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76 topics in this forum
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Defect Name: Errant "Out Of Torpedoes" message. Build: HCE 2009.001 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: User scenario and saved game "Submiss2" Long Description: Red is able to launch missiles against a target within mininum launch range. Steps to reproduce: 1) Load and run saved game "Submiss2" in EC2003 GIUK. 2) Have the Red bombers Attack surfaced submarine AAU. The Weapons Allocated line allots one AS-4 to the target. Execute the proferred BOL attack. 3) The ASA announces "Sir, we don't have an exact fix on the target, should we attempt to locate and attack this target? Answer Yes and the SA announces "Sir, A…
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- 3 replies
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Defect Name: Missile launches inside minimum range. Build: HCE 2009.001 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: User scenario and saved game "Submiss2" Long Description: Red is able to launch missiles against a target within mininum launch range. Steps to reproduce: 1) Load and run saved game "Submiss2" in EC2003 GIUK. 2) Have the Red bombers Attack surfaced submarine AAU. The Weapons Allocated line allots one AS-4 to the target even though Unit Weapons Loaded line reads "Inside Min Range". The missile can be deallocated, but more cannot be allocated. 3) The missile can actually then be launched against the target as a…
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- 2 replies
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Now that I have the BS Builder working well on my system, I built a Gulf of Tonkin BS without problem, and am looking at creating some Viet Nam Era scenarios. What I'd like to do is create a navigational reference point for Yankee Station and place it in the scenario. I know reference points are a feature of Harpoon 3, but this is the first time I've tried to do it in HCE. I'd like to find out if it's feasible to possibly create a generic ref. point as a facility in the PE, and then locate it wherever it's needed, similar to a Downed Pilot or Lifeboat for example. Ordinarily I'd just take a shot at this, but since it's so easy to hose up the DB, I was wondering …
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- 1 reply
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Since upgrading to the lates version (2008.033), and possibly before, I'm having display problem when I play any WestPac Scenario and use Formation Editor. Instead of seeing appropriate Unit Icons, I get black boxes (see attached). This hasn't occured in any of the other Scenarios I've tried in any BS excepr WestPac. Buddha
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- 11 replies
- 6k views
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Defect Name: Helicopters on land order at final waypoint land instantly. Build: HCE 2008.033 Repeatable: Yes Operating System: Windows Vista Ultimate x64 DB used: HCDB-080406 Scenario used: TESTINS (Purpose built for this test) Battleset: EC2003 IOPG Long Description: When a helicopter is assigned the *land air* order at the final waypoint of its course, it will instantly land at the target airbase when it reaches that final waypoint. It will negate the entire distance to its home base and the operation will be performed in the space of a second. Process: - Open GE - Open the attached save for EC2003 IOPG named InstaLand1. - Ensure helicopter group ABH ha…
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- 1 reply
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Using mouse to choose attack target for attack order issued in course editor causes broken waypoint chain. Repeatable: Yes Step by Step: 1. Create new scenario with blue base and red group. 2. Activate the red group and choose to enter a course. 3. Enter 1 or 2 legs then F1 to attack menu. 4. Mouse click on the blue base. 5. At this point your next leg will use the blue base and the next click wp to form a new course, rather than using the last wp and new wp. Build: 2008.026
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- 1 reply
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Defect Name: Active Unit Display Build: HCE 2008.023 Repeatable: Yes Operating System: W2000 DB used: Official HCDB-200... of the HCE 2008.021 installation Scenario used: any Long Description: After selecting a unit in the unit window and then select the "Full" in the Unit status window the "Active Unit Display" appears. There are the following issues recognizable: 1. The picture of aircrafts is truncated 2. For aircraft carriers: Instead the picture of the carrier (if available), the picture of a sinking carrier is visible. Similar behavior for ships and subs. (SAM units were not tested based on the lack of pictures.) 3. If the class name (example: of an air…
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- 0 replies
- 1.4k views
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Defect Name: Refuel not spread to whole group Build: GE 2007.000 Repeatable: Yes Operating System: Vista Ultimate 64bit DB used: HCDB release Scenario used: HDSK 1.0 Wrath Battleset: EC2003 IOPG Long Description: - When a tanker has been added to a group of aircraft containing one or more different types of LOADOUT and refuelling takes place, the tanking process will only address and refuel one group of those aircraft LOADOUT types and the others will not be refuelled. - When a tanker has been added to a group of aircraft containing one or more different types of AIRCRAFT and refuelling takes place, the tanking process will only address and refuel one o…
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- 1 reply
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Play the attached scen from red side. the docked ships at Neustadt will attack the red group in the Lübeck bight... but a counterattack with the SS-N-2 is not possible. Only wih guns. Planes with Weapons that are land capapble loadouts/weapons can attak the ships. Subs can´t attak too => looks as if all Antiship weapons with out a LandAttck Capability are useless aganst ships grouped with a base. GE used 2008.001 DB HC-Euro DB Repeatable? Yes/always ctdred.zip
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- 4 replies
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Hello, while testing Brad´s new scen "Foxes in the Henhouse" I found something strange: After I split the sub group, entered a slightly different course and a higher speed for one sub, the subs kept close in the unit window. They separated in the group window, but not in the unit window.
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Now with the GE 032 I found only there the following effect; by clicking in the unit window at lower right corner the unit window move toward the upper left corner. Has someone the same effect with GE 032?
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- 4 replies
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Defect Name: Formation patrol ignore formation sensor setting (sonar) [known issue] Build: HCE 2007.000 & 028 GE Repeatable: Y Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By using a helicopter (which is equipment with dipping sonar and sonobuoy's) for formation patrol, the helicopter does ignore the sensor setting of the formation and use active sonar (see attachment) Expected behaviour: The helicopter must not use active sonar. Observed behaviour: The helicopter use active sonar. Active_Sonar.zip
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Defect Name: Aircraft stuck at waypoints Build: HCE 2007.031 GE Repeatable: Yes (can be provoked but is occasional) Operating System: Win XP SP2 DB used: Scenario used: Purpose Built - Air_Test.sc1 (savegame and .sc1 attached to post) Battleset: GIUK Long Description: When aircraft is moving along a plotted course, on occasion it will get stuck on waypoints that require a roughly 90 degree turn, the aircraft will change course back and forth for several game minutes until it eventually rights itself and continues on course. Process: - Open GE - Load save *Air_testsave1.hp1* from GIUK battleset - Observe pre-plotted course - Run game time at 30sec slow t…
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- 3 replies
- 2.3k views
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I've mentioned this at the H.U.L.L. before, but I believe this is the proper forum to post it. When an ASW A/C is sent on a long distance patrol, it seems to stay pretty much in one spot dropping buoys at random. The 5-6-5 Distro plan (see attached diagram) was the most popular plan we used to use in these situations. The Kingpin position and Road are based on the area you wish to cover and the Spacing is based on CZ conditions in that area. I realise it's probably not practical to have an A/C in the game drop bouys at these precise locations, but I would suggest an on station Patrol be given a detection area based on such a plan. Input from the player could be limit…
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- 27 replies
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Hi I have made some mods to the RE. Activating/creating two new Statistic Functions allowing to create overvies of the db. (please don´t try to print them (500 sheets of paper! )) But exporting/printing as a pdf works fine. and i added two data fields to the ship and plane screen. Hoping Tony can use them at some time to create a sort by date function for Units in the SE. ATM those fields do nothing except you can enter the inservice date for shipclasses/planes (format month/year-month/year) and you can enter inservice and retiered dates for each single ship. Regards René Disclaimer: Important!!! Try at your own risk! HCREmod…
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HCE has, as of version 2007.022 the ability to send some game data out to external DLLs. I'll work up documentation as able. As implemented in 2007.022 every piece of data that AGSI allows us to export is being exported. We'll work with AGSI to increase the exported data items (for instance, number of missiles or planes in a unit would be nice, weapon launch events would be nice, etc.). The DLL files will live in C:\Matrix Games\HCE\ExportDLLs\ in a default installation. To disable a DLL, rename it so that the file extension is not .DLL, i.e. rename DataDump1.dll to DataDump1.dll.bak to turn it off. The DLLs will slow the game somewhat depending upon how much processin…
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- 29 replies
- 14.9k views
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