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JSF

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Everything posted by JSF

  1. I´m learning it step by step. It´s a marvel. The level of possible micromanagement is outstanding.
  2. Hi Scott, no, I would not include them into the strike package. Place them at strategic points, guarded from hostile units. There meet them with your strikers and manually refuel the strikers.
  3. Hi Scott, IIRC the Colonial Database was developed by Paul Bridge aka Sirius for Harpoon 3 and the first versions of H3 ANW. The last version I have is V 2.1 for H3 ANW dated 2007-05-10. The last version for H3 (up to 3.6.3) seems to be V 1.9 as of 2006-07-16. It covers the 1950-1964 time frame. Paul is one of the Command developers, maintains a database for this new (and briliant) sim and thus this H3 db is no longer maintained.
  4. On my way, Silent!
    • 189 downloads
    • Version 1.0
    Mark Gellis has written over 60 scenarios for H3 ANW. He is a master of small, chalenging scenario setups. All his scenarios are bundled, including a dsd-file, thus making a battleset out of them. Enjoy!
  5. File Name: Mark´s H3 ANW Scenarios for the HUD 4 File Submitter: JSF File Submitted: 05 Aug 2014 File Category: BattleSets Mark Gellis has written over 60 scenarios for H3 ANW. He is a master of small, chalenging scenario setups. All his scenarios are bundled, including a dsd-file, thus making a battleset out of them. Enjoy! Click here to download this file
  6. PART TWO ...starts with Russian pressure. A pair of Fulcrums, coming from the Kusnetzov, is after another Badger recce bird, loitering close to the Kiev group. Bad, to bad. The Badger survives, but an AEW helo is shot down. And the lone Yak, which tried to intercept the Fulcrums, died, too. Now it is time for revenge. All Backfires have refueled and are reloaded. Six attack the carrier - no missile comes through. One goes for the last remainder of the Russian SAG. Three others attack the second SAG. Meanwhile a pair of Flankers shots down two hostile Fulcrums coming from the Kusnetzov. My Akula class SSN is in firing range and launches torpedoes at the Russian invasion flotilla. At the same time the lone Backfire sinks the lone Tarantul. And nine Akingfish are heading for Tuapse. Eight hits, the Russian base is destroyed! A Russian helo sinks my second AKI Okean vessel which kills the helo in return. The first landing ship is sunk! The Ivan Rogov is destroyed. The Akula closes in. The Kusnetzov still sends aircraft: a pair of Flankers comes Northbound and is shot down by a piar of Ukrainian Flankers. Good hunt. Another pair of Flankers downed. They came from the East, from Yeysk. Half a dozen attack choppers are heading for my Kirov class BCGN. Two pairs of Flanker annihilate them. Is Kusnetzovs air power gone? I could kick myself: Vectored the Akula far too fast and thus too noisy into the Russian SAG. The sub is detected and hunted by several helos. It fires another torpedo salvo and sinks one LST. But it is destroyed by several rocket boosted torpedoes. Ok, all ten Backfires are ready for the next strike. Launched, formed up. Thirty Kingsfish heading for the Russian Carrier group. 18 missiles break through and sink three ships, including the carrier and the battlecruiser. Is the backbone of the Russian forces now broken? Two pairs of Fulcrums, left over from the Kusnetzov attack and kill two Flankers. All Fulcrums shot down. The count is now 86 ac shot down vs 20 own destroyed. Six Yaks attack the remaining Russian SAG. Four are downed and sink two vessels in return. A pair of Flankers comes in from the East. One shot down, no own losses. I must shut down the second Russian base asap. My Backfire squadron is up in the air again. Six fire 18 missiles at Yeysk AB, four attack the SAG Westbound. Yeysk is hit, but not destroyed. The SAG takes hits, but the powerful CG Azov is still firing Grumbles and not damaged. Victory is achieved! I got enough landing boats it seems. My Victor II gets two hits, surfaces and is dead in the water. I handled the subs mediocre to say the least. There the Victor goes, one last hit. My MissileBoat squadron attacks the CG Azov, but this ship has thousand lifes: One of my boats is sunk, no hit on the Azov. The remaining elements of the carrier group attack my incoming Missile Boat squadron. The three Missile Boats again attack the Azov: this time it works, the Azov seems to be out of effective SAMs, takes hit and finally...sinks! Meanwhile my other Missile Boat squadron destroy the last men standing of the carrier group. All sunk. One missile boat is lost, torpedo hit. Another one, the last Russian victory. One task left: to destroy the second and last hostile AB Yeysk. All Backfires are launched and formed up. 30 Kingfish are too many - the base is destroyed. 95 ac, 38 helos, 1 carrier, 18 ships, and two bases destroyed. 24 ac, 4 helos, 7 ships, 2 subs lost. Game over - Victory!
  7. AAR The Second Crimea War, HDS 1 Battleset, Med, Ukrainian side This is an interesting setup. written back in 1992, there was some prophecy in it. The Ukrainian Navy is much more powerful then it ever was was in reality, though. In this scenario Ukraine has a Kiev Class Carrier and a Kirov Class Battlecruiser. On we go. Shortly after scenario start my two AKI Okean recce vessels are sunk by missile attacks. Some of those missiles were Shipwreck SSMs. Thus coming from either an Oscar Class SSGN or some heavy cruiser. Other missiles were air launched, indicating that there are Fulcrums. Few minutes later: The first air-to-air engagement: I lose one Flanker due to a very long range ATA missile. There must be Foxhounds over there. The second Flankers closes in, downs to Foxhounds and is shot down, too. This looks like there is a very tough battle ahead. A hostile Carrier Battle Group, just entering the Black Sea, has been identified! It launches a swarm of missiles towards my Kirov SAG. At the same time swarms of hostile Flankers arrive in my airspace and aggressively attack my birds. What an intense battle! A second Russian SAG detected. These are the landing boats, heavily guarded by Cruisers and Frigates. My Kiev launches its Sandbox SSMs at this group but this fails: I get only one escort. Bad shots. My first Backfire attack, conducted by four bombers, fails: all 12 Kingsfish ASMs are shot down. Certainly there is aKirov Class BCGN or a Slava Class CG around. First summary: Lost 10 aircraft so far, downed 31. Lost three ships, sunk one. The next attack wave: six Fencer bomber closing in on my carrier group. The Yaks do their job and down five, Kievs SAMs destroy the remaining intruder. Sadly, this last Fencer kills one of the scarce AEW Helix helos. I attack with six Backfires the Kusnetzov carrier, the heart of the problem. 18 more Kingfish missiles. Another marauding Foxhound downed. The Kingfish missiles are all destroyed. Four more Flankers coming in, obviously launched by the carrier. Ambushed them with two pairs of my Flankers and got them all. This was a major air victory and the Kusnetzov carrier cannot have many ac left. Two Foxhounds are coming it. Amos missiles streaking towards a pair of Flankers! Bo go to afterburner, will it be enough? Yes! Missiles miss! Now it is my turn. I want to chase down this Foxhounds . Grilled them! My Flankers get both of them. Alas, there are two more coming in. No, it is only one. But it gets one Flanker and is killed by the remaining one. I still haven´t regained the initiative when it comes to ship vs ship. Still there are two SAGs closing towards the Crimea from the East. And the Kusnetzov group is coming in from the South. I need to deal with those groups. Three ASM armed Yaks are launched in order to attack the leading hostile group coming from the East. It consists of Tarantul Missile boats. dangerous vs ships but good to kill with ASMs. The body count looks well, though: downed 55 ac, lost 12 in return. I hope I got most Russian´s fighters and now can aggressively make use of my Backfire squadron. Success! Two out of three Tarantuls are sunk. Vectoring three subs towards the Northbound Kusnetzov group, two vs the Westbound groups. Fatal mistake! What a blunder: forgot about my only Bear D recce bird which was rather close to the Kusnetzov group. And forgot about possible reamining fighters on this group. A pair of Flankers aggressively chased and downed my Bear. This chasing for AEW birds is one HC trade mark. It gets worse: Undetected, four hostile Flankers closed in on another recce bird, a Badger, and kill it. This AI is REALLY nasty and hard to beat. A piar of Flankers is heading for revenge, but both are killed. Lesson learnt: do not attack four fighters with two fighters. A pair of Fulcrums coming in from the South. So the Kusnetzov still has them both, Flucrums and Flankers. This time I act more clever: The Fulcrums are ambushed and shot down by two pairs of Flankers. Meanwhile my carrier group has to defend again group after group of Yaks. So far it works. Ok, time for a pause. Losses so far: Russia: 63 aircraft, three ships, two helos Ukraine: 16 aircraft, three ships, two helos END OF PART ONE
  8. First step: Harpoon 3 V. 3.6.3 (included in the HUE edition), database is Original Database (ODB) Scenario: Taking of the Black Sea Fleet, Battleset Global Conflicts 1
  9. Silent Hunter´s AARs displaying his way through the HC versions are fascinating. I will start a similiar walkthrough, based on the H3 version.
  10. Looking forward to your next reports. You´ve motivated me to ponder about starting a similiar walkthrough with H3, versions 3.6.3 up to the latest HUE ANW 3.11
  11. I see. Interesting approach. Long ago, when I started scenario writing, I chose another way: I make them only one side playable and for this human side as hard as possible. I think this not a better or an bad approach, but just another way to do it.
  12. Oops...draw! Game Time exceeded. This came somewhat surprising since I never reduced the speed of the three convoys. Anyway, game over.
  13. Yes, I´ll give them a try playing red side. Some suggestions for making it harder as blue: - long range bombers for red - more powerful SAGs for red, maybe one group centered around a Kiev Class Carrier and one centered around a Kirov or Slava Class Cruiser - more and better subs for red - more and better long range recce birds for red
  14. My LA Class SSN detects the next hostile sub and avoids Barbel´s fate: slowing down to 5 knots, pinging the sub and two torps are fired. Two hits! The hostile Juliett Class is dead.
  15. Situations like these create the unique HC atmosphere: "Easy to learn, hard to master!" The GUI is super easy, all very smooth. But the modern HUCE AI is really mean, worlds apart from the first HC AIs back to the 80ies.
  16. Arrgghh! Pride goeth. My Barbel SSN has a torp running its way. Counterfire one torp. First my SSN dies, then the silent aggressor - a Kilo class sub.
  17. Caution! Another pair of Osa missile boats suddenly pops up on the screen. This is close, they are not far from shooting range. Two Orions do the job.
  18. Another SAG sunk. The body count of hostile ships has reached 14. There have been no attacks since the very first sub attack. Can it be so easy? My vessels have come rather close to the Island and are under heavy CAP and ASw protection.
  19. Things are running well at the moment: Sunk a first hostile SAG, killed the Foxtrott. Aan AWACS would be real welcome but such is life - no AWACS available.
  20. Oops...a bad start: One of my SAGs detected a Foxtrot SSK. Thought this would be easy. Instead of sinking this old diesel sub, all my torps missed and then a torp broadside launched by the Foxtrot sunk two ships! Seems like I had totally forgotten about how nasty the modern HUCE AI is and how tough subs are in HUCE.

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