpoon folder) Also…

  4. Started by Stalintc,

    File Name: Stalintc's Icon Mod v1.02 File Submitter: Stalintc File Submitted: 15 Aug 2008 File Category: Tools/Docs Authors: Stalintc Designed for use with post HCE 2008.43 I have created a mod for HCE which adds my own personal artwork in place of the stock icons in the game which makes them look slicker and more up to date. Replace the GR_ICONS.BMP in "Matrix Games\HCE\Graphics" with the GR_ICONS.BMP file contained within the attached zip file, remembering to backup your original file should these icons not work as expected or be to your taste. Enjoy By Terry "Stalintc" Courtney Comments are welcome Click here to download this file

    • 0 replies
    • 1.6k views
  5. Started by Stalintc,

    File Name: Stalintc's Sound Mod v1.02 File Submitter: Stalintc File Submitted: 15 Aug 2008 File Category: Tools/Docs Authors: Stalintc Designed for use with post HCE 2008.043 This is a collection of sounds that I have sampled together to form a sound mod for HCE since we now have the capability to change such things. Please extract the contents of the folder contaned in this .zip to your Matrix Games\HCE\Sound folder. Please backup your sound files before you proceed to ensure that you can rollback to the stock sounds should you decide these are not for you! Enjoy! By Terry "Stalintc" Courtney Comments are welcome. Click here to downloa…

    • 0 replies
    • 1.6k views
  6. Started by Stalintc,

    File Name: Stalintc's Staff Assistant Mod File Submitter: Stalintc File Submitted: 12 Apr 2009 File Category: Tools/Mods/Docs Authors: Stalintc Stalintc's Staff Assistant Mod Version: 1.01 This Mod is intended to slightly improve the aesthetics of the staff assistant window. I have replaced the backgrounds with new ones, which I think the staff assistants look much happier in In order to install 1) backup your Graphics folder in C:\Matrix Games\HCE 2) then move the two jpg files from this zip file into the graphics folder, clicking yes to any overwrite request. 3) load up HCE and test to make sure it works 4) voila!! new staff assista…

    • 0 replies
    • 1.4k views
  7. Started by TonyE,

    View File TestGroupIds TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario. Submitter TonyE Submitted 02/02/2022 Category Tools/Mods/Docs …

    • 1 reply
    • 868 views
  8. View File ToolBox Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.10.0.1 + require GE 2023.006+ ToolboxV.zip is similar to version 2.10 but updated features from recent versions backed into the older interface Toolbox version 2.11+ requires GE version 2025.017 + Installation for GE vers 2025.001 +: Your downloaded Export.DLL for Harpoon Classic is easily installed. For Toolbox which is designed to run in the Game Engine only , not in the Scenario Editor, you should cre…

  9. Started by Grumble,

    File Name: turncoat.ps1 File Submitter: Grumble File Submitted: 13 Aug 2013 File Category: Tools/Mods/Docs turncoat.ps1 is a simple Powershell script that will set the player's side in HCE save game file. It does this by overwriting bytes 0x12b and 0x12c of the file so be careful what do you feed it. The script does rudimentary checking to make sure it is working with an actual HCE save file but you use it on your own risk. The location of these bytes will probably change when the format of the save file changes, the script works for me currently, as of 2013/08/10, with the 2009.086 GE save files. It would take much more than these two bytes to properly swit…

    • 3 replies
    • 1.4k views
  10. Started by TonyE,

    File Name: WestPac 1.0 Orders PDF File Submitter: TonyE File Submitted: 10 Mar 2008 File Category: Tools/Docs Authors: TonyE Quick and dirty printout of orders for tutorial scenario. Click here to download this file

    • 0 replies
    • 1.8k views
  11. I can't find all the ships in the GIUK tutorial. Any tips? I've tried it a hundred times following the instructions, and retracing steps at creep speed when unable to find ships.

    • 12 replies
    • 2.3k views
  12. Started by donaldseadog,

    Hi Guys, I assume lots of you use Mozilla firefox browser, I've recently gone from version 3.0 to 3.6 and am having difficulties having to frequently reload pages and sometimes log out. Version 3.0 seemd fine. If I use 'safe mode' (no add ons etc) it seems better so I have just about every thing turned off but still have some problems. The usual problems are graphics appearing in the wrong places or componenets (such as up load manager) not loading. Any one had (and solved) similar problems and can give me some clues? I use AVG free anti virus and windows XP. Don Thomas

    • 9 replies
    • 3.4k views
  13. Started by Eigenvector,

    Back in 1998 I started war-gaming by playing Avalon Hill's Advanced Squad Leader, and I still have my original rule book, game boards with 5 expansions, and 2,000 plus game counters carefully stored in two large fishing tackle boxes that I protect with my life. I currently play TacOps4, and I like to have as many details as possible for weapon systems and tactics as I can. I was extremely excited when TacOps4 came bundled with 167 different US Military Field, Technical, and Joint Chiefs of Staff Manuals in pdf format (with searchable text). I have only played land warfare up until now. I discovered Harpoon just a month ago when I was reading an analogy that TacOps was…

    • 9 replies
    • 3.3k views
  14. Started by donaldseadog,

    I'm not sure this should happen, and I can't duplicate it, but I picked up a contact by MAD (so that's got to be a sub I thought) and it turned out to be a school of shrimp! Unfortunately I throw a torpedo at them

  15. Started by davidlk,

    Im a new guy on this forum so you'll indulge me if I didnt get this question in the right place. I download the Matrix Harpoon "package" last week. The download appeared to be okay but the setup executable failed to completely load any of the versions of the game. Folders were created and partially populated with files but none of the games would load. No luck with from Matrix help desk. Can anyone here help?

    • 17 replies
    • 3.4k views
  16. Started by Nightshade111,

    I have a question about the formation editor which I can't seem to find an answer to. On the basic Matrix version of Harpoon Commander's Edition there are the four zones in the formation editor which I understand how to use. What I don't understand are what the extra two zones are for in the version I've downloaded here at HarpGamer. Any help with this would be greatly appreciated.

  17. Started by Tony,

    I just reloaded HUCE then updated from reload to 2015.27 to 2018.002 to 2020.04. I still get AI aircraft running dry and crashing and if I do not keep tabs on my formation patrol aircraft they on occasion will still do this. I was wondering if virtual memory settings would help to remedy this as it seems to happen in scenarios in which large amounts units over whelm the ram. I am currently running 12GB ram. The scenarios do not freeze up so I think virtual memory is not the problem but thought I would check. I run the block 2 med scenario and planes and helos start dropping about 4 hours game time. For this to seemingly be recreated it seems to be able to in one of…

  18. Started by GrantSn,

    Hi, new HCE player here,trying to learn the sim slowly but surely and i have a question about formation rings. Can their display be turned off in the group window? They obscure the unit icons of themselves and surrounding units. I ask because I've seen them "turned off" in YouTube tutorials. Currently using latest patch (2015.027) with the latest beta (HC2018.002GESEDBDUBSSB and HC2020.003GESE) and latest DB (HCDB2-170909). Thanks

    • 2 replies
    • 1.1k views
  19. Is it just me or did the forum's flash editor loose a feature recently, like since April? I'm pretty certain that earlier in reply posts I was able to split quoted text into separate paragraphs just by hitting enter on an empty row inside the quote. E.g. Now all I can do (if I want to reply in a nice formatted way) is copy the entire quote as many times as many comments I want to inject and delete the surplus parts of the quote from each segment. Squawk 7700 !

    • 3 replies
    • 1.1k views
  20. Started by TonyE,

    One of those "remember when" suggestions came up on Facebook the other day saying it has been 7 years since I finished the HC 20th Anniversary launcher utility. That got me curious what one or two things I would highlight for each year of my tenure as an HC programmer. Items with *s are ones where I did most or all of the coding but each of them took the effort of many people! 2003: Platform Editor - PE WestPac BattleSet 2004: *Mobile Land Units (could have been 2003 but I doubt it) *Base Source Level (BSL) exposed throughout the toolchain so that the database Authors could set a base noise level of a platform for sonar purposes. 2005: *New active ECM m…

      • Like
    • 7 replies
    • 1.7k views

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